d12 | Scope of Political Power Sought |
---|---|
1 |
Barbarian tribe |
2 |
Barony |
3 |
City |
4 |
Extra-planar area |
5 |
Guild |
6 |
Humanoid tribe |
7 |
Kingdom |
8 |
Local region of civilization |
9 |
Local region of wilderness (with needed resources) |
10 |
Military unit |
11 |
Town |
12 |
Village |
Table 1-26- Scope of Political Power Sought (d12)
For use with Table 1-11: Master Table of Villainous Plans
These tables indicate the scope and nature of a villain’s political machinations. If the tables indicate a plot of huge scope for a weak villain (an orcish shaman trying to take over a kingdom, for instance), keep in mind that weak villains (a) might be overreaching their capabilities, (b) might be setting the groundwork for later, or (c) might be working for a more powerful mastermind.
Citation
Tome of Adventure Design, p. 41 (http://www.drivethrurpg.com/product/97423/Tome-of-Adventure-Design?affiliate_id=678287)