Result
Roll on "Generated Name"
Overview
Ambiance: Resolve: {Dark|Smoky|Filthy|Opulent|Raucous|Hushed|Bustling|Run-Down|Quaint|Cramped|Spacious}
Barkeep: Resolve: {Roll on "Character Appearance"|Roll on "1000 NPC Traits" (render_style="vertical_no_col_names")}
Talk: Resolve: {Roll on "Local Knowledge"|Roll on "Concepts"}
Food: Resolve: {Poisonous|Horrifying|Wretched|Bland|Serviceable|Exotic|Satisfying|Healthy|Superb}
Prices: Resolve: {Suspiciously Cheap|Cheap|Modest|Fair|Steep|Outrageously Steep}
Other: Roll on "Tavern Quirks" d2 times (unique results only)
Nearby: JOIN(", ", Roll on {Roll on "Nearby"} d2 times (unique results only))
Patrons
Regulars include...
• JOIN("
• ", Roll on "Tavern Regulars" d3 times (unique results only))
Travelers include...
• JOIN("
• ", Roll on "Tavern Visitors" d3 times (unique results only))
Skill Checks
Information/Investigate: Roll on "Difficulty"
Sneaking/Skullduggery: Roll on "Difficulty"
Performance/Carousing: Roll on "Difficulty"
Tactical Elements
Inside: JOIN(", ", Roll on {Roll on "Tactical Elements - Indoors"} d2+1 times (unique results only))
Outside: JOIN(", ", Roll on {Roll on "Outside"} d2 times (unique results only))
Events
Roll a d6 once per visit and cross off...
4. Roll on "Generated Event"
5. Roll on "Generated Event"
6. Roll on "Generated Event"
Jobs
• Roll on "Generated Job"
• Roll on "Generated Job"
• Roll on "Generated Job"
Rumors
{%for i in range from:1 to:3%}
• Roll on "Rumor Generator"
{%end%}
Signature Drink
Roll on "Generated Drink"
Subcharts
Tavern Regulars (d20)
d20 | Result |
---|---|
1 |
{{ a_an input:{LOWER(Roll on "Personalities")} }} Resolve: {thief|gambler|beggar|artist|performer} |
2 |
an off-duty town guard |
3 |
the town drunk |
4 |
an aristocrat Resolve: {trying to blend in|laying low|doing business} |
5 |
a rowdy group of miscreants |
6 |
a constable on the lookout for troublemakers |
7 |
a disgraced cleric |
8 |
an expert (LOWER(Roll on "Skills")) |
9 |
a servant to a local ruler |
10 |
an elder |
11 |
the blacksmith |
12 |
the gravedigger |
13 |
a Resolve: {friendly|mangy|working|vicious|loyal|lazy} dog |
14 |
a huge, hulking Resolve: {man|woman} |
15 |
a one-Resolve: {legged|armed|eyed} Resolve: {man|woman} |
16 |
a group of LOWER(Roll on "Personalities") Resolve: {workers|farmers|hunters|soldiers} |
17 |
a leader of a local faction |
18 |
a precocious youth |
19 |
{{ a_an input:{LOWER(Roll on "Civilized NPCs")|LOWER(Roll on "Underworld NPCs")} }} asleep at a table |
20 |
{{ a_an input:{LOWER(Roll on "Personalities")} }} Resolve: {LOWER(Roll on "Civilized NPCs")|LOWER(Roll on "Underworld NPCs")} |
Tavern Visitors (d20)
d20 | Result |
---|---|
1 |
a commoner on Resolve: {a long journey|an impossible quest|the run} |
2 |
a group of LOWER(Roll on "Personalities") Resolve: {soldiers|mercenaries|traders|performers} |
3 |
{{ a_an input:{LOWER(Roll on "Personalities")} }} Resolve: {monk|pilgrim|cultist|priest} |
4 |
{{ a_an input:{LOWER(Roll on "Personalities")} }} Resolve: {trader|bard|explorer} |
5 |
a spy disguised as {{ a_an input:{LOWER(Roll on "Wilderness NPCs")} }} |
6 |
{{ a_an input:{LOWER(Roll on "Personalities")} }} Resolve: {diplomat|messenger} |
7 |
