Aspect Example
Giraffe. Member are aloof and observe from afar but often aren't attentive. They're peaceful, vegetarian, and want to keep out of the affairs of others.
Roll on "Faction Type"
Roll on "Faction Traits"
Roll on "Faction Traits"
Roll on "Aspect: Appearance, Personality, Motivation"
Roll on "The faction leader is"
Optional conflict source: Roll on "Optional Conflict Source"
Roll on "Faction Connections" faction Roll d10 (of 10.)
Roll on "Faction Connections" faction Roll d10 (of 10.)
d100 | Type |
---|---|
1 |
Librarians, public |
2 |
Librarians, secret |
3 |
Relic archivists, public |
4 |
Relic archivists, secret |
5 |
Archive/library destroyers |
6 |
Cartographers |
7 |
Researchers wishing to end a disease |
8 |
Scholars who have discovered how to kill a major god |
9 |
Recyclers of artifacts/junk |
10 |
Engineers seeking a modernized city-state |
11 |
City guard/police |
12 |
Agents of emperor removing dissidents |
13 |
Tax collectors |
14 |
Military base of foreign government |
15 |
Bandit gang |
16 |
Raiders |
17 |
Mercenary company |
18 |
Bounty hunters |
19 |
Pirates, independent |
20 |
Pirates, in service of royalty |
21 |
Gentlemen thieves |
22 |
Thieves who serve the poor |
23 |
Burglars |
24 |
Grifters |
25 |
Outlaws, guilty of heinous crimes |
26 |
Outlaws, guilty of easily forgiven crimes |
27 |
Outlaws, scapegoats |
28 |
Deserters |
29 |
Mafia. Roll again This is their front, but this is common knowledge. |
30 |
Guides, wilderness |
31 |
Guides, dungeon |
32 |
Scavengers of cramped spaces |
33 |
Scavengers of open spaces |
34 |
Explorer's guild |
35 |
Explorers, sponsored |
36 |
Wealthy thrill seekers who simply must eat a god |
37 |
Wealthy thrill seekers who simply must fill their anterooms with impressive antiques |
38 |
Wealthy thrill seekers who simply must eat horrible monsters |
39 |
Wealthy thrill seekers who simply must eat anything interesting |
40 |
Builders, maintenance/repair |
41 |
Builders, restoration |
42 |
Builders, use dungeon materials |
43 |
Builders, converting megadungeon into refuge for poor |
44 |
Builders, converting megadungeon into refuge for criminals who take oath of loyalty |
45 |
Builders, converting megadungeon into refuge for oppressed women |
46 |
Builders, converting megadungeon into refuge for minorities |
47 |
Builders, converting megadungeon into refuge for magic-users |
48 |
Builders, converting megadungeon into refuge for anarchists |
49 |
Demolitionists |
50 |
Church crusaders |
51 |
Cult of a petty god |
52 |
Standard/popular church |
53 |
Heretical sect |
54 |
Pilgrims |
55 |
Escaped nuns |
56 |
Escaped monks |
57 |
Placaters of petty gods |
58 |
Awakeners of a dying god |
59 |
Empowered by a petty god |
60 |
Killers of petty gods |
61 |
Refugees of oppressive government |
62 |
Refugees of the dungeon |
63 |
Aliens, crashed |
64 |
Aliens, researching but avoiding interference |
65 |
Aliens, gathering people for exodus to a better place… they say |
66 |
Aliens, experimenting on basically anything |
67 |
Foreigners from the furthest side of the planet |
68 |
Escaped slaves |
69 |
Nomads |
70 |
Merchants, caravan/ship |
71 |
Merchants, local |
72 |
Merchants, local, beer/wine/cider/cigarettes/liquor/water/drugs/other illicit goods |
73 |
Drug den, poor and desperate |
74 |
Drug den, rich and exotic |
75 |
Food/water hoarders/rationers |
76 |
Noble, wants own territory |
77 |
Overthrown nobles of a city state who wish to reclaim homeland |
78 |
Overthrown nobles of a city state who don't care anymore |
79 |
Disgraced, indebted noble and remaining retainers |
80 |
Dreamers of a shared, grim dream |
81 |
Dreamers of a shared, promising dream |
82 |
Revolutionaries seeking to overthrow a city-state |
83 |
Conspirators manipulating politics |
84 |
Conspirators maintaining status quo |
85 |
Beast/monster trainers |
86 |
Quarantiners of dungeon creatures |
87 |
Taxidermists |
88 |
Preservers of wilderness ecology |
89 |
Botanist-gardeners |
90 |
Producers/gatherers of beer/wine/cider/cigarettes/liquor/drugs/other questionable goods |
91 |
Spies pretending to be an acting troupe |
92 |
Spies pretending to be a music troupe |
93 |
Spies pretending to be a circus |
94 |
Spies pretending to be prostitutes |
95 |
Transhumans, seeking body modification and mutation |
96 |
Seers |
97 |
Seers, actually witches |
98 |
Seers, actually wizards |
99 |
Miners, following rumors of ore |
100 |
Intelligent, pacifistic, covered in white powder, undead. Roll again. This is their front. |
d100 | Trait |
---|---|
1 |
acts through other faction(s) |
2 |
acts through others |
3 |
aloof but avoids harm |
4 |
always whisper |
5 |
anyone can join |
6 |
are monsters |
7 |
avoids buildings |
