d100 | Type of Villainous Plan |
---|---|
1-6 |
Concealment — the villain is trying to conceal himself, to conceal his past acts, conceal his organization, conceal evidence, etc. |
7-13 |
Conversion — the villain is trying to convert others to his way of thinking (as opposed to subversion, which involves using them without changing their minds) |
14-21 |
Desecration — the villain seeks to desecrate a location, an item, or an event (desecration could be targeted on religion or against a tradition) |
22-29 |
Destroy Community — the villain is trying to kill, economically destroy, or otherwise irreparably damage a particular community (possibly a sub-community or organization). He could have various motives, ranging from annoyance to following the orders of a greater villain. |
30-36 |
Destroy Good-Aligned Group — the villain seeks to destroy a good-aligned group, either because their morals offend him, or as the first step in a larger plan |
37-43 |
Economic Power — the villain is working on gaining wealth, either as an end in itself or to fund the next step in a larger plan |
44-50 |
Evoke Catastrophic Event — the villain is trying to set off a natural, magical, psychic, or political disaster. This might be an end in itself, or the first step in some other plan. |
51-57 |
Food — the villain seeks to get food for himself, a monster, or for his organization. Basic subsistence is the primary goal of many lesser villains, while reliable food sources for minions can be the objective of more powerful leaders. |
58-64 |
Gain Favor of Another Villain — the villain wants to impress someone. He might be trying to impress his boss, trying to gain an ally, or showing someone that he’s worthy of employment as a minion. |
65-71 |
Increase Personal Capability — the villain is trying to increase his inherent personal power. This might include gaining levels of experience, useful information, magic items, etc. |
72-78 |
Political Power — the villain seeks to gain direct or indirect political power at some level of government. |
79-81 |
Random Acts — the villain acts randomly in villainous ways |
82-89 |
Reputation — the villain is trying to enhance his own reputation, either as an invincible villain or as a good person (which would be an infiltration tactic) |
90-95 |
Subversion to the Villain’s Purposes — the villain is trying to mislead people into supporting his nefarious enterprises |
96-100 |
Support Evil Groups Secretly — the villain is working behind the scenes to help other evil groups. |
Table 1-11: Master Table of Villianous Plans (d100)
Master table for tables 1-12 through 1-34
The following tables can be used to get ideas for an adventure, starting with some details about the villain’s plan. The plan need not be immediately obvious at the start of the adventure, and might not even be discovered until the very end. Note that this section has a master table (1-11), which directs the reader to one of tables 1-12 through 1-34. Table 1-35 (Minions) stands alone, since it can apply to virtually all of the other tables.
Citation
Tome of Adventure Design, p. 27 (http://www.drivethrurpg.com/product/97423/Tome-of-Adventure-Design?affiliate_id=678287)