Professions for Shadow of the Weird Wizard (d20)

d20 Result

1-2

Profession Category: Academic. You received a formal education or specialized training.
Profession: You were a Roll on "Academic Professions"

3-5

Profession Category: Criminal. You learned a trade that operates outside or against the law.
Profession: You were a Roll on "Criminal Professions"

6-8

Profession Category: Entertainment. You entertain audiences using a particular method.
Profession: You were a Roll on "Entertainment Professions"

9-11

Profession Category: Commoner. You come from the ranks of ordinary people.
Profession: You were a Roll on "Commoner Professions"

12-14

Profession Category: Wilderness. You learned how to survive in the wild places of the world.
Profession: You were a Roll on "Wilderness Professions"

15-16

Profession Category: Military. You are trained to fight and survive in battle.
Profession: You were a Roll on "Military Professions"

17-18

Profession Category: Religious. You were indoctrinated into a particular faith. 
Profession: You were a Roll on "Religious Professions"

19-20

Profession Category: Aristocratic. You come from money and status.
Profession: You were a Roll on "Aristocratic Professions"


Subcharts

Aristocratic Professions (d20)

d20 Result

1-4

Carouser. A lesser scion of a noble house, you spent your days frittering away your inheritance in gambling halls and taverns. You have a deck of cards or a set of dice.

5-8

Dilettante. You were a patron to artists, poets, and musicians; you gave funds to anyone who impressed you. You have a work of art created by one of those under your patronage that could be worth as much as 1 gp.

9-12

Influencer. Your opinions determined which trends and fads swept through the upper classes. You were renowned for your impeccable taste and often envied for your life of luxury. You have a set of superior clothing.

13-16

Landholder. You owned an extensive plot of land and likely had a noble title to go with your holdings. You have a sword.

17-20

Merchant. You belonged to the class of the newly rich, having made your money in commerce rather than through inheritance. Your wealth opened doors for you, but you never found acceptance among the elite. You have a cart and a pack animal to draw it. Add one non-secret language of your choice to the languages you know.

Academic Professions (d20)

d20 Result

1-2

Apothecary. You learned the medicinal properties of herbs, roots, and other useful plants. You have either a dose of antitoxin or a dose of poison.

3-4

Apprentice Magician. You studied under a magician to learn all you could of magic. You understand the principles that form the foundation of magic and hope to learn your first spell soon. You know Arcane in addition to your other languages.

5-6

Astrologer. You made a study of the stars. You can identify the constellations, divine their meaning, and interpret the movements of heavenly bodies. You have a bundle of star charts and a writing kit. You know the Old Tongue in addition to your other languages.

7-8

Doctor. Your studies of anatomy, medicine, and treatment methods combine to make you a dependable healer. You have a healer’s kit.

9-10

Folklorist. You study the local legends, superstitions, and customs of your community and of neighboring lands. As part of your research, you also learned a bit about the faeries. You know Sylvan in addition to your other languages.

11-12

Inventor. You build interesting machines in your workshop. You have a tool kit and one set of spare parts.

13-14

Naturalist. The life sciences dominated your educational pursuits, and thus you now know much about animals, the natural world, and the weather. You have two poultices.

15-16

Occultist. You looked into the dark places to gain an understanding of things and concepts that others deem forbidden. You know about demons, the Void, fiends, the Underworld, and the Netherworld. You have an occultist’s kit. You know Archaic in addition to your other languages.

17-18

Philosopher. You studied the nature of reality, space, time, and ethics, and the question of what it means to be. You know Archaic or Kingdom in addition to your other languages.

19-20

Politician. You know how to navigate the ins and outs of bureaucracies. You might have held political office or aided those who did. You have a set of superior clothing.

Commoner Professions (d20)

d20 Result

1

Baker. You worked in a bakery and learned how to bake breads, cakes, pies, and pastries. You have a set of kitchen utensils.

2

Bartender. You sold drinks to earn your pay. You know all about beverages, alcoholic and otherwise. You have a small cask of beer and two bottles of spirits.

3

Carpenter. You know how to cut wood and join pieces of it to produce anything from small chests to furniture to entire dwellings. You have a tool kit.

