d12 | Result |
---|---|
1 |
Fallen Tree. Can be crossed carefully on foot. |
2 |
Narrow. Can attempt to jump across, use a rope, or topple a tree over the gap. |
3 |
Rope Bridge. Mounts may refuse to cross, and may fall if forced to cross. The rope anchors on either side of the bridge can be cut or loosened to set a trap or collapse the bridge. |
4 |
Bridge. A solid, reliable bridge made of stone or wood. |
5 |
Toll Bridge. May be official or otherwise. |
6 |
Unstable Bridge. The bridge is in an obvious state of disrepair. It can handle the weight of d6 people but will collapse if subjected to more than that. |
7 |
Bridge Out. The bridge has collapsed. No way to cross from here. |
8 |
Bridge Under Construction/Repairs. A crew is working on the bridge during the day. The bridge will be usable in d20 days. |
9 |
Stones. Can cross by hopping from stone to stone. |
10 |
Ferry. Can take several people to any destination downstream, for a fee. |
11 |
Ford. Can be waded across. There is a 1 in 6 chance that the waters are temporarily too high to cross. They will recede after d6 days. |
12 |
Tunnel. Crosses underneath the river. The entrance may be hidden and a light source will be needed to navigate. There's a 1 in 6 chance that bandits or hostile creatures are lurking here. |
Crossings (d12)
Roll a d12 for a river crossing, or a d8 for a chasm crossing.