Tavern Events (d77)

d77 Result

1

Someone's pet/familiar runs amok.

2

The floorboards creak and then give way, dropping a table and a few patrons into the cellar.

3

Some guards enter and quickly haul off one of the patrons.

4

A strange sound can be heard coming from beneath the tavern.

5

A local guild seems to be having a meeting in one section of the tavern.

6

Someone loudly exclaims that their drink has been poisoned and panics (it may or may not be true).

7

A gang of tough-looking characters arrive. Most of the other patrons quickly leave.

8

Someone buys a round of drinks for everyone in the tavern.

9

A large group of travelers arrive. The place is suddenly very busy.

10

A loan shark or tax collector arrives and loudly demands to speak to the tavern's proprietor.

11

Someone tries to wake a sleeping patron only to discover they aren't sleeping... they're dead.

12

Someone plays a prank.

13

Someone spends far too long trying to haggle the price of drink.

14

It begins storming outside.

15

Food fight!

16

Someone tries to hide something nearby without being seen.

17

A stranger delivers a cryptic message to the player characters.

18

Someone challenges a rival to a duel.

19

Someone spills their food/drink all over one of the player characters.

20

Someone has had too much to drink and is acting unusually Resolve: {generous|belligerent|silly|amorous|despondent|talkative}.

21

There's something in these drinks... Effect: Resolve: {LOWER(Roll on "Potions" (render_style="horizontal_no_col_names"))|Roll on "Poison/Disease Effect"}.

22

Someone left something behind at their table.

23

The noise reaches a fever pitch (music, rowdy patrons, etc), making it difficult to hear or sleep.

24

One of the patrons is ill. Everyone else has a chance to contract the disease, as well.

25

Several patrons start singing a Resolve: {mournful|jaunty|bawdy|traditional} song.

26

Someone asks one of the player characters to dance with them.

27

The cook, armed with a butcher's knife and a pot lid, frantically chases an escaped creature around the tavern.

28

Someone starts laughing uncontrollably, falling out of their seat and rolling on the floor.

29

A couple of guards question the player characters about another patron at the tavern.

30

A guard puts a wanted poster up on the wall.

31

The player characters find Resolve: {a key|a map|a ring|a few coins}.

32

Someone makes an announcement about Resolve: {a wedding|a birth|a death|an attack|a disaster|a crime|a discovery}.

33

Message delivered to the player characters... Roll on "Message Delivered to the Player Characters"

34

An unseen assailant throws a knife at the player characters, then flees.

35

Resolve: {Knife-throwing|Axe-throwing|Spitting|Arm-Wrestling|Drinking} Competition.

36

Resolve: {Chess|Talent|Riddle|Cards|Poetry|Dice} Competition

37

The tavern is closed today for repairs/renovation.

38

Someone breaks into the player characters' room while they are away and Resolve: {sets a trap|ransacks it|steals something}.

39

Someone warns the player characters about dangers in the region.

40

Someone tries to pickpocket a player character.

41

Someone proposes to their romantic interest or serenades them.

42

A clash between rival gangs escalates into an all-out battle.

43

City guards lay siege to the tavern in an attempt to capture a notorious criminal hiding within.

44

Someone in distress asks the player characters to hide them from their pursuers who are just entering the tavern.

45

Someone tries to burn the place down.

46

A group of armed bandits enter and hold up everyone in the building, claiming that no one will be hurt if they hand over their valuables.

47

An obnoxious bard or jester loudly ridicules the player characters. The other patrons love it. The offending party can be paid to desist or to turn their barbs on someone else of the player character's choosing.

48

A strangely intelligent cat seems to want a player character to follow it.

49

Someone gives an impassioned speech about the current political situation.

50

The bartender asks you to try a new Resolve: {recipe|drink} they've been working on. (It's on the house.)

51

A Resolve: {musician|comedian|dancer|singer|magician} is performing for tips.

52

A cart loaded with supplies for the tavern has arrived.

53

Supplies are running low after the last shipment went missing.

54

A drunk who recently received an unexpected windfall celebrates by tossing a bag full of coins to the floor. Greedy or desperate patrons try to grab up the spilled coins.

55

Someone informs one of the player characters that they are "in their spot."

56

Someone catcalls one of the player characters or makes a pass at them.

57

Bouts of laughter erupt from a nearby table.

58

Someone tells a story (likely embellished) about their scar or injury.

59

Someone invites everyone to a party at another location.

60

Someone is asking around about their missing friend/spouse/child/etc.

61

Someone tries to convince the player characters to invest in their business/cause.

62

A shifty character approaches the player characters discreetly and offers to sell them some illicit goods.

63

The player characters notice that some of the other patrons are watching them.

64

Someone is showing off a Resolve: {new invention|magic trinket|new fashion}.

65

A celebration is held in someone's honor.

66

Some gamblers are playing a game with particularly high or unusual stakes.

67

Someone begins choking on their food. There is a 1 in 4 chance they choke to death unless someone is able to help them.

68

Two rival performers begin a musical duel.

69

A dog begs for scraps.

70

Someone becomes so drunk they pass out on the spot.

71

Beer festival. Tavern is especially busy. Food and drinks are discounted for the day.

72

Tainted food. Anyone eating the food today is poisoned.

73

Local resident that disappeared days ago and was thought dead stumbles into the tavern. They have quite a story to tell.

74

Someone's family member arrives to browbeat them and drag them home.

75

A mysterious warrior easily dispatches a group of trouble-making thugs.

76

Someone buys a round of drinks for the player characters.

77

The barkeep warns the player characters that someone has been asking around about them.