d100 | Trait |
---|---|
1 |
acts through other faction(s) |
2 |
acts through others |
3 |
aloof but avoids harm |
4 |
always whisper |
5 |
anyone can join |
6 |
are monsters |
7 |
avoids buildings |
8 |
avoids sunlight |
9 |
avoids sunlight and moonlight |
10 |
benefits from the suffering of others |
11 |
blunt, honest, pragmatic |
12 |
brutal |
13 |
calming |
14 |
cannot progress |
15 |
caravan in employ of [random other faction] |
16 |
causes ruination |
17 |
charity |
18 |
collects and produces books about their expertise |
19 |
collects garbage/ruin and makes it into something better |
20 |
contracts with underdark/dungeon dwellers |
21 |
controlled by others, far away |
22 |
counterpart to another faction |
23 |
dead or dying |
24 |
deconstructors |
25 |
decorated/fancy |
26 |
desecrates holiness |
27 |
desires hatred |
28 |
disorganized and barely functional |
29 |
disposable, temporary efforts |
30 |
dysfunctional infighting |
31 |
employs harnesses |
32 |
endless hunger/need |
33 |
all members are slaves |
34 |
entraps the curious |
35 |
evil/chaotic influence |
36 |
fake/false |
37 |
not observant |
38 |
generous |
39 |
grand scale |
40 |
hated but protected by law |
41 |
has terrible disease/curse |
42 |
helps downtrodden |
43 |
holds others to high standards |
44 |
horrible philosophy |
45 |
horrific past |
46 |
hunts and harvests outside city |
47 |
incredibly wealthy |
48 |
justice at any cost |
49 |
knows future |
50 |
lethal |
51 |
makes sacrifices |
52 |
masters and slaves |
53 |
motivated by deity |
54 |
motivated by old grudge |
55 |
motivated by old oath |
56 |
needs flesh and bones |
57 |
negotiates with monsters |
58 |
objects powered by heat/steam/fire |
59 |
obsessed with something stolen from them |
60 |
obsessed with time management |
61 |
obsessed with wind patterns |
62 |
obsessive record-keeping |
63 |
oldest faction |
64 |
only allows use of that which is worthy |
65 |
only profit matters |
66 |
opposite of standard or expectation |
67 |
overly-organized and clean |
68 |
pacifistic |
69 |
painful work |
70 |
pleasure/intoxication/seduction |
71 |
prefers antiques, forgotten things |
72 |
prioritizes supernatural/philosophical |
73 |
pursues perfection |
74 |
rapidly-growing membership |
75 |
records own history |
76 |
recycles own materials |
77 |
regimented |
78 |
requires a piece of each member |
79 |
revive abandoned areas |
80 |
abrupt/rude |
81 |
secretive about everything |
82 |
seeks to equalize others |
83 |
specializes in small things |
84 |
specialty taken to a (monstrous) extreme |
85 |
spies/steals information |
86 |
steals from other factions |
87 |
stealth-focused |
88 |
strict internal laws |
89 |
strike first and hard when a threat is sensed |
90 |
the very best |
91 |
theoretical work |
92 |
trade with monsters |
93 |
trustworthy |
94 |
uses very large objects |
95 |
very few members/exclusive |
96 |
very subtle and inoffensive |
97 |
volatile explosives |
98 |
wholesome |
99 |
wild beasts in constant use |
100 |
worships horrible thing(s) |
Faction Traits (d100)
Roll until the faction is interesting.
Some results overlap with Faction Types. Ignore them and roll again.
Don't discard strange results; instead, interpret them more abstractly.
For more detail, use the Appearance, Personality, Motivation table.