Result
Rural Villages
TAG: Roll on "Community Tags"
TAG: Roll on "Community Tags"
Rationale for the City’s Existence
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Features of the Village
Who Runs It?
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Significant Locals
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A Current Pressing Problem
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Village Involvements with Adventurers
Local Likely to Interact with Adventurers
Roll on "Village Involvements with Adventurers" (columns: 1)
Interesting Things the Place Can Offer Heroes
Roll on "Village Involvements with Adventurers" (columns: 2)
Subcharts
Rationale for the Village’s Existence (d12)
d12 | Result |
---|---|
1 |
Once a garrison outpost of a nation |
2 |
A mine or quarry, perhaps now exhausted |
3 |
A spot where refugees of a calamity settled |
4 |
Holy ground or a temple to a particular faith |
5 |
A plant or animal grows very well here |
6 |
It’s a safe waypost on a trade route |
7 |
Refuge for a despised minority or group |
8 |
A bandit camp that went legitimate |
9 |
A self-ruled home for demihuman residents |
10 |
It’s a safe base for salvage or ruin plundering |
11 |
Decayed remnant of an ancient city |
12 |
It grew up around a lordly manor or estate |
Features of the Village (d12)
d12 | Who Runs It? | Significant Locals | A Current Pressing Problem |
---|---|---|---|
1 |
A hereditary headman |
The village harlot |
Vital food stores have been lost or stolen |
2 |
A reeve picked by a lord |
The worst local bully |
Two families are in a long-running feud |
3 |
A temple representative |
A gifted young peasant |
A new religion is making trouble with the old |
4 |
A council of elders |
A half-savage shepherd |
The lord’s reeve has been given unreasonable quotas |
5 |
A cruel and feared bully |
A charismatic priest |
An upstart newcomer is disrupting the native hierarchy |
6 |
A popularly-chosen chief |
A major landowner |
A socially marginal family is suspected of crimes |
7 |
A dreaded sorcerer |
A youth who wants out |
A dangerous beast or foe is lurking near the place |
8 |
A pragmatic warlord |
Venerable old farmer |
A local bully and his friends are causing trouble |
9 |
The richest native there |
Criminal in rural hiding |
The crops or herds are in very poor condition |
10 |
A traditional squire |
Native hedge mage |
An ambiguous land dispute is getting bloody |
11 |
A patriarch or matriarch |
A noble’s local reeve |
A curse or magical woe is vexing the people |
12 |
An organization’s envoy |
Important artisan |
Noble quarrels have caused collateral damage |
Village Involvements with Adventurers (d12)
d12 | Local Likely to Interact with Adventurers | Interesting Things the Place Can Offer Heroes |
---|---|---|
1 |
An ambitious local who wants to get to the city |
An unusually large amount of saved coinage |
2 |
Social outcast who can’t ask any local for help |
Valuable local specialty product |
3 |
Gentry who wants no local gossip about their need |
Heirloom magic item passed down to the leader |
4 |
Ex-city dweller eager for contact with the worldly |
A magical service unique to a local tradition |
5 |
Comparatively rich villager with a need |
A map or secret leading to a Deep or plunder site |
6 |
Starry-eyed young local swooning for adventurers |
A temple with potent healing magics available |
7 |
Village priest in need of outside help |
A secret treasure acquired generations ago |
8 |
Reeve who can’t reasonably call on natives for a job |
Large amounts of produce or local products |
9 |
Village leader who wants expendable help |
Ownership of an abandoned farm or structure |
10 |
Burly local militiaman who watches new faces here |
Contacts with rural bandits or criminal rings |
11 |
Shifty native who wants some clueless accomplices |
Favors from the lord who’s very fond of the village |
12 |
Clan patriarch who doesn’t want to use their own kin |
Young locals willing to take service with the party |