Wilderness and Road Encounters (d62)

Collated Charts

Collated table of many different charts from Chartopia. Mostly non-combat and setting-generic.

d62 Result

1

Crossing: Roll on "Crossings"

2

Roll on "D100 fantasy plants"

3

Roll on "Random Wilderness Encounters made by Ivan Cannon" (render_style="vertical_no_col_names")

4

Roll on "Encounter" (render_style="vertical_no_col_names")

5

Roll on "D266 Traveling Events" (render_style="vertical_no_col_names")

6

Roll on "D84 Friendly Monsters" (render_style="vertical_no_col_names")

7

Roll on "Non-combat Road Encounters"

8

Bandits!
Roll on "Bandits encounter chart!"

9

Roll on "Wilderness Discoveries"

10

Resolve: {1-2?Roll on "Wilderness NPCs"|3?Roll d3+1x LOWER(Roll on "Wilderness NPCs")s}, traveling Resolve: {on foot|by horse/mount|by carriage}.
Attitude: Roll on "Personality", Interaction: Roll on "NPC Interaction"
Resolve: {||Roll on "NPC Encounter Complications"}

11

Activity: Roll on "Wilderness Activities" (render_style="vertical_no_col_names")

12

Hazard: Roll on "Wilderness Hazards"

13

Roll on "Wilderness Structures"

14

Resolve: {Roll on "Travelling Merchants" (render_style="vertical_no_col_names") They are transporting Roll on "Trade goods".|Cart: Roll on "What are those people doing with that cart...?" (render_style="vertical_no_col_names")}

15

Roll on "Encounters: Road"

16

Roll on "Magical Plants/Herbs and their effects"

17

Roll on "Natural Landmarks"

18

Roll on "GL Natural Structures"

19

Roll on "Journey Encounters" (dice="d4+8")

20

Roll on "Dorp Pointcrawl Features" (render_style="vertical_no_col_names")

21

Farmstead

Roll on "Farmstead Generator"

22

Roadside shrine to Resolve: {1?an unknown god|2-6?{{ a_an input:{Roll on "Random God"} }}}.

23

Druidic Symbol

Roll on "Druidic Symbols" (dice="4", render_style="vertical_no_col_names")

24

Roll on "20 Forest Locations"

25

Roll on "Encounters on Paths through Wooded Grasslands" (render_style="vertical_no_col_names")

26

Roll on "Daytime Random Encounters in Barovia"

27

Roll on "GL Past Event"

28

Roll on "Random Encounters - Events" (dice="d93")

29

Roll on "Forest Hexcrawl Encounters"

30

Roll on "Hunt and Forage"

31

Roll on "Road"

32

A Resolve: {pile|sack|box} of junk containing...
{%for i in range from:1 to:{d4}%}
-- LOWER(Roll on "Junk Items"){%end%}

33

Resolve: {Wilderness mishap. Make a survival (etc) check. On a failure...
Roll on "Critical Failure - Survival"|Riding mishap. Make a handle animal (or riding, etc) check. On a failure...
Roll on "Critical Failure - Riding"}

34

Roll on "Encounters: Forest"

35

Roll on "Q8 - Forest of Fighting Trees" (dice="d18+2")

36

Roll on "Grassland Locations"

37

Roll on "Roadside Encounters"

38

Roll on "DoBS - Travel Complications"

39

Roll on "Special Travel Event Generator (WOL)"

40

Roll on "Hex Dressing"

41

Roll on "Campsite"

42

Roll on "Travel Encounters: Settlement"

43

Roll on "Travel Encounters: Weird Place"

44

Roll on "Travel Encounters: Beneficial Terrain"

45

Ruin: Roll on "Ruin"

46

Roll on "Traveling Setting" (columns: 1)

47

Roll on "Traveling Setting" (columns: 3)

48

Roll on "Who/what has followed the party?" (cols="1", render_style="vertical_no_col_names")

49

Roll on "Forest Encounters"

50

Roll on "Swamp Encounters"

51

Roll on "Mountain Encounters"

52

Entrance to a cave containing...
-- JOIN(" and ", Roll on "Tactical Elements - Cave" 2 times (unique results only))
-- Resolve: {Roll on "Cave Encounters"|Roll on "Environmental Encounters in...the Cave!"}

53

Roll on "Animal Encounter"

54

Roll on "MAIN ROAD"

55

Roll on "RUINS"

56

Roll on "FORESTS"

57

Roll on "MOUNTAINS"

58

Roll on "Environmental Challenges"

59

Roll on "Starlight’s Fortune Random Encounters" (dice="d2")

60

Roll on "Sherwood Encounters"

61

Roll on "Goblin Encounters"

62

Roll on "Rose Encounters" (columns: 3)