4

Cook. You might have been a cook in a camp, charged with rationing provisions, or you could have been a chef at a restaurant where you created culinary masterpieces. You have a dagger and a pair of kitchen knives.

5

Exterminator. You made your living by hunting rats and other vermin. You have a net and a dog.

6

Farmer. You worked the land to produce crops for your family and for sale at the market. You might also have raised livestock. You have a pitchfork (treat as an improvised weapon).

7

Fisher. You know how to pilot a small boat and how to catch fish either in freshwater or on the open seas. You have a fishing pole, line, lures, and a net.

8

Gravedigger. You handled corpses for a living. You could have been a digger of graves or a collector of corpses for some purpose. You have a shovel (treat as an improvised weapon).

9

Groom. You cared for horses and perhaps other animals and helped train them to perform certain activities. You have a tool kit

10

Herder. You watched over a flock of sheep, a herd of goats or cows, or another form of livestock. You have either a sling or a quarterstaff.

11

Jeweler. You made jewelry from precious metals and stones. You can ascertain the value of such things by examining them. You have a tool kit.

12

Laborer. You performed manual labor for whoever paid you. You could have worked as a porter, a stevedore, or at some other job that involved moving heavy objects. You have a club.

13

Mason. You worked with stone, shaping it into blocks and mortaring those blocks into larger shapes. You have a tool kit.

14

Miner. You dug ore out of the ground. You have a mattock.

15

Sailor. You worked on a ship and helped keep the vessel in good working order. You have a dagger and a coil of rope.

16

Servant. Maybe you waited tables in a tavern. You could have been a scullery worker, washing pots and pans for a noble household. You might also have served as a butler, a valet, a maid, or in some other similar capacity. You have a uniform.

17

Shopkeeper. You ran a small shop selling minor baubles and other curios. You have three pieces of cheap jewelry.

18

Smith. You worked at a forge, pounding metal ingots into different forms. You have a hammer.

19

Tanner. You turned raw animal hides into leather suitable for making clothing, gear, and armor. You have a quarterstaff.

20

Teamster. You drove a cart, wagon, carriage, or some other vehicle for commercial purposes. You have a whip.

Criminal Professions (d20)

d20 Result

1-2

Bandit. You waylaid and robbed travelers to earn enough coin to survive. You have a bow and arrows.

3-4

Burglar. You made ends meet by breaking into buildings and pilfering their contents. You have a set of lock picks.

5-6

Charlatan. You know how to trick people out of their coins. You have a dagger, a deck of cards, and a case holding 10 tiny bottles filled with alcohol in different colors.

7-8

Constable. You patrolled your community to uphold the law and protect the citizens from lawbreakers. You have a club and a badge of office

9-10

Detective. You investigated crimes committed in your community. You could have been a member of law enforcement or a private investigator. You have a magnifying glass.

11-12

Forger. You earned a living by making fake copies of offi- cial documents. You have a writing kit.

13-14

Grave Robber. You stole valuables from the dead and sold them to buy food and shelter. You might also have stolen corpses for interested buyers. You have a shovel (treat as an improvised weapon).

15-16

Jailer. You watched over prisoners sentenced to spend time in your dungeon. You have a club and a lantern.

17-18

Mugger. You threatened or roughed up people and then took their money. You have a blackjack (treat as a club)

19-20

Rake. You fleeced people of their valuables, then squandered your earnings on gambling and carousing. You have either a deck of cards or a set of dice.

Military Professions (d20)

d20 Result

1-2

Caravan Guard. You traveled with caravans to protect them from bandits and monsters. You have a bow and arrows.

3-4

Herald. You delivered messages and made announcements for a person of power. You have a uniform, a trumpet, and a sword.

5-6

House Guard. You served as a guard for a noble family. You have a uniform and a spear.

7-8

Marine. You helped protect ships sailing the deep waters. You have a mace

9-10

Member of the Watch. You belonged to your community’s watch and helped keep the peace. You have a spear and a lantern.

11-12

Mercenary Soldier. You sold your services to the highest bidder. You have an axe.

13-14

Militia Member. You belonged to your community’s militia. When your ruler called for it, you took up arms to protect your people. You have a spear.

