Random Encounters - Events (d100)

d100 Result

1

Carrion Birds circle overhead squawking. Off the path is a group of desecrated orcs. Arranged in a star pattern

2

Spooky half heard voices on the wind. speaking something near common? Cruel laughter.

3

Roll 1d10 Birds fly nearby the party

4

The snorting of a boar can be heard nearby. Skittish.

5

Harsh orcish voice and fair elven voice singing together

6

Wind blows somethin fierce

7

Heavy pocket of mist/ snowstorm - there were yakmen here recently

8

Distant, Low, Husky Howl. goes on for 10 minutes. sounds like a crude horn - those that know the stories of yakmen know this is their call (some say it is a call to come home, others that it is a call to arms and slaves are to be taken)

9

Carrion Birds circle overhead a ruined camp. Orc bodies lay desecrated in a star symbol

10

Roll 1d10 Unkempt men run out of the wilderness looking over their shoulders. They claim to be running from yakmen. (In truth, they are advance scouts for the slavers)

11

Abandoned Camp site. Obvious human clothing/utensils/tools left behind...(People of Prod...)

12

Sprung trap on the road. javelins broken and laying about, sharp sticks tied to treebranch, pit trap with a body in it.

13

Weevils found in all foodstuffs. Everything edible you had has rotted (probably because of that dirty magic user you brought with you) must hunt for food or begin starving - (-1) to all rolls

14

Wild Boar caught in cruel hunter's Trap (orcish) violently thrashing to extricate itself

15

Sprung trap on the road. javelins broken and laying about, sharp sticks tied to treebranch, pit trap with a body in it.

16-36

Bodies of adventurers from Town. Rent torsos, missing limbs and all their gear broken or stripped naked Roll 1d6 adventurers Roll 1d8+2 Hirelings

37-38

Small out of place detail catches someone's eye in the surrounding brush. if followed it leads to a Magic Ritual Circle (shoddily constructed, only can tell this detail if MU present). Exploded Magic User remnants around the circle Resolve: {1%? spellbook is hidden nearby by debris|99%? spellbook was obliterated in the ritual gone wrong}

39

Body of a Yakman with only one cut on it, killed by a master swordsman. really good at bushcraft can discover 2 sets of hoofprints running away from the scene and a boot print (From the yak man's killer)

40-41

Come upon a small party of Drune (Roll 1d8) At first speak only Olde Woldish. If their party is 5(+) they will use comprehend languages to converse. They have a witching rod trying to follow a leyline that cuts near to Dorp in their historical texts

42

Small (mechanically Tiny) arrows dot the area. old blood, bits of bone are found nearby.

43

Roll 1d20 Unkempt women and children in a small caravan. If they can exploit the party's weak hearts, they will.

44

Kami Spirit appears and observes your actions

45

Noble (Fey) steed with obvious above animal intelligence bids you to follow it. Its rider has been badly wounded and needs aid, leg trapped under a log, riddled w arrows, etc (Rider is a gallant knight) Roll on "Chivalric Knights"

46

Noble (Fey) steed with obvious above animal intelligence bids you to ride it. Its rider has been badly wounded and needs aid, leg trapped under a log, riddled w arrows, etc (Rider is a gallant knight) Roll on "Chivalric Knights" Evil spirit version of noble steed is tricking you into riding it. Then shadowy tendrils of slick slime wrap you up after you ride away and the creature morphs into a horrible chimera of ooze and flesh and teeth. It slowly ingests you as you scream

47-50

Group of Gray Antelope (Roll 3d6) leap through the nearby woods

51-69

An animal or pack of animals is nearby...animals are larger than their real world counterparts Roll on "Wild Animals"

70

A fell wind blows. Animals make morale checks or become skittish and won't listen.

71

A White dog trots across your path with an unconcerned air. No Weapons may find their way to harming it

72

Bird drops a key with a ribbon tied to it on the path in front of you

73

Gathering of animals Roll on "Wild Animals" all sitting and intently watching 1-4 other animals appearing to act something out. Scatter when noticed

74

Discarded human masks

75

Wolfish looking pony. Roll on "NPC Reaction"

76

There is a line of preying mantises marching somewhere

77

3 sets of Yakmen footprints. they were investigating something nearby...but what?

78

Crying goblin baby abandoned or lost in brush

79

Crying orc baby abandoned or lost in brush

80

Crying warg baby abandoned or lost in brush, foot stuck in a rudimentary trap

81

Limping Antelope, arrow in its hind leg

82

Dead body. No obvious cause of death

83

squatter camp of Unkempt Man

84

2 Different groups of unkempt men argue over a recent kill A: Roll 1d10 B: Roll 1d8

85

Recently cut trees

86

Row of planed timber leaned against trees with a tarp over them

87

A group of goblins arguing

88

Wishing well - every 10 silver you throw in grants 1 "Lucky" use for this adventure - SECRET form PCs

89

Tree shaped like an orc

90

Petrified Orc

91

Flock of birds leads party to a Yun-Caax Shrine

92

Mushrooms! good eatin

93

See a Handsome Youth™ bend down and appear to speak with a small tree. Upon noticing you he runs and seemingly disappears behind a tree

94-100

Small group of elite rangers of Nauglamir are heading back to base Resolve: {10%?good info on goblins small inaccurate map |33%? Lost some good people|24%? Bearing an antelope back|33%? No new info} Led by lvl 3 Roll on "Dorp Hireling Gen"