d20 | Result |
---|---|
1 |
your curiosity led you to a very dark place, where you witnessed something that unhinged your mind (you start the game with Roll 1d3 + 1 Insanity |
2 |
you discovered a terrible secret. To keep your family safe, you decided to disappear |
3 |
hard times forced you to make ends meet by committing crimes (gain Roll on "Professions" (filter="Criminal") profession |
4 |
you stole something of great importance. Someone else took the blame and was executed for the crime |
5 |
a nasty plague wiped out your community and you were the sole survivor |
6 |
an orc captured you and kept you as a prisoner for Resolve: {1?1 year|2-6?Roll 1d6 years}. The orc believed you were a lucky charm |
7 |
you went spelunking and became lost until a group of gnomes rescued you |
8 |
you developed terrible wanderlust; you can’t stay put for more than a few weeks at a time (you can speak Roll on "Languages" |
9 |
you worked a series of a terrible jobs in a large city |
10 |
you earned a living working in your profession |
11 |
a human fell in love with you, but you rejected the relationship |
12 |
you created a large immediate family with Roll 2d6+3 members |
13 |
you befriended a powerful Resolve: {witch|wizard} who came to visit your community |
14 |
you received an education (you know how to read the Common Tongue) |
15 |
when your town came under attack, you led your people to safety |
16 |
an ogre swallowed you whole. Somehow, you survived and came out the other end, filthy but intact |
17 |
you were abducted by faeries, but you managed to escape |
18 |
you went on a long journey with a band of dwarfs; you plan to write about your experiences one day |
19 |
you found an odd treasure in a cave. You start the game with one enchanted object of the GM’s choice |
20 |
you came into money and start the game with Roll 3d6 extra copper pennies |