Injuries (d100)

d100 Result

1-10

Impressive scars: From duelling or battle.

11-20

Grotesque scars: Some scars, while not debilitating, are forever. If prominently visible, the Inquisitor automatically gains the 'Masked' quirk.

21-40

Lost a minor body part: Ear, finger. Bio-grafting should be possible.

41-60

Lost a limb: Leg or arm. Cybernetics may be required.

61-80

Lost an organ: A punctured lung, perhaps. Cybernetics or cloned organs definitely required. Even fixed, the pain lingers.

81-99

Paralysed: Unable to move some/all limbs. The damage may be such that no surgery can repair it.

100

Broken: The Inquisitor is injured beyond any form of surgical healing or augmentation, forcing them to rely on a permanent form of life support. Depending on the form this takes, the Inquisitor automatically gains the 'Masked' (e.x.: Gideon Ravenor) or 'Heavily Augmented' quirk.