Table 1-21: Quest for Economic Power (d4)

For use with Table 1-11: Master Table of Villainous Plans

Economic villains can be those who are simply cruel and oppressive of the weak, they can be masterminds who happen to be in the money-raising phase of a plan, or they could be one part of a larger scheme. Roll on each column.

A random result will be collated from each column

d4 Economic Motive Method Other Factor

1

Wealth in and of itself

Villain has a legitimate business, but is destroying his rivals by nefarious means (use the Destroy Community table for ideas)

Involves non-lethal force, extortion, or other intimidation

2

Funding for another evil plot not yet started

Villain’s business is to run scams (rigged gambling, counterfeiting, selling non- existing real estate, etc)

Involves minions who have infiltrated the legal system or governing body of the community

3

Funding for another evil plot that’s already in the works (the economic connection may often be the clue that leads to a party’s discovery of the other plot)

Villain is selling dangerously flawed merchandise

Involves murders

4

Villain is the minion of another villain, and raising money is his assignment

Villain is selling stolen merchandise (possibly fencing for another villain, his own boss, for his own minions, or the minions of his boss)

Involves magic such as spells, shapechanging, magical counterfeiting, or mental domination