Faction Type (d100)

When another faction joins the scavenging rush (akin to a goldrush), in the town just outside of the megatower wilderness of Kowloon Planet, roll once on this table. Then proceed to the second table.

A random result will be collated from each column

d100 Type

1

Librarians, public

2

Librarians, secret

3

Relic archivists, public

4

Relic archivists, secret

5

Archive/library destroyers

6

Cartographers

7

Researchers wishing to end a disease

8

Scholars who have discovered how to kill a major god

9

Recyclers of artifacts/junk

10

Engineers seeking a modernized city-state

11

City guard/police

12

Agents of  emperor removing dissidents

13

Tax collectors

14

Military base of foreign government

15

Bandit gang

16

Raiders

17

Mercenary company

18

Bounty hunters

19

Pirates, independent

20

Pirates, in service of royalty

21

Gentlemen thieves

22

Thieves who serve the poor

23

Burglars

24

Grifters

25

Outlaws, guilty of heinous crimes

26

Outlaws, guilty of easily forgiven crimes

27

Outlaws, scapegoats

28

Deserters

29

Mafia. Roll again This is their front, but this is common knowledge.

30

Guides, wilderness

31

Guides, dungeon

32

Scavengers of cramped spaces

33

Scavengers of open spaces

34

Explorer's guild

35

Explorers, sponsored

36

Wealthy thrill seekers who simply must eat a god

37

Wealthy thrill seekers who simply must fill their anterooms with impressive antiques

38

Wealthy thrill seekers who simply must eat horrible monsters

39

Wealthy thrill seekers who simply must eat anything interesting

40

Builders, maintenance/repair

41

Builders, restoration

42

Builders, use dungeon materials

43

Builders, converting megadungeon into refuge for poor

44

Builders, converting megadungeon into refuge for criminals who take oath of loyalty

45

Builders, converting megadungeon into refuge for oppressed women

46

Builders, converting megadungeon into refuge for minorities

47

Builders, converting megadungeon into refuge for magic-users

48

Builders, converting megadungeon into refuge for anarchists

49

Demolitionists

50

Church crusaders

51

Cult of a petty god

52

Standard/popular church

53

Heretical sect

54

Pilgrims

55

Escaped nuns

56

Escaped monks

57

Placaters of petty gods

58

Awakeners of a dying god

59

Empowered by a petty god

60

Killers of petty gods

61

Refugees of oppressive government

62

Refugees of the dungeon

63

Aliens, crashed

64

Aliens, researching but avoiding interference

65

Aliens, gathering people for exodus to a better place… they say

66

Aliens, experimenting on basically anything

67

Foreigners from the furthest side of the planet

68

Escaped slaves

69

Nomads

70

Merchants, caravan/ship

71

Merchants, local

72

Merchants, local, beer/wine/cider/cigarettes/liquor/water/drugs/other illicit goods

73

Drug den, poor and desperate

74

Drug den, rich and exotic

75

Food/water hoarders/rationers

76

Noble, wants own territory

77

Overthrown nobles of a city state who wish to reclaim homeland

78

Overthrown nobles of a city state who don't care anymore

79

Disgraced, indebted noble and remaining retainers

80

Dreamers of a shared, grim dream

81

Dreamers of a shared, promising dream

82

Revolutionaries seeking to overthrow a city-state

83

Conspirators manipulating politics

84

Conspirators maintaining status quo

85

Beast/monster trainers

86

Quarantiners of dungeon creatures

87

Taxidermists

88

Preservers of wilderness ecology

89

Botanist-gardeners

90

Producers/gatherers of beer/wine/cider/cigarettes/liquor/drugs/other questionable goods

91

Spies pretending to be an acting troupe

92

Spies pretending to be a music troupe

93

Spies pretending to be a circus

94

Spies pretending to be  prostitutes

95

Transhumans, seeking body modification and mutation

96

Seers

97

Seers, actually witches

98

Seers, actually wizards

99

Miners, following rumors of ore

100

Intelligent, pacifistic, covered in white powder, undead. Roll again. This is their front.