Special Travel Event Generator (WOL) (d55)

d55 Result

1

  1. The party finds a cart on the side of the road that has been overturned and lit ablaze. Everything in or around the cart is dead. The players find 1d10 common items.

2

  1. They come across a land mark with colorfully wrapped boxes. (There could be anything inside, even something harmful...)

3

  1. The party comes across a brigade of soldiers resting and celebrating over a battle well won, they stick around and talk for a while before leaving for their next destination. (The group race will change by region)

4

  1. The party runs into a starving NPC and upon feeding them they will reward the player (Roll for class)

5

  1. The party will run into campers resting for the day and will travel off in the morning

6

  1. They meet a random NPC offering a quest.

7

  1. One of the players has money fall out of their pockets and a creature with a competent form of intelligence runs by to swipe it up.

8

  1. The players come across a goddess shrine, in front of it a bowl with 1d6 gold pieces. They can choose to add or take form the bowl. Their actions have consequences

9

  1. The players gain a stalker along the way unknowingly. Roll for the intension of this being.

10

  1. Parpu appears (Only if in the Rito Hills region)

11

  1. They meet an NPC from the NPC list. (Roll on it)

12

  1. The party finds a red mushroom ring and if they put in anything of value, they will wake the next day with a bag full of 1d6 amount of gems

13

  1. The party sees the falling of a shooting star, they better hurry and catch it!

14

  1. The party gets hit with terrible weather (Decide depending on the danger and region.)

15

  1. The party finds a treasure monster (See list)

16

  1. The Trickster appears!!!

17

  1. The party finds a bandit courier holding onto precious info, they are yet to see the party... Yet...

18

  1. The party stumbles across a random item roll for rarity.

19

  1. The party finds a buried lock box. Perhaps something useful inside?

20

  1. The party is struck by a random blast of wild magic!

21

  1. The party steps into a trap... (Roll for type, the size amount, and the danger)

22

  1. They find an NPC that wishes for a travel companion in the meantime till they get to their destination.

23

  1. The party finds a massacre. (What was slaughtered should be chosen at random)

24

  1. The party finds a strange portal that will warp them to a random location in Hyrule if entered.

25

  1. They find an Alter of Din, if they give it something of value, their next 5 combat encounters will reward double XP, but the alter burns upon doing so, and the item along with it.

26

  1. The party runs into a thick fog, they must roll to not stray from the party and get lost.

27

  1. The party has the shadow of a dragon fly over them, they can trace the direction of it's flight if they wish

28

  1. The party watches a person get killed by hostile creatures or people

29

  1. A random player trips and must pass an acrobatics or take 1d4 damage!

30

  1. They find an Alter of Nayru, if they give it something of value, they lose all of their debuffs, but the alter burns upon doing so and the item with it.

31

  1. They find an Alter of Farore, if they give it something of value, the party will gain full health, but the alter burns upon doing so , and the item will be lost

32

  1. They find an Alter of Hylia, if they give something of value, they will gain one inspiration point, but the alter burns upon doing so, the item with it.

33

  1. The party is hit with an illusionary spell. The is no source of explanation.

34

  1. Its a robbery!

35

  1. The party comes across a strange magic pillar, if touched, it will restore a random spell slot.

36

  1. An unknown vagrant asks for money. They get triple what they give back if they give him some.

37

  1. They step into a bee nest that was barely breaching the surface. Ouch!

38

  1. One of the great dragons takes landing beside the party, roll for who it is.

39

  1. They see a thief running away with loot and a bystander chasing after them.

40

  1. Anti-Warden Event.

41

  1. A prankster pranks the party. (Any goofy act will do.)

42

  1. A group of bards pass by singing and dancing, they hope to pull a large crowd.

43

  1. A crippled man will be seen limping across the road. If they decide to help him, he will perk up and reveal his act of trickery and steal something off of them.

44

  1. The players discover an uncharted hamlet surrounded by trees. The trees were believed to be harmless, until they started growing faces and the Deku started to appear. An Evil Druid Deku and his Deku minions want the land the hamlet was built upon

45

  1. The party discovers a chest sticking out of the loose dirt on their travels. Inside the chest is a vial filled with what could be summarized as the mother of all poisons. Beneath the vial are research papers, journal entries, and a book which lists the ingredients and procedures needed to make this poison. It’s a poison so toxic that if the players fail the saving throw, it will instantly kill them. If they pass, they roll a 1d4 and that’s how many Hit Points they have left.

46

  1. While the party stops to take a long rest for the night, an old man will slowly and peacefully approach the party member on watch. He will pull out a block of wood from his satchel and carve it into the likeness of the player he interacts with. He claims to be a fan of theirs’, and will continue to watch their adventures from afar. Once the carving is complete, he leaves. (This could be Aurumous or Ozairus)

47

  1. The party stumbles upon an abandoned mage’s tower. It’s filled with sentient objects, tomes of forgotten lore, and potentially magic items

48

  1. An NPC approaches the party during their travels and begs them to take them to the nearest city to be cured of a curse. This NPC has been cursed with severely bad luck. Danger and misfortune is constantly looming over their shoulder, and the party will have to deal with that if they agree to help the NPC. He will reward them handsomely depending on the distance.

49

  1. A local scam run by Moneybags.

50

  1. A naked Bard approaches the party while they’re on their travels and asks for directions to the nearest town.

51

  1. A couple of mischievous kids are trying to tip over an occupied outhouse.

52

  1. A random party member is given a large sum of rupees as an inheritance from a recently deceased relative they’ve never heard of.

53

  1. The players hear a tale from a caravan of travelers in search of a renowned and legendary Paladin known as the Ace of Spades.

54

  1. A devilish creature approaches the party and challenges the most musically inclined member to a musical duel.

55

  1. The party encounters the Legendary Thunderstorm.