Table 1-28- Random Acts (d6)

For use with Table 1-11: Master Table of Villainous Plans

Some villains don’t have a pattern of behavior or a coherent plan for anything. They engage in destructive activities based on other stimuli, including mere whimsy. Table 1-29 is a subtable for use if the villain’s activity follows a timetable.

d6 Nature of Actions, or Randomness Thereof

1

Dangerous practical jokes. The villain might be leaving clues along with the jokes, he might be a demented jester, or might just be possessed of a grisly sense of humor.

2

Destruction of property, by such means as arson or mere vandalism

3

Identical but otherwise trivial thefts of a particular sort of object, or from a particular type of person, and/or use of a particular and unusual method of theft (c.f., the Grey Mouser’s thefts of candles and carpets in Fritz Leiber’s short stories).

4

Unplanned assaults committed when the opportunity arises (e.g., villain is a serial killer, a highwayman, an ambusher, or a violent kleptomaniac)

5

Villain evinces, produces, or casts different magical effects on a certain timetable, at random times, or in particular places (when he finds himself in such a place).
Roll on "Table 1-29: Time Cycles (generally used as a sub-table of Table 1-28)"

6

Villain’s nature changes on a certain timetable, at random times, or in particular places. Examples include lycanthropy, vampirism, Jekyll/Hyde transformations, or moon-madness.
Roll on "Table 1-29: Time Cycles (generally used as a sub-table of Table 1-28)"