d50 | Result |
---|---|
1 |
Ancient Infrastructure |
2 |
Bad Neighbors |
3 |
Blood Feud |
4 |
Brilliant Innovation |
5 |
Broken Spirits |
6 |
Corrupt Laws |
7 |
Criminal Bosses |
8 |
Cultural Center |
9 |
Cursed Circumstances |
10 |
Decadent Locals |
11 |
Decaying Working |
12 |
Demihuman Populace |
13 |
Dueling Lords |
14 |
Enemy Within |
15 |
Faded Remnant |
16 |
Fallen Prosperity |
17 |
Foreign Enclave |
18 |
Guild Oligarchy |
19 |
Heavy Fortification |
20 |
Hidden Ruler |
21 |
Hostile Terrain |
22 |
Incompetent Leaders |
23 |
Inherited Architecture |
24 |
Inhuman Cooperation |
25 |
Lawless Class |
26 |
Magical Academy |
27 |
Martial Tradition |
28 |
Miserable Penury |
29 |
Mistreated Blighted |
30 |
Monstrous Tribute |
31 |
Neglectful Ruler |
32 |
New Industry |
33 |
Pilgrimage Site |
34 |
Plagued City |
35 |
Population Boom |
36 |
Raider Scourge |
37 |
Rebel Stronghold |
38 |
Rigid Castes |
39 |
Scars of War |
40 |
Seat of Rule |
41 |
Secret Treachery |
42 |
Sinking City |
43 |
Theocratic Authorities |
44 |
Toxic Economy |
45 |
Trade Hub |
46 |
Unique Product |
47 |
Upstart Faith |
48 |
Warring Council |
49 |
Widespread Prosperity |
50 |
Xenophobic Locals |