8 |
avoids sunlight |
9 |
avoids sunlight and moonlight |
10 |
benefits from the suffering of others |
11 |
blunt, honest, pragmatic |
12 |
brutal |
13 |
calming |
14 |
cannot progress |
15 |
caravan in employ of [random other faction] |
16 |
causes ruination |
17 |
charity |
18 |
collects and produces books about their expertise |
19 |
collects garbage/ruin and makes it into something better |
20 |
contracts with underdark/dungeon dwellers |
21 |
controlled by others, far away |
22 |
counterpart to another faction |
23 |
dead or dying |
24 |
deconstructors |
25 |
decorated/fancy |
26 |
desecrates holiness |
27 |
desires hatred |
28 |
disorganized and barely functional |
29 |
disposable, temporary efforts |
30 |
dysfunctional infighting |
31 |
employs harnesses |
32 |
endless hunger/need |
33 |
all members are slaves |
34 |
entraps the curious |
35 |
evil/chaotic influence |
36 |
fake/false |
37 |
not observant |
38 |
generous |
39 |
grand scale |
40 |
hated but protected by law |
41 |
has terrible disease/curse |
42 |
helps downtrodden |
43 |
holds others to high standards |
44 |
horrible philosophy |
45 |
horrific past |
46 |
hunts and harvests outside city |
47 |
incredibly wealthy |
48 |
justice at any cost |
49 |
knows future |
50 |
lethal |
51 |
makes sacrifices |
52 |
masters and slaves |
53 |
motivated by deity |
54 |
motivated by old grudge |
55 |
motivated by old oath |
56 |
needs flesh and bones |
57 |
negotiates with monsters |
58 |
objects powered by heat/steam/fire |
59 |
obsessed with something stolen from them |
60 |
obsessed with time management |
61 |
obsessed with wind patterns |
62 |
obsessive record-keeping |
63 |
oldest faction |
64 |
only allows use of that which is worthy |
65 |
only profit matters |
66 |
opposite of standard or expectation |
67 |
overly-organized and clean |
68 |
pacifistic |
69 |
painful work |
70 |
pleasure/intoxication/seduction |
71 |
prefers antiques, forgotten things |
72 |
prioritizes supernatural/philosophical |
73 |
pursues perfection |
74 |
rapidly-growing membership |
75 |
records own history |
76 |
recycles own materials |
77 |
regimented |
78 |
requires a piece of each member |
79 |
revive abandoned areas |
80 |
abrupt/rude |
81 |
secretive about everything |
82 |
seeks to equalize others |
83 |
specializes in small things |
84 |
specialty taken to a (monstrous) extreme |
85 |
spies/steals information |
86 |
steals from other factions |
87 |
stealth-focused |
88 |
strict internal laws |
89 |
strike first and hard when a threat is sensed |
90 |
the very best |
91 |
theoretical work |
92 |
trade with monsters |
93 |
trustworthy |
94 |
uses very large objects |
95 |
very few members/exclusive |
96 |
very subtle and inoffensive |
97 |
volatile explosives |
98 |
wholesome |
99 |
wild beasts in constant use |
100 |
worships horrible thing(s) |
d60 | Aspect (Appearance, Personality, Motivation) |
---|---|
1 |
Ape |
2 |
Badger |
3 |
Bear |
4 |
Bulldog |
5 |
Butterfly |
6 |
Camel |
7 |
Cat |
8 |
Chameleon |
9 |
Cheetah |
10 |
Chicken |
11 |
Lion |
12 |
Mole |
13 |
Moth |
14 |
Mule |
15 |
Octopus |
16 |
Owl |
17 |
Parrot |
18 |
Peacock |
19 |
Penguin |
20 |
Pig |
21 |
Chipmunk |
22 |
Clam |
23 |
Cobra |
24 |
Cockroach |
25 |
Cow |
26 |
Crocodile |
27 |
Crow |
28 |
Deer |
29 |
Dolphin |
30 |
Dove |
31 |
Piranha |
32 |
Possum |
33 |
Python |
34 |
Rabbit |
35 |
Rat |
36 |
Rattlesnake |
37 |
Robin |
38 |
Rooster |
39 |
Shark |
40 |
Sheep |
41 |
Elephant |
42 |
Firefly |
43 |
Fox |
44 |
Giraffe |
45 |
Goat |
46 |
Hamster |
47 |
Hawk |
48 |
Hound |
49 |
Hyena |
50 |
Leech |
51 |
Skunk |
52 |
Sloth/snail |
53 |
Spider |
54 |
Squid |
55 |
Swan |
56 |
Tick |
57 |
Toad |
58 |
Turtle |
59 |
Vulture |
60 |
Wolf |
d20 | The faction leader is |
---|---|
1 |
Brave |
2 |
Kind |
3 |
Careless |
4 |
Lazy |
5 |
Cautious |
6 |
Modest |
7 |
Cheerful |
8 |
Nosy |
9 |
Courteous |
10 |
Prankish |
11 |
Dishonest |
12 |
Rude |
13 |
Forgiving |
14 |
Suspicious |
15 |
Friendly |
16 |
Talkative |
17 |
Helpful |
18 |
Trusting |
19 |
Honest |
20 |
Wasteful |
d20 | Relationship |
---|---|
1 |
is secretly |
2 |
ally of |
3 |
temporary ally of |
4 |
was once ally of |
5 |
in criminal business with |
6 |
needs help from |
7 |
owes |
8 |
does business with |
9 |
bribes |
10 |
supplies |
11 |
respects |
12 |
created |
13 |
once saved |
14 |
has information about |
15 |
suspicious of |
16 |
unwillingly shares power with |
17 |
wants to possess |
18 |
once betrayed |
19 |
scares |
20 |
hates |
d12 | Optional Conflict Source |
---|---|
1 |
Deception |
2 |
Sex |
3 |
Murder |
4 |
Theft |
5 |
Addiction |
6 |
Ambition |
7 |
Insanity |
8 |
Love |
9 |
Paranoia |
10 |
Oppression |
11 |
Jealousy |
12 |
Forgotten |