Result
{% gender = {male|female} %}
{%if gender == {male}%} Roll on "Halfling Names" (columns: 1) {%else%} Roll on "Halfling Names" (columns: 2) {%end%}
Halfling
Attributes
Roll on "Attributes"
Perception
Defense
Health
Healing Rate
Size 1/2, Speed 8, Power 0
Damage 0, Insanity 0, Corruption 0
Ancestry Talents
Good Fortune
Uncommon Courage
Languages and Professions
You can speak the Common Tongue. You also Resolve: {25%?can speak Roll on "Languages"|worked as Roll on "Professions"} and Resolve: {25%?can speak Roll on "Languages"|worked as Roll on "Professions"}
Lifestyle and Equipment
Roll on "Starting Lifestyles and Equipment"
Character Details
You are a Roll on "Halfling Ages" year-old {$gender} halfling, Roll on "Halfling Builds", and Roll on "Halfling Appearances". In your past Roll on "Halfling Backgrounds". Roll on "Halfling Personalities". Roll on "Halfling Religions".
Subcharts
Halfling Ages (3d6)
3d6 | Result |
---|---|
3 |
Roll 5+1d6 |
4-7 |
Roll 11+1d6 |
8-12 |
Roll 17+1d18 |
13-15 |
Roll 35+1d20 |
16-17 |
Roll 55+1d20 |
18 |
Roll 75+1d20 |
Halfling Builds (3d6)
3d6 | Result |
---|---|
3 |
quite small for a halfling, standing just 2 feet tall and weighing 40 pounds |
4 |
a rounded body and short, stubby limbs |
5-6 |
short |
7-8 |
skinny |
9-12 |
average height and weight |
13-14 |
of considerable bulk |
15-16 |
tall enough to pass for a short human |
17 |
tall and slender, with a willowy body |
18 |
enormous for a halfling, standing 5 feet tall and weighing close to 200 pounds (increase your Size to 1) |
Halfling Appearances (3d6)
3d6 | Result |
---|---|
3 |
luck saved your life, but you did not escape death unscathed: you bear horrific scars, your appearance a mess that evokes revulsion in anyone who lays eyes on you |
4 |
are downright ugly. Your features look like they wandered around your head and settled in where they felt comfortable |
5-6 |
have an unattractive quality that ruins your otherwise plain appearance |
7-8 |
have no distinctive physical qualities; people sometimes forget you are there |
9-12 |
are perfectly average and unremarkable |
13-14 |
other halflings find you attractive, likely due to your winning personality |
15-16 |
are attractive |
17 |
are striking, catching the eye of halflings and humans alike |
18 |
are a great beauty, an individual perfect by the standards of your people and others. When you enter a room, people notice |
Halfling Backgrounds (d20)
d20 | Result |
---|---|
1 |
your curiosity led you to a very dark place, where you witnessed something that unhinged your mind (you start the game with Roll 1d3 + 1 Insanity |
2 |
you discovered a terrible secret. To keep your family safe, you decided to disappear |
3 |
hard times forced you to make ends meet by committing crimes (gain Roll on "Professions" (filter="Criminal") profession |
4 |
you stole something of great importance. Someone else took the blame and was executed for the crime |
5 |
a nasty plague wiped out your community and you were the sole survivor |
6 |
an orc captured you and kept you as a prisoner for Resolve: {1?1 year|2-6?Roll 1d6 years}. The orc believed you were a lucky charm |
7 |
you went spelunking and became lost until a group of gnomes rescued you |
8 |
you developed terrible wanderlust; you can’t stay put for more than a few weeks at a time (you can speak Roll on "Languages" |
9 |
you worked a series of a terrible jobs in a large city |
10 |
you earned a living working in your profession |
11 |
a human fell in love with you, but you rejected the relationship |
12 |
you created a large immediate family with Roll 2d6+3 members |
13 |
you befriended a powerful Resolve: {witch|wizard} who came to visit your community |
14 |
you received an education (you know how to read the Common Tongue) |
15 |
when your town came under attack, you led your people to safety |
16 |
an ogre swallowed you whole. Somehow, you survived and came out the other end, filthy but intact |
17 |
you were abducted by faeries, but you managed to escape |
18 |
you went on a long journey with a band of dwarfs; you plan to write about your experiences one day |
19 |
you found an odd treasure in a cave. You start the game with one enchanted object of the GM’s choice |
20 |
you came into money and start the game with Roll 3d6 extra copper pennies |
Halfling Personalities (3d6)
3d6 | Result |
---|---|
3 |
Something is wrong with you. You dream about hurting people, cutting them up and making them scream. You worry that you may one day act out on these fantasies |
4 |
You have a hard time paying attention. You are easily distracted and tend to abandon whatever you’re doing to do something else |
5-6 |
You keep your head down and try not to cause trouble |
7-8 |
You do what you want, when you want, and you won’t let anyone get in your way. You can’t soar with the eagles when you’re scratching with the turkeys |
9-12 |
You try to do right by your friends, provided doing so doesn’t slow you down |
13-14 |
You are a good person who enjoys helping others |
15-16 |
You look after your people, whether they are other halflings or the people you call your friends. You would do anything for them |
17 |
You always do what you think is right, even if doing so gets you into trouble |
18 |
You are concerned about what others think of you and alter your behavior to make others like you |
Halfling Religions (3d6)
3d6 | Result |
---|---|
3-4 |
You belong to the cult of the New God |
5-6 |
You studied a bit of witchcraft |
7-8 |
You follow the tenets of the Old Faith |
9-12 |
You have little use for the gods or religion |
13-18 |
You don’t believe the gods exist |
Attributes (d1)
Result
Strength {%Strength=9%}{$Strength}, Agility {%Agility=11%}{$Agility}, Intellect {%Intellect=10%}{$Intellect}, Will {%Will=11%}{$Will}
Halfling Names (d8)
d8 | Male Names | Female Names |
---|---|---|
1 |
Caden |
Abigail |
2 |
Cody |
Alyse |
3 |
Davin |
Belinda |
4 |
Ernest |
Esme |
5 |
Irving |
Eugenia |
6 |
Landen |
Gertrude |
7 |
Paxton |
Natille |
8 |
Randy |
Sasha |