Roll on "Attributes"
Perception
Defense
Health
Healing Rate
Size 1, Speed 10, Power 0
Damage 0, Insanity 0, Corruption 0
Immune
Iron Vulnerability
Shadowsight
Steal Identity
You can speak the Common Tongue. You Resolve: {25%?can speak Roll on "Languages"|worked as Roll on "Professions"} and Resolve: {25%?can speak Roll on "Languages"|worked as Roll on "Professions"}.
Roll on "Starting Lifestyles and Equipment"
You're a Roll on "Changeling Ages" year-old changeling, but appear to be a Roll on "Changeling Apparent Ancestries". In your past, Roll on "Changeling Backgrounds". What makes you unique is that Roll on "Changeling Quirks". Roll on "Changeling Personalities".
3d6 | Result |
---|---|
3 |
Roll 2d4 |
4-7 |
Roll 8+1d6 |
8-12 |
Roll 14+1d11 |
13-15 |
Roll 25+1d15 |
16-17 |
Roll 40+1d20 |
18 |
Roll 60+1d20 |
3d6 | Result |
---|---|
3-4 |
Roll on "Goblin Ages" year-old Resolve: {female|male} goblin, Roll on "Changeling Goblin Builds", and Roll on "Changeling Goblin Distinctive Appearances" |
5-7 |
Roll on "Dwarf Ages" year-old Resolve: {female|male} dwarf, Roll on "Changeling Dwarf Builds", and Roll on "Changeling Dwarf Appearances" |
8-15 |
Roll on "Human Ages" year-old Resolve: {female|male} human, Roll on "Changeling Human Builds", and Roll on "Changeling Human Appearances" |
16-18 |
Roll on "Orc Ages" year-old Resolve: {female|male} orc, Roll on "Changeling Orc Builds", and Roll on "Changeling Orc Appearances" |
d20 | Result |
---|---|
1 |
You only recently discovered your true nature, and you are having a difficult time adjusting to your new reality (start the game with 1 Insanity) |
2 |
You have no idea that you’re a changeling. You think you are a member of the ancestry whose form you adopted. You worked as Roll on "Professions" (add it to your profession list). Until you become incapacitated or touch iron for the first time, you cannot use Steal Identity |
3 |
You were enslaved by a hag and forced to perform unspeakable acts as she commanded you (start the game with 1 Corruption) |
4 |
You murdered the person whose identity you stole so you could take over that person’s life (start the game with 1 Corruption) |
5 |
When your “parents” learned what you were, they cast you out from your home and you were forced to make your own way in the world |
6 |
You ran away from home when you learned what you were and lived among the faerie for many years |
7 |
You have earned the enmity of a witch hunter. This foe hunts you and will try to kill you if he or she ever finds you |
8 |
Fearful townsfolk drove you out of your hometown. You have grown to hate them and plot revenge |
9 |
The first time you stole someone’s identity, you also stole a few of that person’s memories |
10 |
You earned a living working in your profession |
11 |
You fell in love, and your lover is not aware of your true identity |
12 |
After being exiled from your hometown, Resolve: {a druid|witch} took you in and cared for you. You always have a home with this character |
13 |
You worked as an informant for the Inquisition |
14 |
You received an education (you know how to read the Common Tongue) |
15 |
You learned a terrible secret while masquerading as someone else (work out the nature of that secret with your Game Master} |
16 |
Your parents raised you even though they knew what you were. Their love and encouragement gave you the stability you needed to grow into a mature personality |
17 |
The elf who made you recently found you and befriended you. You can call in one favor from that elf by speaking into a shell he or she gave you. The extent of the favor’s power is subject to the GM’s discretion |
18 |
You adopted the form of someone famous, powerful, and important |
19 |
You have ties to a criminal organization after being recruited for your magical gifts |
20 |
