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OotA: Shrine to Lolth Activity
Roll a d6 to determine what you encounter when you enter the shrine to Lolth at the drow outpost in the Out of the Abyss Adventure.
Out of the Abyss Chapter 1: Prisoners of the Drow
4
Roll
OotA: Silken Path Encounters (With Light Source)
Roll on this for every 500ft of travel in the silken paths area in the Underdark when travelling with a torch, lantern or other light source.
Out of the Abyss Chapter 2: Into Darkness
3
Roll
Society of Brilliance (OotA Subtable)
One of the five members of the Society of brilliance
Out of the Abyss Chapter 2: Into Darkness
3
Roll
OotA: Silken Path Encounters (No Light Source)
Roll on this for every 500ft of travel in the silken paths area in the Underdark, when travelling with no light source.
Out of the Abyss Chapter 2: Into Darkness
4
Roll
OotA: Darklake Random Encounters (Moving)
Roll on this table every after every four hours in the Darklake section of the Underdark, when the party is travelling.
Out of the Abyss Chapter 3: The Darklake
4
Roll
OotA: Darklake Random Encounters (Stationery)
Roll on this table every after every four hours in the Darklake section of the Underdark, when the party is stationery.
Out of the Abyss Chapter 3: The Darklake
4
Roll
Darklake Terrain Encounters (OotA Subtable)
Roll on this table when the party has party has a terrain encounter travelling in the Darklake section of the Underdark. Some encounters are disregarded if the party isn't travelling by raft or boat.
Out of the Abyss Chapter 3: The Darklake
5
Roll
Creature Encounters in the Darklake (OotA Subtable)
Out of the Abyss Chapter 3: The Darklake
6
Roll
Duergar Keelboat Cargo (OotA Subtable)
If the adventuring party encounters a Duergar keelboat, there's a chance they're carrying cargo. This will determine if they have anything.
Out of the Abyss Chapter 3: The Darklake
4
Roll
Kuo-toa Keelboat Cargo (OotA Subtable)
If the adventuring party encounters a Kuo-toa keelboat, there's a chance they're carrying cargo. This will determine if they have anything.
Out of the Abyss Chapter 3: The Darklake
3
Roll
Stirges in Kuo-Toa Keelboat (OotA Subtable)
If the party encounters a Kuo-toa in the Darklake containing nets, roll on this table to determine if they contain stirges.
Out of the Abyss Chapter 3: The Darklake
3
Roll
Quippers in Kuo-Toa Keelboat (OotA Subtable)
If the party encounters a Kuo-toa in the Darklake containing nets, roll on this table to determine if they contain quippers.
Out of the Abyss Chapter 3: The Darklake
3
Roll
Water Weird Discoveries (OotA Subtable)
If the party encounters a Water Weird in the Darklake, this is what it's protecting.
Out of the Abyss Chapter 3: The Darklake
3
Roll
Slaves in Gracklstugh (OotA Subtable)
When the party encounters Duergar Slavers in Gracklstugh Roll on this table to determine what slaves they have with them in the Out of the Abyss adventure.
Out of the Abyss Chapter 4: Gracklstugh
3
Roll
Steeders in Gracklesturgh (OotA Subtable)
Roll on this party to see what happens when the party encounters some steeder handlers Gracklsturgh in the Out of the Abyss adventure
Out of the Abyss Chapter 4: Gracklstugh
3
Roll
Skeleton Ammunition (OotA Subtable)
Roll on this table If the party encounter a skeleton underneath yellow mold with a shortsword to see what ammunition they're carrying in the Out of the Abyss adventure
Out of the Abyss Chapter 4: Gracklstugh
3
Roll
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