d100 | Result |
---|---|
1-9 |
Single House (if Road Hex - then 50% Outpost on Road instead) Roll on "00-09 Single House (if Road Hex - then 50% Outpost on Road instead)" |
10-12 |
Small Castle (p8 + p12,14,15 GMM-WD) |
13-15 |
Large Castle (p10 + p12,14,15 GMM-WD) |
16-19 |
Temple (GMM-UD p88,90) |
20-24 |
Travellers Respite Hut |
25-39 |
Farm Stead and small farm elds (if Road Hex - then check:) + Roll on "25-39 Farm Stead and small farm elds (if Road Hex - then check:)" |
40-49 |
Stone Well - still in use - (GMM-DD p264) + 30% p266 |
50-54 |
Tower + Roll on "50-54 Tower" |
55-59 |
Shallow Grave with makeshift tombstone (GMM-UD p34) ! |
60-62 |
Stone Statue to a (50%) God or (50%) Other + Dressing (GMM-DD p233) ! + Roll on "60-62 Stone Statue to a (50%) God or (50%) Other + Dressing (GMM-DD p233) !" |
63-65 |
Old tall - thick wooden pole inscribed with: + Roll on "63-65 Old tall - thick wooden pole inscribed with:" |
66-78 |
Inn / Road House (If no Road - ignore and re-roll) |
79-82 |
Working Mine (25% each: Humans, Goblins, Dwarves, Kobolds) ? + Roll on "79-82 Working Mine (25% each: Humans, Goblins, Dwarves, Kobolds) ?" |
83-86 |
Stone Altar (GMM-DD p20,22) + 10% Trap (p24) ! |
87-90 |
Stone Dias with Pillars ! |
91-95 |
Outlaw / Criminal Camp (Tents) |
96-100 |
Bandit Camp (Tents) |