d10 | Result | Mechanics |
---|---|---|
1-2 |
*Vantage Point*You gain an outlook of the area and can look for further opportunities or a shortcut to save time, rations or gain a tactical advantage. |
*Mechanics*:PCs choose to either: -Spot Encounters: Roll Survival. or -Find an Optimal Path: Roll Survival. |
3-4 |
*Food Garden*A cluster of fruit, nuts, honey, mushrooms or succulent insects ripe for the picking. |
Mechanics:1d4+2 Rations of food gathered. |
5-6 |
*Herb Garden*A large patch of useful herbs waiting to be taken by the naturalist adventurer. |
Mechanics:1d4+2 Portions of ingredients for simple tinctures of healing, restoration, resting, perception... |
7-8 |
*Pure Water*Purest freshwater sputtering from the earth, refreshing body and soul. |
Mechanics:PCs may spend 1HitDie spilling into Temporary HP, no time lost. |
9-10 |
*Convenient Campsite*The natural structure here allows for exceptionally safe camping. {%trap = {15%?It's a trap!|85%?}%} {$trap} |
Mechanics:{%if trap == "It's a trap!"%} Only intelligent creatures use the site as ambush. Survival Check with challenging DC reveals tracks / sings of trap, depending on the creatures. If combat is avoided / managed well:{%end%}+1 free HitDie, spills into Temporary HP, but only 50% of travel distance covered today. |