15-16

Soldier. Whether conscripted or enlisted, you joined an army and fought on battlefields. You have a spear and a shield.

17-18

Squire. You served a knight. You have a short sword and a shield.

19-20

Sworn Bodyguard. You swore an oath to protect one or more people. You have a suit of brigandine armor.

Entertainment Professions (d20)

d20 Result

1-2

Acrobat. You jumped, tumbled, and performed other feats of dexterity for the crowds. You have a quarterstaff.

3-4

Animal Handler. You trained animals to perform tricks. You have a harmless pet of your choice.

5-6

Artist. You produced works of art such as sculptures, paintings, tapestries and more. You have a tool

7-8

Busker. You performed songs, music, told jokes, and performed other acts on street corners. You have a musical instrument.

9-10

Clown/Mime. You painted up your face and acted the fool. You have a disguise kit.

11-12

Dancer. You performed exotic and complex dances. You have a cosmetics kit.

13-14

Fortune Teller. You used cards, crystal balls, and other implements of divination to foretell the future for those who paid. You have a deck of cards.

15-16

Juggler. Knives, torches, bottles, balls, or fish—you can juggle just about anything. You have a set of five daggers.

17-18

Singer. You have a beautiful voice and can move people with your songs. You have a book containing several common songs.

19-20

Thespian. The stage is your home; you never feel more alive than when you perform in front of an audience. You have a book that contains scripts for several common plays.

Religious Professions (d20)

d20 Result

1-2

Acolyte. You studied to become a priest of the High One and spent your time perusing the holy texts. You have an acolyte’s uniform. You know Archaic in addition to your other languages.

3-4

Aspirant. You studied to become a priest of the Old Faith or a particular god of the pantheon. You have the uniform of your faith.

5-6

Cultist. You belonged to a small religion that operated on the fringes of your community. Your cult might have had good intentions or could honor some monstrous power. You have a symbol or badge of your faith.

7-8

Evangelist. You traveled the land, attempting to convert people to your religion. You have a book containing uncommon knowledge about your faith.

9-10

Fundamentalist. You subscribe to an extremely orthodox interpretation of your religion. You have a book containing uncommon knowledge of your faith.

11-12

Heretic. You held unorthodox beliefs about an extant religion and were an outsider among the faithful who shared your devotion. You have a quarterstaff.

13-14

Missionary. You traveled into unexplored lands, hoping to bring the message of your religion to the people you met. You have a symbol of your faith.

15-16

Minister. You led a congregation of the faithful and taught them to lead spiritual lives. You have a book containing uncommon knowledge about your religion.

17-18

Prophet. You believe the gods spoke to you or through you to pronounce future happenings. You have a quarterstaff.

19-20

Scribe. You made copies of sacred texts and illuminated the manuscripts. You have a writing kit.

Wilderness Professions (d20)

d20 Result

1-2

Beggar. You travel from place to place, living off the charity of others. You might suffer some malady, such as leprosy, have fallen on hard times, or just prefer the hobo life. You have a quarterstaff.

3-4

Forester. You worked as a game warden for a noble’s preserve. You have a bow and arrows.

5-6

Gatherer. You lived by gathering what you could forage from the land. You have two poultices.

7-8

Hunter. You stalked game through the wild places, hunting them for meat and materials. You have a bow and arrows.

9-10

Nomad. You belonged to a traveling people. You might have followed your herds, been performers who traveled from town to town, or belonged to a people displaced from your homeland. You have a quarterstaff.

11-12

Pilgrim. You traveled to sites deemed holy by your faith: places where saints performed miracles or where the gods have walked among mortals, and shrines and temples believed to hold relics of your faith. You have a quarterstaff.

13-14

Prospector. You traveled into the wilderness searching for precious metals. You have a tool kit.

15-16

Recluse. You retreated from the world to contemplate the nature of divinity in isolation. You know how to forage for provisions and clean water. You have a quarterstaff.

17-18

Spelunker. You explore caves and caverns. You have rope, a lantern, oil, and a tinderbox.

19-20

Woodcutter. You cut timber from forests. You have an axe.