You came into a quantity of money and start the game with Roll 2d6 extra copper pennies |
d20 | Result |
---|---|
1 |
you always speak in the third person |
2 |
your eyes glow green in the dark |
3 |
animals become nervous around you |
4 |
you can adopt only male forms or only female forms |
5 |
you are wild and impulsive |
6 |
you can always revert to the first form you adopted |
7 |
the scent of iron sickens you |
8 |
you have terrible nightmares |
9 |
you sometimes hear voices |
10 |
you tend to lose small, inconsequential things |
11 |
one night each year, you lose your Steal Identity talent |
12 |
you can only assume the appearance of dead people |
13 |
you speak in whispers |
14 |
you give off an odd, earthy smell |
15 |
you can never keep your clothes clean |
16 |
you cannot get drunk |
17 |
you must always speak the truth as you know it |
18 |
you find meat repulsive |
19 |
you laugh at inappropriate times |
20 |
forms you adopt have no hair or fingernails |
3d6 | Result |
---|---|
3 |
You steal the forms of others so you can do what you want without facing repercussions. You don’t care about how this affects other people. |
4-5 |
You enjoy taking on forms that let you work mischief. |
6 |
You adopt forms that give you power over others. Power ensures your safety. |
7-10 |
You take on other forms for profit, usually to gain access to places normally forbidden to you. |
11-13 |
You are careful about the forms you take. You try to stay out of trouble and keep your secrets safe. |
14 |
You strive to do the right thing and use your disguises to help other people, as well as to protect yourself from your enemies. |
15-16 |
Your nature is a gift and you use it to do what you think is right, even if it means upsetting others along the way. |
17 |
You tend to stick to one form as long as possible; you crave stability and would do anything to be “normal.” |
18 |
You use your talents to help others, to make the world a better place, and to right wrongs. |
3d6 | Result |
---|---|
3 |
Roll 5+1d6 |
4-7 |
Roll 11+1d6 |
8-12 |
Roll 17+1d18 |
13-15 |
Roll 35+1d20 |
16-17 |
Roll 55+1d20 |
18 |
Roll 75+1d20 |
d18 | Result |
---|---|
1-2 |
|
3 |
Roll 10+1d10 |
4-7 |
Roll 20+1d10 |
8-12 |
Roll 30+1d20 |
13-15 |
Roll 50+1d50 |
16-17 |
Roll 100+1d50 |
18 |
Roll 150+1d50 |
d18 | Result |
---|---|
1-2 |
|
3 |
Roll 2d4 |
4-7 |
Roll 7+1d5 |
8-12 |
Roll 12+1d6 |
13-15 |
Roll 18+1d8 |
16-17 |
Roll 26+1d6 |
18 |
Roll 32+1d20 |
d18 | Result |
---|---|
1-2 |
|
3 |
Roll 2d3 |
4-7 |
Roll 6+1d4 |
8-12 |
Roll 10+1d15 |
13-15 |
Roll 25+1d25 |
16-17 |
Roll 50+1d25 |
18 |
Roll 75+1d25 |
Strength {%Strength=9%}{$Strength}, Agility {%Agility=10%}{$Agility}, Intellect {%Intellect=10%}{$Intellect}, Will {%Will=10%}{$Will}
3d6 | Result |
---|---|
3 |
hideous. You look like a monster. Children cry when they encounter you, the weak of heart faint when they see you, and one person vomited after getting a good look at your face |
4 |
ugly. People find your visage unpleasant thanks to Resolve: {scars|wens|beetling brows|boils|piles|a wandering eye|weeping eye} |
5-6 |
most consider you homely: not quite ugly, but a bit worse than plain |
7-8 |
plain and uninteresting to look upon. People notice you, but your appearance fails to make an impression |
9-12 |
perfectly average in appearance. You look like everyone else |
13-14 |
have a physical quality that makes you attractive to others |
15-16 |
have several attractive physical qualities that make you quite comely |
17 |
one of the great beauties in the land, an individual of almost unsurpassed form and appearance. People notice you |
18 |
put beautiful people to shame. You are so striking, heads turn to follow you wherever you go. People become infatuated with you, stumbling over their words and feeling flustered when you show them attention. There’s a fine line between love and hate. Should you spurn the attentions of people you enamor, their affection might sour to resentment and even hatred |
