d4 | Economic Motive | Method | Other Factor |
---|---|---|---|
1 |
Wealth in and of itself |
Villain has a legitimate business, but is destroying his rivals by nefarious means (use the Destroy Community table for ideas) |
Involves non-lethal force, extortion, or other intimidation |
2 |
Funding for another evil plot not yet started |
Villain’s business is to run scams (rigged gambling, counterfeiting, selling non- existing real estate, etc) |
Involves minions who have infiltrated the legal system or governing body of the community |
3 |
Funding for another evil plot that’s already in the works (the economic connection may often be the clue that leads to a party’s discovery of the other plot) |
Villain is selling dangerously flawed merchandise |
Involves murders |
4 |
Villain is the minion of another villain, and raising money is his assignment |
Villain is selling stolen merchandise (possibly fencing for another villain, his own boss, for his own minions, or the minions of his boss) |
Involves magic such as spells, shapechanging, magical counterfeiting, or mental domination |
Table 1-21: Quest for Economic Power (d4)
For use with Table 1-11: Master Table of Villainous Plans
Economic villains can be those who are simply cruel and oppressive of the weak, they can be masterminds who happen to be in the money-raising phase of a plan, or they could be one part of a larger scheme. Roll on each column.
Citation
Tome of Adventure Design, p. 37 (http://www.drivethrurpg.com/product/97423/Tome-of-Adventure-Design?affiliate_id=678287)
A random result will be collated from each column