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R
Rare Magic Items
All rare magic items from the 5th edition DMG
added by
scottbeccard
34
Roll
L
Legendary Magic Items
All uncommon magic items from the 5th edition DMG
added by
scottbeccard
30
Roll
A
Artifact Magic Items
All artifact magic items from the 5th edition DMG
added by
scottbeccard
23
Roll
S
Sentient Magic Items
All sentient magic items from the 5th edition DMG
added by
scottbeccard
24
Roll
TftYP: Golden Eye effects in the Hall of the Fire Giant King
If a creature sees the Golden Eye in the Priest's Area, roll on this table to determine if they are affected by it, using the rules of the Symbol spell of the indicated type.
Tales from the Yawning Portal Chapter 6: Against the Giants
Roll
(
(Input Variables)(Fantasy, Modern and All) Savage Worlds Character Sheet
added by
Jackledead
4
Roll
S
Shem names, male and female (Conan, in progress, all historical)
added by
jota
1
Roll
V
Very Rare Magic Items
All very rare magic items from the 5th edition DMG
added by
scottbeccard
27
Roll
TftYP: Elder Elemental God summonings in the Hall of the Fire Giant King
If a second summoning of the Elder Elemental God is attempted in the same day in the Priest's Area, roll on this table to determine what the entity does.
Tales from the Yawning Portal Chapter 6: Against the Giants
1
Roll
S
Symbols found on objects
or on walls, or clothes, or whatever you want a symbol to be found on
added by
kd10plj
1
Roll
Loud Arguments during Descent into the Depths (OotA Subtable)
There's a change that a loud argument will attract creatures This tells you how likely that is.
Out of the Abyss Chapter 10: Descent into the Depths
3
Roll
L
Last Names
Thousand+ of last names! Many Great Sources & Tables, all Consolidated into One Massive Chonker
added by
chad30
8
Roll
Loud Arguments during Descent into the Depths - Darklake (OotA Subtable)
There's a change that a loud argument will attract creatures in the Darklake. This tells you how likely that is.
Out of the Abyss Chapter 10: Descent into the Depths
4
Roll
Space weapons you probably should not bring to a gun fight, or any fight at all.
from Mothership - The Hive-mind discord channel
http://www.tuesdayknightgames.com/mothership/
9
Roll
Duergar Keelboat Cargo (OotA Subtable)
If the adventuring party encounters a Duergar keelboat, there's a chance they're carrying cargo. This will determine if they have anything.
Out of the Abyss Chapter 3: The Darklake
3
Roll
Space - Planet Arrival Time of Day
"_...and in case Wash don't kill us all, local time's gonna be in the a.m., ten or so._"
added by
jameswilletts
7
Roll
Kuo-toa Keelboat Cargo (OotA Subtable)
If the adventuring party encounters a Kuo-toa keelboat, there's a chance they're carrying cargo. This will determine if they have anything.
Out of the Abyss Chapter 3: The Darklake
3
Roll
1
100 city shops
From Clairvoyants to Slave traders, 100 different shops/professions for quickly filling up all those blank squares on your city maps.
added by
AJPickett
58
Roll
Goblin Tunnel (OotA Subtable)
If the goblins the party encounter in the dark dominion are treated well or given food, they show the party a secret door that opens into a forgotten tunnel. Roll on this table to determine where it leads.
Out of the Abyss Chapter 15: The City of Spider
3
Roll
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