Knowledge Table (d20)

d20 Result

1

Roll on "D20-1"

2

Roll on "D20-2"

3

Roll on "D20-3"

4

Roll on "D20-4"

5

Roll on "D20-5"

6

Roll on "D20-6"

7

Roll on "D20-7"

8

Roll on "D20-8"

9

Roll on "D20-9"

10

Roll on "D20-10"

11

Roll on "D20-11"

12

Roll on "D20-12"

13

Roll on "D20-13"

14

Roll on "D20-14"

15

Roll on "D20-15"

16

Roll on "D20-16"

17

Roll on "D20-17"

18

Roll on "D20-18"

19

Roll on "D20-19"

20

Roll on "D20-20"

Subcharts

D20-1 (d4)

d4 Result

1

 Whole Truth: The Duladarin star elves, then the Al Nasar gold dwarves, then the Yugtug greenskins, and the Raceon humans used to dominate the Luna Valley before the Ice Tongue Glacier formed. Each civilization was wiped out by the same mysterious disease.

2

Partial Truth: The Duladarin star elves, then the Al Nasar gold dwarves, then the Yugtug greenskins, and the Raceon humans used to dominate the Luna Valley before the Ice Tongue Glacier formed. Not sure why each one left the valley.

3

Truth and Lie Mixed: The Duladarin star elves, the Al Nasar gold dwarves, the Yugtug greenskins, and Raceon humans used to live together in the Luna Valley before the
Ice Tongue Glacier formed and crushed them all to death.

4

Lie: The Duladarin star elves, the Al Nasar gold dwarves, the Yugtug greenskins, and Raceon humans used to live on another plane. They angered the gods in some unknown way and the gods wrapped them in ice and sent them hurtling through the multiverse. That ball of ice was the Ice Tongue Glacier which landed in the Luna Valley. That’s why so many ruins were frozen under the ice.

D20-2 (d4)

d4 Result

1

Whole Truth: A mysterious disease called the demonplague ended many civilizations that used to live in the Luna Valley. The disease turns the infected into undead
demons called valok.

2

Partial Truth: A mysterious disease called the demonplague ended many civilizations that used to live in the Luna Valley.

3

Truth and Lie Mixed: A mysterious disease called the demonplague ended the Al Nasar gold dwarf civilization that used to live in the Luna Valley. Non-dwarf races are
immune to the disease.

4

Lie: The other civilizations in the Luna Valley were torn apart by wars and weather.

D20-3 (d4)

d4 Result

1

Whole Truth: The Yugtug greenskins formed the demonworshipping Cult of Chaos in their final days. It is beginning to rise again, but this time with civilized races as members.

2

Partial Truth: The Yugtug greenskins formed the demonworshipping Cult of Chaos in their final days.

3

Truth and Lie Mixed: The Yugtug greenskins formed the aberration-worshipping Cult of Chaos in their final days.

4

Lie: The undead-worshipping Cult of Chaos was formed during the Duladarin civilization.

D20-4 (d4)

d4 Result

1

Whole Truth: Sometimes comets carry demons from the Abyss to other planes in the multiverse. The impact of these comets is more devastating than a normal comet’s impact.

2

 Partial Truth: Sometimes comets carry demons from the Abyss to other planes in the multiverse.

3

Truth and Lie Mixed: Sometimes comets carry demons from the Abyss to other planes in the multiverse. These comets never crash because they are piloted by demons.

4

Lie: The gods can strike the Material Plane with comets when they have been angered by mortals.

D20-5 (d4)

d4 Result

1

 Whole Truth: The undiscovered Duladarin star elf barrows are full of treasure. Tomar Bettlewood, the namesake of Tomar’s Crossing, was looking for that treasure but claimed to have never found any.

2

Partial Truth: The undiscovered Duladarin star elf barrows are full of treasure.

3

Truth and Lie Mixed: The undiscovered Duladarin star elf barrows are full of treasure but only elves are able to see the treasure while it is in the barrows.

4

Lie: There are no Duladarin star elf barrows. That’s why they haven’t been discovered.

D20-6 (d4)

d4 Result

1

Whole Truth: The Al Nasar gold dwarves built a ziggurat called Gardong Marhold in their final days because a great plague had infected their people. In this holy building dedicated to their god of death, Cay Naja, they sacrificed many greenskins. The sacrifices didn’t work and the dwarves were still wiped out.

2

Partial Truth: The Al Nasar gold dwarves built a ziggurat called Gardong Marhold in their final days.

3

Truth and Lie Mixed: The Al Nasar gold dwarves built a ziggurat called Gardong Marhold during their final days. This ziggurat served as a prison for a great dragon named Kalgoth the Blue.

