NPC Interaction (d100)

How an NPC might interact with the player characters.

d100 Result

1

They are in need of help.

2

They want the player characters to deliver something.

3

They ask the player characters for money.

4

They try to steal from the player characters.

5

They try to hinder the player characters.

6

They give the player characters bad information.

7

They ignore the player characters.

8

They run from the player characters.

9

They complain to the player characters.

10

They explain their situation.

11

They take a romantic interest in a player character.

12

They observe the player characters.

13

They ask a question.

14

They are friendly toward the player characters.

15

They are willing to share with the player characters.

16

They invite the player characters to join them.

17

They play a prank.

18

They give a riddle or clue.

19

They give a performance.

20

They want to hire the player characters.

21

They are looking for work.

22

They pick a fight with one of the player characters.

23

They tell a story.

24

They say a prayer or perform a ritual.

25

They just want to party.

26

They demand something.

27

They become angry with the player characters.

28

They boast about themselves.

29

They present a plan to the player characters.

30

They wish to join the player characters.

31

They cooperate with the player characters on a task.

32

They wish to travel with the player characters for a while.

33

They wax philosophical.

34

They warn the player characters about something.

35

They give the player characters some advice.

36

They want to buy something off the player characters.

37

They have a gift for the player characters.

38

They offer praise or encouragement to the player characters.

39

They accuse the player characters of something.

40

They give the player characters directions.

41

They prepare to defend themselves.

42

They share a rumor with the player characters.

43

They try to extort the player characters.

44

They insult the player characters.

45

They issue a challenge to the player characters.

46

They want to gamble.

47

They have something to sell.

48

They want to trade.

49

They try to avoid the player characters.

50

They try to impress the player characters.

51

They want to learn from the player characters.

52

They ask the player characters to meet them later.

53

They have something the player characters need.

54

They follow the player characters.

55

They invite a player character to a later event.

56

They have heard of the player characters.

57

They threaten the player characters.

58

They have a message for the player characters.

59

They are suspicious of the player characters.

60

They want to make a deal.

61

They know something about the player characters.

62

They are guarding something.

63

They try to persuade the player characters.

64

They are blocking the way.

65

They lost something.

66

They push their way past the player characters.

67

They bump into a player character.

68

They are waiting for the player characters.

69

They have set a trap.

70

They are offering their services for a fee.

71

They are hiding something.

72

They have encountered one of the player characters before.

73

They notice something about a player character.

74

They are startled by the player characters.

75

They want to practice their skills with the player characters.

76

They drop something.

77

They hide behind the player characters.

78

They chastise the player characters.

79

They mistake the player characters for someone else.

80

They share a common enemy with the player characters.

81

They are injured.

82

They are caught in an embarrassing situation.

83

They inadvertently reveal a secret.

84

They were sent by someone the player characters know.

85

They and the player characters startle each other.

86

They ask the player characters for a minor favor.

87

They could be persuaded to help.

88

They wish you luck.

89

They dislike a particular player character.

90

They are dying.

91

They are carrying something valuable.

92

They have discovered something important.

93

They are down on their luck.

94

They are an enemy in disguise.

95

They are looking for adventure.

96

They don't want to be bothered.

97

They try to con the player characters.

98

They know the area well.

99

They are looking for a meal.

100

They extend an invitation of hospitality to the player characters.