Table 1-11: Master Table of Villianous Plans (d100)

Master table for tables 1-12 through 1-34

The following tables can be used to get ideas for an adventure, starting with some details about the villain’s plan. The plan need not be immediately obvious at the start of the adventure, and might not even be discovered until the very end. Note that this section has a master table (1-11), which directs the reader to one of tables 1-12 through 1-34. Table 1-35 (Minions) stands alone, since it can apply to virtually all of the other tables.

d100 Type of Villainous Plan

1-6

Concealment — the villain is trying to conceal himself, to conceal his past acts, conceal his organization, conceal evidence, etc.
Roll on "Table 1-12: Villainous Concealment"

7-13

Conversion — the villain is trying to convert others to his way of thinking (as opposed to subversion, which involves using them without changing their minds)
Roll on "Table 1-13: Conversion"

14-21

Desecration — the villain seeks to desecrate a location, an item, or an event (desecration could be targeted on religion or against a tradition)
Roll on "Table 1-14a: Type of Desecration"

22-29

Destroy Community — the villain is trying to kill, economically destroy, or otherwise irreparably damage a particular community (possibly a sub-community or organization). He could have various motives, ranging from annoyance to following the orders of a greater villain.
Roll on "Table 1-17: Intended Method of Destruction"
Roll on "Table 1-18: Reason for Destroying the Particular Community"

30-36

Destroy Good-Aligned Group — the villain seeks to destroy a good-aligned group, either because their morals offend him, or as the first step in a larger plan
Roll on "Table 1-20: Destruction of Good-Aligned Groups"

37-43

Economic Power — the villain is working on gaining wealth, either as an end in itself or to fund the next step in a larger plan
Roll on "Table 1-21: Quest for Economic Power"

44-50

Evoke Catastrophic Event — the villain is trying to set off a natural, magical, psychic, or political disaster. This might be an end in itself, or the first step in some other plan.
Roll on "Table 1-22: Evoke Catastrophic Event"

51-57

Food — the villain seeks to get food for himself, a monster, or for his organization. Basic subsistence is the primary goal of many lesser villains, while reliable food sources for minions can be the objective of more powerful leaders.
Roll on "Table 1-23: Food-Related Activities"

58-64

Gain Favor of Another Villain — the villain wants to impress someone. He might be trying to impress his boss, trying to gain an ally, or showing someone that he’s worthy of employment as a minion.
Roll on "Table 1-24: Gain Favor of Another Villain (or Villainous Organization)"

65-71

Increase Personal Capability — the villain is trying to increase his inherent personal power. This might include gaining levels of experience, useful information, magic items, etc.
Roll on "Table 1-25: Increase Personal Capabilities"

72-78

Political Power — the villain seeks to gain direct or indirect political power at some level of government.
Roll on "Table 1-26- Scope of Political Power Sought"
Roll on "Table 1-27: Method of Gaining Political Power"

79-81

Random Acts — the villain acts randomly in villainous ways
Roll on "Table 1-28- Random Acts"

82-89

Reputation — the villain is trying to enhance his own reputation, either as an invincible villain or as a good person (which would be an infiltration tactic)
Roll on "Table 1-30: Whose Reputation is to be Manipulated"
Roll on "Table 1-31: What Reputation is Being Sought"

90-95

Subversion to the Villain’s Purposes — the villain is trying to mislead people into supporting his nefarious enterprises
Roll on "Table 1-32: Nature of Subversion to Evil"

96-100

Support Evil Groups Secretly — the villain is working behind the scenes to help other evil groups.
Roll on "Table 1-33: Group Being Supported"
Roll on "Table 1-34: Nature of Assistance Being Rendered"