3d6 | Result |
---|---|
3 |
short and thin |
4 |
short and heavy |
5-6 |
short |
7-8 |
slender |
9-12 |
average in height and weight |
13-14 |
a bit overweight |
15-16 |
tall |
17 |
tall and thin |
18 |
very tall and heavy |
3d6 | Result |
---|---|
3-4 |
have a monstrous appearance, likely due to hard living and several near misses. Your face is a mass of scar tissue, missing Resolve: {an ear|an eye|your nose}. You also display some unusual habit, such as pounding nails into your skull or greasing your body with troll fat |
5-6 |
have several interesting features that work together to make you one ugly brute. Filth from digging in the dirt, mites infesting your hair, skin lashed with healing scars, and a rich aroma of vomit—all these contribute to your distinctive style |
7-8 |
look like a typical dwarf, being hairy, portly, and grubby |
9-11 |
take a bit better care of yourself and keep your facial hair well groomed |
12-15 |
take pride in your appearance. You stay clean, oil your facial hair, and Resolve: {braid it|tie it with metal rings} |
16-18 |
are quite fetching for a dwarf. You have regal features, good bearing, and a deep voice. Like other dwarfs, you take pride in your appearance |
3d6 | Result |
---|---|
3 |
short and scrawny |
4-6 |
short and fat |
7-8 |
stand a bit shorter than other dwarfs |
9-12 |
average in height and build |
13-15 |
have a magnificent belly |
16-17 |
tall |
18 |
tall and heavy |
d8 | Result |
---|---|
1 |
Coy |
2 |
Jester |
3 |
Mirth |
4 |
Rook |
5 |
Shadow |
6 |
Slick |
7 |
Sly |
8 |
Trickster |
d20 | Result |
---|---|
1 |
a long, pointed nose |
2 |
bright Resolve: {green|orange} skin |
3 |
the head of a dog |
4 |
a reptilian appearance with small horns sprouting from the top of your head |
5 |
a wide, leering grin |
6 |
a pig’s snout in place of a nose |
7 |
long, slender fingers |
8 |
a tooth growing out from your forehead |
9 |
a tail |
10 |
fur that grows thickly on your arms and legs |
11 |
no hair anywhere on your body |
12 |
all the warts |
13 |
a large cyst growing on your back |
14 |
an abnormally long and pointed chin |
15 |
a single horn growing out from the side of your head |
16 |
one eye |
17 |
Roll 1d6+1 extra fingers, placed on your body wherever you wish |
18 |
enormous ears |
19 |
stubby little legs |
20 |
a distinctive appearance of your own design |
3d6 | Result |
---|---|
3 |
short and spindly |
4 |
short and round |
5-6 |
short |
7-8 |
wiry |
9-12 |
within the normal height and weight ranges for goblins |
13-14 |
pudgy |
15-16 |
tall |
17 |
tall and lanky |
18 |
very tall and heavy |
3d6 | Result |
---|---|
3-5 |
grotesque. Your face is a mass of scar tissue. Thick scars crisscross your body, held together with crude, leather stitching. Swathes of open sores weep streams of pus, and you reek of excrement, blood, and rot |
6-8 |
monstrous, with thick, brutish features, weird growths sprouting from your skin, and nasty scars that cut jagged lines across your thick hide |
9-12 |
ugly. You have thick tusks jutting from your broad jaw, a sloping forehead, and tiny eyes set deep in your skull |
13-15 |
of typical appearance, dirty and unkempt |
16-17 |
your features are somewhat less brutish, though you might have odd skin coloration, extra fur, and thick features |
18 |
you stand out from other orcs. Your body is remarkably free from the scars and injuries that maim your fellows, and you are in pretty good health |
3d6 | Result |
---|---|
3 |
short and wiry |
4 |
short and muscular |
5-6 |
short |
7-8 |
thin |
9-12 |
average height and weight |
13-14 |
corpulent |
15-16 |
tall |
17 |
tall and gaunt |
18 |
a giant among orcs |