d12 | Nature of Subversion to Evil |
---|---|
1 |
Encouraging charitable donations to a good or neutral seeming temple that actually supports the worship of an evil deity |
2 |
Encouraging charitable donations to an organization whose leaders are secretly engaged in evil tasks |
3 |
Encouraging charitable donations to a group that supports a foolish idea (such as a heavy tax on merchants’ cargo, or on holy symbols, rebellion from royal authority, or the expulsion of foreigners, as examples). |
4 |
Encouraging membership in a crusade that will weaken the area’s defenses |
5 |
Encouraging attendance at a good or neutral seeming temple that actually supports the worship of an evil deity |
6 |
Encouraging membership in a new guild run secretly by evil individuals |
7 |
Encouraging charitable donations to a good-aligned group, but pocketing the proceeds, or a portion of them, for nefarious purposes |
8 |
Encouraging sacrifices to an evil deity that masquerades as a benevolent one |
9 |
Using magic to charm individuals into performing crimes or other evil actions |
10 |
Using bribes as a temptation to lure individuals into performing crimes or other evil acts |
11 |
Using physical threats to force individuals into performing crimes or other evil acts |
12 |
Using blackmail or hostages to force individuals into performing crimes or other evil acts. |
Table 1-32: Nature of Subversion to Evil (d12)
For use with Table 1-11: Master Table of Villainous Plans
Unlike conversion to evil, which requires actual persuasion or supernatural manipulation of some kind, subversion to evil is a matter of getting people to do evil things without persuading them – usually by threats or subterfuge.
Citation
Tome of Adventure Design, p. 49 (http://www.drivethrurpg.com/product/97423/Tome-of-Adventure-Design?affiliate_id=678287)