Table 1-22: Evoke Catastrophic Event (d100)

For use with Table 1-11: Master Table of Villainous Plans

Description (more info)

Evoking catastrophic events is a common theme for villains. Generally adventures focused on this sort of villain will involve discovery of the plot and an attempt to prevent the catastrophe. Since in most cases the catastrophe hasn’t yet taken place, the table focuses mainly on the missing element the villain hasn’t yet completed. In some cases, the nature of the villain’s plot might not be known ahead of time – in other words, the party might discover the villain’s plot after attacking his stronghold for a different reason (treasure, usually).

A random result will be collated from each column

d100 Target of Catastrophe Required for Completion

1-5

Bridge

Engineering. Mundane engineering is needed to complete preparations for the catastrophe. This could include construction of a building to the exact proportions needed, undermining a building, etc.

6-10

Building

Engineering. Mundane engineering is needed to complete preparations for the catastrophe. This could include construction of a building to the exact proportions needed, undermining a building, etc.

11-15

City

Engineering. Mundane engineering is needed to complete preparations for the catastrophe. This could include construction of a building to the exact proportions needed, undermining a building, etc.

16-20

Desert area

Engineering. Mundane engineering is needed to complete preparations for the catastrophe. This could include construction of a building to the exact proportions needed, undermining a building, etc.

21-25

Farm

Mystic Object. Creation of an object that can magically bring about the catastrophe.

26-30

Forest

Mystic Object. Creation of an object that can magically bring about the catastrophe.

31-35

Fortification

Prayers for Intercession. The prayers and entreaties of enough evil (or subverted) worshippers to gain the attention of an evil deity, who will wreak the catastrophe.

36-40

Hill

Prayers for Intercession. The prayers and entreaties of enough evil (or subverted) worshippers to gain the attention of an evil deity, who will wreak the catastrophe.

41-45

Holy site

Prayers for Summoning. The prayers and entreaties of enough evil (or subverted) worshippers to summon a power from beyond.

46-50

Lake or oasis

Prayers for Summoning. The prayers and entreaties of enough evil (or subverted) worshippers to summon a power from beyond.

51-55

Members of a particular bloodline or race

Prayers for Summoning. The prayers and entreaties of enough evil (or subverted) worshippers to summon a power from beyond.

56-60

Part of city (temple quarter, nobles, poor quarter, etc)

Prayers for Summoning. The prayers and entreaties of enough evil (or subverted) worshippers to summon a power from beyond.

61-65

Political region

Spatial Alignment. Putting mystic objects into the proper alignment with each other

66-70

Religious commune (monastery, etc)

Spatial Alignment. Putting mystic objects into the proper alignment with each other

71-75

Road

Substance. Enough blood or other particular substance for a sacrifice or for an engineering project

76-80

Specific individual and his vicinity

Substance. Enough blood or other particular substance for a sacrifice or for an engineering project

81-85

Swamp

Substance. Enough blood or other particular substance for a sacrifice or for an engineering project

86-90

Temple

Substance. Enough blood or other particular substance for a sacrifice or for an engineering project

91-95

Town

The Right Time. The prophesy-appointed time has not arrived, but the ritual is relatively simple. All that’s needed is for the time to be right.

96-100

Village

The Right Time. The prophesy-appointed time has not arrived, but the ritual is relatively simple. All that’s needed is for the time to be right.