Wilderness and Road Encounters (d46)

Collated Charts

Collated table of many different charts from Chartopia.

d46 Result

1

Crossing: Roll on "Crossings"

2

Roll on "D100 fantasy plants"

3

Roll on "Random Wilderness Encounters made by Ivan Cannon" (render_style="vertical_no_col_names")

4

Resolve: {Roll on "Minor Travel Encounters"|Roll on "Road Encounters (Non-combative)"|Roll on "Other Adventuring Party"}

5

Roll on "Encounter" (render_style="vertical_no_col_names")

6

Roll on "D266 Traveling Events" (render_style="vertical_no_col_names")

7

Roll on "D84 Friendly Monsters" (render_style="vertical_no_col_names")

8

Roll on "Non-combat Road Encounters"

9

Bandits!
Roll on "Bandits encounter chart!"

10

Roll on "Wilderness Discoveries"

11

Resolve: {1-2?Roll on "Wilderness NPCs"|3?Roll d3+1x LOWER(Roll on "Wilderness NPCs")s}, traveling Resolve: {on foot|by horse/mount|by carriage}.
Attitude: Roll on "Personality", Interaction: Roll on "NPC Interaction"
Resolve: {||Roll on "NPC Encounter Complications"}

12

Activity: Roll on "Wilderness Activities" (render_style="vertical_no_col_names")

13

Hazard: Roll on "Wilderness Hazards"

14

Roll on "Wilderness Structures"

15

Resolve: {Roll on "Travelling Merchants" (render_style="vertical_no_col_names") They are transporting Roll on "Trade goods".|Cart: Roll on "What are those people doing with that cart...?" (render_style="vertical_no_col_names")}

16

Roll on "Encounters: Road"

17

Roll on "Magical Plants/Herbs and their effects"

18

Roll on "Natural Landmarks"

19

Roll on "GL Natural Structures"

20

Roll on "Journey Encounters" (dice="d4+8")

21

Roll on "Dorp Pointcrawl Features" (render_style="vertical_no_col_names")

22

Farmstead

Roll on "Farmstead Generator"

23

Roadside shrine to Resolve: {1?an unknown god|2-6?{{ a_an input:{Roll on "Random God"} }}}.

24

Druidic Symbol

Roll on "Druidic Symbols" (dice="4", render_style="vertical_no_col_names")

25

Resolve: {Roll on "20 Forest Locations"|Roll on "Encounters on Paths through Wooded Grasslands" (render_style="vertical_no_col_names")}

26

Resolve: {Roll on "Daytime Random Encounters in Barovia"|Roll on "GL Past Event"}

27

Roll on "Random Encounters - Events" (dice="d93")

28

Roll on "Forest Hexcrawl Encounters"

29

Roll on "Hunt and Forage"

30

Roll on "Road"

31

A Resolve: {pile|sack|box} of junk containing...
{%for i in range from:1 to:{d4}%}
-- LOWER(Roll on "Junk Items"){%end%}

32

Resolve: {Wilderness mishap. Make a survival (etc) check. On a failure...
Roll on "Critical Failure - Survival"|Riding mishap. Make a handle animal (or riding, etc) check. On a failure...
Roll on "Critical Failure - Riding"}

33

Roll on "Encounters: Forest"

34

Roll on "Q8 - Forest of Fighting Trees" (dice="d18+2")

35

Roll on "Grassland Locations"

36

Roll on "Roadside Encounters"

37

Roll on "DoBS - Travel Complications"

38

Roll on "Special Travel Event Generator (WOL)"

39

Roll on "Hex Dressing"

40

Roll on "Campsite"

41

Resolve: {Roll on "Travel Encounters: Settlement"|Roll on "Travel Encounters: Weird Place"|Roll on "Travel Encounters: Beneficial Terrain"}

42

Ruin: Roll on "Ruin"

43

Resolve: {Roll on "Traveling Setting" (columns: 1)|Roll on "Traveling Setting" (columns: 3)}

44

Roll on "Who/what has followed the party?" (cols="1", render_style="vertical_no_col_names")

45

Resolve: {Roll on "Forest Encounters"|Roll on "Swamp Encounters"|Roll on "Mountain Encounters"}

46

Entrance to a cave containing...
-- JOIN(" and ", Roll on "Tactical Elements - Cave" 2 times (unique results only))
-- Resolve: {Roll on "Cave Encounters"|Roll on "Environmental Encounters in...the Cave!"}