4

Lie: A great dragon named Kalgoth the Blue built Gardong Marhold and made it his lair. He still lives there. For more information see The Frozen Necromancer: Chapter 5, page 155

D20-7 (d4)

d4 Result

1

 Whole Truth: The Order of the Last Bastion Knights built Fort Frostfell as their first outpost in the valley. They used the stronghold as a place to wage war on the greenskins. The knights abandoned the fortress when they outgrew it and moved to Safeharbor. Their dead are still entombed within.

2

 Partial Truth: The Order of the Last Bastion Knights built Fort Frostfell as their first outpost in the valley.

3

Truth and Lie Mixed: The Order of the Last Bastion Knights built Fort Frostfell as their first outpost in the valley. They left when greenskin shamans put a dread curse over the place that killed many of the folk inside.

4

Lie: The Order of the Last Bastion Knights are secret devil worshippers who built Fort Frostfell as a place to worship fiends in secret. The knights angered the fiends who now control the fort after they ran the knights out. For more information see The Frozen Necromancer: Chapter 4, page 125

D20-8 (d4)

d4 Result

1

Whole Truth: During the Raceon Empire, nobles owned slaves. The most famous slave-owning family were the Gravdahs, a wealthy family that owned mines and was later discovered to be practicing necromancy in the final days of the empire.

2

Partial Truth: During the Raceon Empire, nobles owned slaves.

3

Truth and Lie Mixed: During the Raceon Empire, nobles owned slaves, but they only made greenskins their slaves, not other races.

4

 Lie: The idea that nobles owned slaves during the Raceon Empire is ridiculous. They never owned slaves.

D20-9 (d4)

d4 Result

1

 Whole Truth: Duladarin star elf druids created a massive dungeon beneath the Luna Valley to lock away a terrible evil.

2

 Partial Truth: Duladarin star elf druids created a massive dungeon beneath the Luna Valley. The purpose of this dungeon is unknown.

3

Truth and Lie Mixed: Duladarin star elf druids created a massive dungeon beneath the Luna Valley to lock away a massive hoard of treasure. They intend to come back for it someday.

4

Lie: Duladarin star elf druids created a massive dungeon in the sky over the Luna Valley to escape the fate the rest of their people suffered, whatever it may be. They are still living in a floating cloud fortress somewhere.

D20-10 (d4)

d4 Result

1

Whole Truth: The Luna Valley was not always covered in ice. A group of human druids called Minas Herion performed a ritual in the final days of the Raceon Empire that covered the land in ice.

2

 Partial Truth: The Luna Valley was not always covered in ice.

3

Truth and Lie Mixed: The Luna Valley was not always covered in ice. The white dragon Baracolix’thia created the Ice Tongue Glacier with its breath and covered the valley when she was angered by the people of the Raceon Empire.

4

 Lie: The Luna Valley has always been covered in ice. For more information see The Frozen Necromancer: Chapter 1, page 6

D20-11 (d4)

d4 Result

1

Whole Truth: Villagemaster Bjalien Viadas visits the town’s market district almost everyday but is rarely seen buying anything. He seems to often check in on the miller Phelm Barristar.

2

Partial Truth: Villagemaster Bjalien Viadas visits the town’s market district almost everyday.

3

Truth and Lie Mixed: Villagemaster Bjalien Viadas visits the town’s market district almost everyday because he is dying and Bazil the Bizarre is making the ill man a potion to keep him alive.

4

Lie: Villagemaster Bjalien Viadas never comes out into the town. He has no idea what’s going on.

D20-12 (d4)

d4 Result

1

Whole Truth: Before he was a councilmember, Colinus Birthwitch went hunting with Councilmember Reson Fergone. Colinus came back from the trip without Reson and said they were set upon by greenskins and that the councilmember was killed. In an odd twist of fate, Colinus now occupies Reson’s seat on the Village Council.

2

 Partial Truth: Before he was a councilmember, Colinus Birthwitch went hunting with Councilmember Reson Fergone often, but then she died on one of their trips.

3

Truth and Lie Mixed: Before he was a councilmember, Colinus Birthwitch went hunting with Councilmember Reson Fergone often, until she wandered off and never returned on one of their trips.

4

 Lie: Councilmember Colinus Birthwitch does not actually go hunting. He has a small fortune his father left him and he pays others to kill animals for him because he likes to look like he’s tougher than he is.

D20-13 (d4)

d4 Result

1

Whole Truth: Councilmember Paumine Sandalwood is a druid. That why her garden used to survive the harsh Luna Valley Winters and why it has lived through the melt. She is fascinated by the undead and wants to understand how they work so she can better stop them.

2

Partial Truth: Councilmember Paumine Sandalwood is a druid.

3

Truth and Lie Mixed: Councilmember Paumine Sandalwood is a spellcaster. She is interested in undead because she wants to figure out how to cast spells that bring back the dead.

