Quirks (d100)

d100 Result

1-2

Severely unhinged: The Inquisitor is not entirely there, as years of service or possibly a well-placed blow have taken their toll on their sanity.

3-4

Heavily augmented: Either through personal choice or cruel fate, the Inquisitor is covered in bionic implants and replacements.

5

Untouchable: Without a psychic presence at all, the Inquisitor is a psychic blank, and follows all rules for Untouchables. Ignore any previous psychic abilities.

6-7

Always masked: Never revealing themselves, either through a mask or by relaying orders from behind a barrier or vox-communicator, the Inquisitor's appearance is a mystery.

8-11

Shady past: Nobody knows much, but everybody's heard the sinister rumours.

12-15

(in)Famous: Well-known throughout the Sector, either for heroic deeds or less inspiring acts.

16-17

Perverse: Every hole's a goal.

18-20

Paranoid: Sometimes, they may really be out to get you. Other times, this Inquisitor finds they've just stabbed their harmless butler.

21

Visions: Some power has granted the Inquisitor visions, of the future, the past or hidden items. This could be a blessing from the Emperor, one of his Saints, or something more malign.

22-24

Terran pilgrim: The Inquisitor has been to Holy Terra, and this influences their behaviour and their usual topic of conversation.

25-29

Hidden philosophy: Knowledge is power, hide it well. Nobody seems to know this Inquisitor's true affiliation.

30-33

Outward philosophy: Knowledge is power, use it to smite the enemy! Everybody is sick of hearing about this Inquisitor's affiliation.

34-35

Lavish: The finer things in life such as banquets and well-tailored suits are greatly appreciated by this Inquisitor.

36-37

Spartan: Austerity is ever this Inquisitor's watchword, and the sins of the material world must be guarded against lest heresy spring from their sweet embrace!

38-39

Luddite: Not very good with machinery, to the point that this Inquisitor will be distrustful of it and the Adeptus Mechanicus.

40

Mutant: Due to excellent concealment of the mutation from their earliest days, or owing to chemical or warp exposure, the Inquisitor is mutated! If a major mutation is generated, the Inquisitor automatically gains the 'Masked' quirk.

41-42

Doesn't sleep: Through psychic indoctrination, implanted neuralware or some other means, the Inquisitor does not sleep, though they will most likely require some form of rest through drugs, virtual reality headsets, etc.

43-44

Unusual beliefs/practices: The Inquisitor's religious leanings are at odds with the Ministorum, they may be an atheist or worship the Emperor in an unusual manner.

45-46

Collector: The Inquisitor has a penchant for artwork, ancient technologies or little toy soldiers, etc. They take great pride in their collection.

47-48

Trophy hunter: Either from safaris on pleasure worlds or more dangerous achievements during the line of duty, this Inquisitor has a sizeable collection of medals, citations and stuffed xenofauna.

49-50

Braggart: Accomplishments as an Inquisitor are always going to be more impressive than anything almost anybody else can achieve. This character just wants to let people know it.

51-52

Afraid of space travel: The void of space can be a scary place, either from phobia or experience. This makes the character loathe to travel for long periods of time in space.

53-54

Connoisseur: The finest and rarest of wines, weapons and works of art, amongst other things, are well known to the Inquisitor.

55

Illuminated: Possessed by a daemonic creature, the Inquisitor managed to banish the beast from their mortal shell. This makes the Inquisitor more resistant to the allure of the Ruinous powers and their vile servants.

56

Artistic talent: Cooking, painting or music are all possible avenues of exploration for the talented artist.

57-59

Injury:

Roll on "Injuries"

60-61

Illness:

Roll on "Illnesses"

62-64

Celibacy: Either through chemical treatment, personal choice or battlefield injury, the character foregoes pleasures of the flesh.

65-66

Drug dependency: Alcohol and illegal substances are a few ways to escape the harsh realities of the 41st Millennium, and even Inquisitors desire a bit of release now and again. Unfortunately, the Inquisitor is now addicted to whatever drug the player chooses.

67-68

Arch-nemesis: The Inquisitor has acquired themselves an arch-nemesis, such as a particularly powerful xenos leader or elusive cult leader. It may even be a rival Inquisitor.

69-70

Odd accent: Instantly recognisable, the Inquisitor's accent is easy to identify and hard to understand.

71-77

Other field of interest: The Inquisitor may enjoy debating philosophy or theology, or then again they take a keen interest in ship-building and can name and identify every bolt, wire and engine in a starship.

78-79

Mute: The Inquisitor will not speak with others directly. They may communicate through an elaborate sign language, an interpreter, telepathy or MIU-linked speaker-skulls or quill-skulls.

80-81

Grotesque: Either through misfortune of birth, plastic surgery or misfortune in the line of duty, the Inquisitor is horribly ugly.

82-83

Attractive: The Inquisitor is very attractive. They may exploit this to its full advantage.

84-85

Favourite weapon: There is a named weapon the Inquisitor considers it unlucky to enter battle without.

86-87

Hatred: Some poor unfortunate person, organisation or species is the focus of the Inquisitor's intense hatred, for whatever reason.

88-89

Sadist: The pain of others brings satisfaction to the Inquisitor.

90-91

Damned by association: A past associate or colleague has been found guilty of heresy, and by extension the suspicions of the Inquisitor's peers has fallen upon them.

92-93

Tortured/captured: Possibly deeply traumatic to the Inquisitor, or it could have hardened their resolve against a particular foe. An experience they do not want to repeat!

94-95

Family: The Inquisitor has found time to start a family.

96

Heretical mentor: The Inquisitor's mentor fell to the whispers of heretical thought.

97

Heretical pupil: One of the Inquisitor's past students went heretical.

98

Political aspirations: Not so unusual in the Inquisition, this particular figure wants to climb the ladder of political power, either for themselves or the righteousness of their philosophy.

99

Roll on "Quirks"

Roll on "Quirks"

100

Heretic:
Roll on "Heretic"