Dorp Hireling Gen

Result

{% str = {3d6}%}
{%if str > {2}%}
{% str_mod = {-3} %}
{%end%}
{%if str > {3}%}
{% str_mod = {-2} %}
{%end%}
{%if str > {5}%}
{% str_mod = {-1} %}
{%end%}
{%if str > {8}%}
{% str_mod = {0} %}
{%end%}
{%if str > {12}%}
{% str_mod = {1} %}
{%end%}
{%if str > {15}%}
{% str_mod = {2} %}
{%end%}
{%if str > {17}%}
{% str_mod = {3} %}
{%end%}

{% dex = {3d6}%}
{%if dex > {2}%}
{% dex_mod = {-3} %}
{%end%}
{%if dex > {3}%}
{% dex_mod = {-2} %}
{%end%}
{%if dex > {5}%}
{% dex_mod = {-1} %}
{%end%}
{%if dex > {8}%}
{% dex_mod = {0} %}
{%end%}
{%if dex > {12}%}
{% dex_mod = {1} %}
{%end%}
{%if dex > {15}%}
{% dex_mod = {2} %}
{%end%}
{%if dex > {17}%}
{% dex_mod = {3} %}
{%end%}

{% con = {3d6}%}
{%if con > {2}%}
{% con_mod = {-3} %}
{%end%}
{%if con > {3}%}
{% con_mod = {-2} %}
{%end%}
{%if con > {5}%}
{% con_mod = {-1} %}
{%end%}
{%if con > {8}%}
{% con_mod = {0} %}
{%end%}
{%if con > {12}%}
{% con_mod = {1} %}
{%end%}
{%if con > {15}%}
{% con_mod = {2} %}
{%end%}
{%if con > {17}%}
{% con_mod = {3} %}
{%end%}

{% int = {3d6}%}
{%if int > {2}%}
{% int_mod = {-3} %}
{%end%}
{%if int > {3}%}
{% int_mod = {-2} %}
{%end%}
{%if int > {5}%}
{% int_mod = {-1} %}
{%end%}
{%if int > {8}%}
{% int_mod = {0} %}
{%end%}
{%if int > {12}%}
{% int_mod = {1} %}
{%end%}
{%if int > {15}%}
{% int_mod = {2} %}
{%end%}
{%if int > {17}%}
{% int_mod = {3} %}
{%end%}

{% wis = {3d6} %}
{%if wis > {2}%}
{% wis_mod = {-3} %}
{%end%}
{%if wis > {3}%}
{% wis_mod = {-2} %}
{%end%}
{%if wis > {5}%}
{% wis_mod = {-1} %}
{%end%}
{%if wis > {8}%}
{% wis_mod = {0} %}
{%end%}
{%if wis > {12}%}
{% wis_mod = {1} %}
{%end%}
{%if wis > {15}%}
{% wis_mod = {2} %}
{%end%}
{%if wis > {17}%}
{% wis_mod = {3} %}
{%end%}

{% cha = {3d6}%}
{%if cha > {2}%}
{% cha_mod = {-3} %}
{%end%}
{%if cha> {3}%}
{% cha_mod = {-2} %}
{%end%}
{%if cha > {5}%}
{% cha_mod = {-1} %}
{%end%}
{%if cha > {8}%}
{% cha_mod = {0} %}
{%end%}
{%if cha > {12}%}
{% cha_mod = {1} %}
{%end%}
{%if cha > {15}%}
{% cha_mod = {2} %}
{%end%}
{%if cha > {17}%}
{% cha_mod = {3} %}
{%end%}

{% shield = {1d100} %}
{%if shield > {70}%}
{% AC = {1} %}
{%end%}

{%if shield < {71}%}
{% AC = {0} %}
{%end%}

{%if shield > {70}%}
{% shield1 = {yes} %}
{%end%}

{%if shield < {71}%}
{% shield1 = {no} %}
{%end%}

Roll on "NPC Names Master List" Roll on "AGE"     Roll on "Hireling Morale"
Nickname: Resolve: {60%? |40%?{Roll on "NickNames_01"|Roll on "NickNames_02"|Roll on "NickNames_03"} }
Str {$str} ({$str_mod})                       -----Kit -----
Dex {$dex} ({$dex_mod})     * ACResolve: {23%? Roll 12 +{$dex_mod} + {$AC} (Unarmored)|66%? Roll 14 + {$dex_mod} + {$AC} (Leather)|10%? Roll 16 +{$dex_mod} + {$AC} (Chain)|1%? Roll 18 +{$dex_mod} (Plate) + {$AC} }     HP: Resolve: { Roll 1d8+{$con_mod} }
Con {$con} ({$con_mod})     * Melee To Hit: Roll 1+ {$str_mod}   Weapon Resolve: {Spear 1d6 |Longsword 1d8 |Battle Axe 1d8 |Shortsword 1d6|Handaxe 1d6|Dagger 1d4 (-2 to hit chain/plate)|Shortbow 1d6|Longbow 1d6|Great Axe 1d10|Zweihander 1d10|Pike 1d10 (+1 to hit Chain or plate)|Rapier 1d8 (-2 to hit chain/plate)|Mace 1d6|Maul 1d10}
Int   {$int} ({$int_mod})     * Ranged To Hit: Roll 1+ {$dex_mod}   Shield {$shield} {$shield1}
Wis {$wis} ({$wis_mod})     * Back up WeaponResolve: {33%? short bow| | Dagger 1d4 (-2 to hit chain/plate)| Short Sword 1d6}
Cha {$cha} ({$cha_mod})

More Info

Money: Roll (3d6)*10 SP
Roll on "NPC Description"
Roll on "Hotness RANK"
Roll on "NPC Sayings"
Roll on "NPC Wants"
Roll on "Gods"

**Topaz Energy**

Magic User, Elf Roll Lowest(3, 4d6)+1
Regular Roll 3d6+3
Dwarf Roll Highest(3, 4d6)+3
Cleric Roll Highest(3,5d6)+3

Talents

Profession:------------- Ability to Become
**Accountant**:--------Resolve: {3%? Yes|97%? No}
**Alchemist**:----------Resolve: {3%? Yes|97%? No}
**Animal Handler**:---Resolve: {5%? Yes|95%? No}
**Armorer**:-------------Resolve: {5%? Yes|95%? No}
**Cartographer**:------Resolve: {3%? Yes|97%? No}
**Guide**:-----------------Resolve: {5%? Yes|95%? No}
**Physician**:---------- Resolve: {3%? Yes|97%? No}
**Scholar**:--------------Resolve: {3%? Yes|97%? No}
**Spy**:-------------------Resolve: {1%? Yes, and they find a way to insert themselves into any ongoing intrigue|99%? No}
**Teamster**:-----------Resolve: {15%? Yes|85%? No}