4

 Lie: Councilmember Paumine Sandalwood maintains her wonderful garden because she is secretly a dryad. If her plants die, she will too.

D20-14 (d4)

d4 Result

1

Whole Truth: Someth Skullcleaver, a veteran of Safeharbor’s military, always talks about his good friend and comrade in arms Harlyot Crushade. He hasn’t seen the woman in years, but heard she was taken prisoner by the Baryl Harb goblins and wishes to see her returned.

2

 Partial Truth: Someth Skullcleaver, a veteran of Safeharbor’s military, always talks about his good friend and comrade in arms Harlyot Crushade.

3

Truth and Lie Mixed: Someth Skullcleaver is a veteran of Safeharbor’s military. He has an old war injury that causes him to think he is a sheep whenever a bell rings.

4

 Lie: Someth Skullcleaver was never in the military. He’s just saying that to get votes!

D20-15 (d4)

d4 Result

1

Whole Truth: Phelm Barristar is out of wheat to mill. That’s why he closed down the mill and bakery. Now his wife is very unhappy because the bakery was the only thing that brought her any joy.

2

Partial Truth: Phelm Barristar is out of wheat to mill. That’s why he closed down the mill and bakery.

3

Truth and Lie Mixed: Phelm Barristar closed down the mill and bakery, because he has an infestation of poisonous snakes. Now his wife is very unhappy because the bakery was the only thing that brought her any joy.

4

Lie: Phelm Barristar closed down the mill and bakery, because he is hoarding food for himself and his family in these desperate times.

D20-16 (d4)

d4 Result

1

Whole Truth: Olduce Merrygood was once an informant for the Order of the Last Bastion Knights when he lived in Safeharbor. He came to Tomar’s Crossing to escape them and now that they’re back he’s doing everything he can to avoid them.

2

 Partial Truth: Olduce Merrygood was once an informant for the Order of the Last Bastion Knights when he lived in Safeharbor.

3

Truth and Lie Mixed: Olduce Merrygood was once an informant for the Order of the Last Bastion Knights when he lived in Safeharbor. He is now working with the knights again since they arrived in Tomar’s Crossing after the melt.

4

Lie: Olduce Merrygood makes moonshine that turns people into wererats.

D20-17 (d4)

d4 Result

1

Whole Truth: Bazil the Bizarre has gotten stranger since the melt. He claimed to be trying to discover the source of the comet that struck the valley, but ever since he got stranger, he no longer talks about that. He barely talks about anything at all that makes sense.

2

Partial Truth: Bazil the Bizarre has gotten stranger since the melt.

3

Truth and Lie Mixed: Bazil the Bizarre has gotten stranger since the melt. Apparently a bunch of his potions fell on his head during an earthquake and messed with his mind.

4

Lie: Bazil the Bizarre is as nuts as he’s ever been. Where do you think he got the name? The man eats house cats. Seriously.

D20-18 (d4)

d4 Result

1

Whole Truth: Elred Ofusal keeps all of his money and raw materials for goldsmithing in a combination safe in the basement of his old shop.

2

Partial Truth: Elred Ofusal keeps all of his money and raw materials for goldsmithing somewhere in his teepee.

3

Truth and Lie Mixed: Elred Ofusal keeps all of his money and raw materials for goldsmithing in his teepee in an extradimensional space created by Bazil the Bizarre.

4

Lie: Elred Ofusal lost everything in the disaster. He’s broke.

D20-19 (d4)

d4 Result

1

Whole Truth: The Black Skull bandits are led by a former teacher from Safeharbor named Therrath Shortcloak and a half-ogre named Bazig. Lately they have been leading raids on caravans and capturing prisoners.

2

Partial Truth: The Black Skull bandits have been leading raids on caravans and capturing prisoners.

3

 Truth and Lie Mixed: The Black Skull bandits have been leading raids on caravans and capturing prisoners. They are led by a former teacher named Therrath Shortcloak who used some dark magic to turn herself into a half-ogre.

4

Lie: The Black Skull bandits are cannibals led by a ferocious hill giant. They capture people so they can eat them alive.

D20-20 (d4)

d4 Result

1

Whole Truth: The Baryl Harb goblins are acting under the command of someone else. They are often encountered with a ferocious fighter (Harlyot Crushade), a gnome wizard (Horlen Barrypot), and a wight (Gothmog Plaguereaper). These three seem to be running the show during the capture of refugees in the Luna Valley.

2

Partial Truth: The Baryl Harb goblins are working with an undead and civilized folk.

3

Truth and Lie Mixed: The Baryl Harb goblins are working with an undead and civilized folk. They must be using powerful mind control magic to make civilized folk work for them and necromantic magic to raise undead.

4

Lie: The Baryl Harb goblins have learned how to summon and control elementals.