d20 | Cargo |
---|---|
1-10 |
no cargo |
11-13 |
Roll 1d20*100 pounds of unrefined iron ore |
14-16 |
Roll 1d4 zurkhwood crates filled with mining tools |
17-19 |
Roll 2d4 zurkhwood casks of harvested fungi |
20 |
a locked iron chest containing Roll 3d6*100 gp and a Roll on "Magic Item Table B" |
Duergar Keelboat Cargo (OotA Subtable) (d20)
If the adventuring party encounters a Duergar keelboat, there's a chance they're carrying cargo. This will determine if they have anything.
Citation
Out of the Abyss Chapter 3: The Darklake