Clockwork Template

Result

Roll on "Clockwork Names"

Clockwork

Attributes

Roll on "Attributes"
Perception
Defense 13
Health
Healing Rate
Size 1, Speed 8, Power 0
Damage 0, Insanity 0, Corruption 0

Ancestry Talents

Immune
Key
Mechanical Body
Repairing Damage

Languages and Professions

You can speak the Common Tongue. You Resolve: {25%?can speak Roll on "Languages"|worked as Roll on "Professions"} and Resolve: {25%?can speak Roll on "Languages"|worked as Roll on "Professions"}.

Lifestyle and Equipment

Roll on "Starting Lifestyles and Equipment"

Character Details

You are a clockwork created Roll on "Clockwork Ages" years ago Roll on "Clockwork Purposes". You take the form of Roll on "Clockwork Forms" and Roll on "Clockwork Appearances". In your past, Roll on "Clockwork Backgrounds". Roll on "Clockwork Personalities".


Subcharts

Clockwork Ages (3d6)

3d6 Result

3-8

Roll 1d4+1

9-12

Roll 5+1d5

13-15

Roll 10+1d40

16-17

Roll 50+1d100

18

Roll 150+1d100

Clockwork Purposes (d20)

d20 Result

1-4

for war (increase your Resolve: {Strength|Agility} by 2)

5-8

to work (increase your Strength by 2)

9-12

to use magic (increase your Resolve: {Intellect|Will} by 2)

13-16

to Resolve: {gather intelligence about|assassinate} targets (increase your Resolve: {Agility|Intellect} by 2)

17-20

for an inexplicable purpose (increase one attribute of your choice by 2)

Clockwork Forms (3d6)

3d6 Result

3

a small winged clockwork (reduce your Health by 5 and your Size to 1/2). You can fly, but you must land at the end of your movement or fall. You are 3 feet tall, weigh 50 pounds,

4-5

a small spider-like clockwork with functional hands (reduce your Size to 1/2). You ignore the effects of difficult terrain when you climb. You are 3 feet tall, weigh 50 pounds,

6-9

a small humanoid clockwork (reduce your Size to 1/2). You are 4 feet tall, weigh 75 pounds,

10-15

a humanoid clockwork. You are 6 feet tall, weigh 300 pounds,

16-17

a large humanoid clockwork (increase your Size to 2, but reduce your Speed and your Defense by 2). You are 10 feet tall, weigh 750 pounds,

18

a large clockwork with the lower body of a horse (increase your Size to 2 and your Speed by 2, but reduce your Defense by 3). Your form is 6 feet long, 6 feet tall, and weighs 750 pounds. You

Clockwork Appearances (3d6)

3d6 Result

3

have a strange and unsettling appearance

4

appear crude and ill-formed

5-6

appear battered, broken, and in poor repair

7-8

have no facial features or distinguishing markings

9-12

have a mere suggestion of facial features

13-14

appear well made and in good working condition

15-16

have a stylized and ornate body

17

have an ornate body festooned with etchings and ornamental jewels

18

have an exquisite body festooned with elaborate etchings and ornamental jewels, and trimmed in precious metals. If dismantled, your body parts are worth Roll 1d6 gc

Clockwork Backgrounds (d20)

d20 Result

1

your soul came from Hell (start the game with Roll 1d3 Corruption)

2

your soul was plucked from the Underworld before it could forget its former life (start the game with Roll 1d6 Insanity and add Roll on "Professions" to your professions

3

you spent Resolve: {1?1 year|2-20?Roll 1d20 years} in a dormant state

4

your maker treated you poorly. You escaped and fear your maker will find you

5

fire, plague, or monsters destroyed your home and you are the sole survivor

6

you were stolen from the workshop where you were made and lived as a slave for Resolve: {1?1 year|2-6?Roll 1d6 years}

7

goblins captured you and almost took you apart for scrap materials. You have replaced your missing components with bits of wood, old weapons, and other rubbish

8

you were left to find your own way in the world when your maker died

9

you fell off a boat and spent 2 years walking to shore

10

you worked to fulfill your purpose for Resolve: {1?1 year|2-6?Roll 1d6 years}

11

a character (choose a member of the group) found you and turned your key and so owe that character a debt

12

you were one of Resolve: {1?1 other clockwork|2-6?Roll 1d6 other clockworks} made at the same time and hope to find them one day

13

you were made to be a translator (you can speak Roll on "Languages")

14

you were made to be a scribe (you know how to read and write the Common Tongue)

15

your maker set you free to find your destiny

16

you lost your memories; you don’t know where you came from or how you came to be where you are

17

you built a lasting monument in your community

18

you found a cryptic message inside your body and have not yet deciphered its meaning

19

you had a sword grafted to one of your arms

20

you came into money and start the game with Roll 2d6 extra copper pennies

Clockwork Personalities (3d6)

3d6 Result

3

You hate living things and take pleasure in pulling them apart

4

You are terrified of becoming dormant

5-7

Your body gives you power and strength and you use it to enforce your will on others

8

You didn’t ask for this existence, but you make the most of it while you have it

9-13

You search for meaning in a world in which you have no place

14

You were made to serve and commit your existence to aiding others

15

You don’t know how you fit into this world, but you will spend your life trying to find out

16-17

You obey the instructions of anyone you deem to be an authority

18

Your maker gave you three commandments and you must obey them

Attributes (d1)

Result

Strength {%Strength=9%}{$Strength}, Agility {%Agility=8%}{$Agility}, Intellect {%Intellect=9%}{$Intellect}, Will {%Will=9%}{$Will}

Clockwork Names (1d2)

1d2 Result

1

Resolve: {Rustbucket|Iron Ivan|Steel Steve|Tungsten|Mechanical Mandy|Metal May|Alloy}

2

Resolve: {A|B|C|}Resolve: {A|B|C|}Resolve: {X|Y|Z}Resolve: {X|Y|Z}Resolve: {1|2|3}Resolve: {4|5|6}Resolve: {7|8|9}Resolve: {4|5|6}