Faction Traits (d100)

Roll until the faction is interesting.

Some results overlap with Faction Types. Ignore them and roll again.

Don't discard strange results; instead, interpret them more abstractly.

For more detail, use the Appearance, Personality, Motivation table.

d100 Trait

1

acts through other faction(s)

2

acts through others

3

aloof but avoids harm

4

always whisper

5

anyone can join

6

are monsters

7

avoids buildings

8

avoids sunlight

9

avoids sunlight and moonlight

10

benefits from the suffering of others

11

blunt, honest, pragmatic

12

brutal

13

calming

14

cannot progress

15

caravan in employ of [random other faction]

16

causes ruination

17

charity

18

collects and produces books about their expertise

19

collects garbage/ruin and makes it into something better

20

contracts with underdark/dungeon dwellers

21

controlled by others, far away

22

counterpart to another faction

23

dead or dying

24

deconstructors

25

decorated/fancy

26

desecrates holiness

27

desires hatred

28

disorganized and barely functional

29

disposable, temporary efforts

30

dysfunctional infighting

31

employs harnesses

32

endless hunger/need

33

all members are slaves

34

entraps the curious

35

evil/chaotic influence

36

fake/false

37

not observant

38

generous

39

grand scale

40

hated but protected by law

41

has terrible disease/curse

42

helps downtrodden

43

holds others to high standards

44

horrible philosophy

45

horrific past

46

hunts and harvests outside city

47

incredibly wealthy

48

justice at any cost

49

knows future

50

lethal

51

makes sacrifices

52

masters and slaves

53

motivated by deity

54

motivated by old grudge

55

motivated by old oath

56

needs flesh and bones

57

negotiates with monsters

58

objects powered by heat/steam/fire

59

obsessed with something stolen from them

60

obsessed with time management

61

obsessed with wind patterns

62

obsessive record-keeping

63

oldest faction

64

only allows use of that which is worthy

65

only profit matters

66

opposite of standard or expectation

67

overly-organized and clean

68

pacifistic

69

painful work

70

pleasure/intoxication/seduction

71

prefers antiques, forgotten things

72

prioritizes supernatural/philosophical

73

pursues perfection

74

rapidly-growing membership

75

records own history

76

recycles own materials

77

regimented

78

requires a piece of each member

79

revive abandoned areas

80

abrupt/rude

81

secretive about everything

82

seeks to equalize others

83

specializes in small things

84

specialty taken to a (monstrous) extreme

85

spies/steals information

86

steals from other factions

87

stealth-focused

88

strict internal laws

89

strike first and hard when a threat is sensed

90

the very best

91

theoretical work

92

trade with monsters

93

trustworthy

94

uses very large objects

95

very few members/exclusive

96

very subtle and inoffensive

97

volatile explosives

98

wholesome

99

wild beasts in constant use

100

worships horrible thing(s)