a fugitive Resolve: {prisoner|slave} |
8 |
a bounty hunter |
9 |
an eloping couple |
10 |
a warrior on a quest |
11 |
a familiar face |
12 |
an assassin |
13 |
a Resolve: {rookie|veteran|famous|fellow|rival} adventurer (LOWER(Roll on "Fantasy Classes")) |
14 |
a Resolve: {con artist|thief|fence} |
15 |
a connoisseur |
16 |
a Resolve: {powerful person|magical being} in disguise |
17 |
an enemy of the player characters |
18 |
a group of refugees |
19 |
{{ a_an input:{LOWER(Roll on "Wilderness NPCs")} }} |
20 |
a stranger from a distant land |
Outside (d40)
d40 | Result |
---|---|
1 |
Crowd |
2 |
Ditch |
3 |
Bridge |
4 |
Dropoff |
5 |
Main Road |
6 |
Winding Road |
7 |
Partial Construction |
8 |
Walls |
9 |
Quiet Road |
10 |
Plaza |
11 |
Bushes |
12 |
Climbing Vines |
13 |
Puddles |
14 |
Torches/Lanterns |
15 |
Slippery |
16 |
Ladders |
17 |
Lattice |
18 |
Scavengers |
19 |
Piles of Debris |
20 |
Carts |
21 |
Steps |
22 |
Well |
23 |
Sewer Access |
24 |
Roof Access |
25 |
Mounts |
26 |
Clotheslines |
27 |
Creek |
28 |
Grove |
29 |
Crossroads |
30 |
Pond |
31 |
Shrine |
32 |
Garden |
33 |
Courtyard |
34 |
Archery Range |
35-37 |
Roll on "Tactical Elements - City" |
38-40 |
Generated Event (d8)
d8 | Result |
---|---|
1 |
Roll on "Tavern Events" (render_style="vertical_no_col_names") |
2-3 |
Roll on "Tavern Encounters" |
4 |
Someone starts a conversation about LOWER(Roll on "Random NPC Conversation Topic"). |
5-7 |
Roll on "Tavern Events" |
8 |
Generated Name (d5)
d5 | Result |
---|---|
1 |
Roll on "Tavern Name Generator" |
2 |
Roll on "Names" (columns: 1)'s Resolve: {Tavern|Inn|Place|Watering Hole|Pub|Saloon} |
3 |
The Roll on "Inn Adjectives" Roll on "Inn Nouns" |
4 |
Roll on "Inn & Tavern Namer" |
5 |
Roll on "Place Namer" |
Generated Drink (d6)
d6 | Result |
---|---|
1 |
Roll on "Tavern Specialty Drinks" (render_style="horizontal") |
2 |
Roll on "Tavern Drinks" (render_style="horizontal") |
3 |
|
4 |
Roll on "Drinking in Denethix" (render_style="horizontal_no_col_names") |
5 |
Roll on "Crooked Inn - Drinks" (render_style="horizontal") |
6 |
Roll on "Drink Generator" |
Difficulty (d3)
d3 | Result |
---|---|
1 |
Easy (Roll d6+2) |
2 |
Medium (Roll d6+8) |
3 |
Hard (Roll d6+14) |
Nearby (d3)
d3 | Result |
---|---|
1 |
Resolve: {Roll on "Wilderness Structures"|Roll on "Wilderness Landmarks"} |
2 |
Roll on "Lower Class Building" (cols="1", render_style="horizontal_no_col_names") |
3 |
Roll on "City & Urban Locations" |
Generated Job (d4)
d4 | Result |
---|---|
1 |
Problem: Roll on "Quest Generator" (cols="1", render_style="vertical_no_col_names"). Location: Roll on "Quest Generator" (cols="2", render_style="vertical_no_col_names"). Reward: Roll on "Quest Generator" (cols="3", render_style="vertical_no_col_names"). |
2 |
Roll on "Job & Quest Offers." (columns: 1). Roll on "Job & Quest Offers." (columns: 2). Roll on "Job & Quest Offers." (columns: 3). Roll on "Job & Quest Offers." (columns: 5). |
3-4 |
{{ sntce input:{{ a_an input:{LOWER(Roll on "Personalities")} }} }} Resolve: {LOWER(Roll on "Civilized NPCs")|LOWER(Roll on "Underworld NPCs")} wants you to LOWER(Roll on "Odd Jobs") in exchange for Resolve: {fair payment|a paltry sum|information|their help|a rare item}. |