d20 | Result |
---|---|
1 |
your soul came from Hell (start the game with Roll 1d3 Corruption) |
2 |
your soul was plucked from the Underworld before it could forget its former life (start the game with Roll 1d6 Insanity and add Roll on "Professions" to your professions |
3 |
you spent Resolve: {1?1 year|2-20?Roll 1d20 years} in a dormant state |
4 |
your maker treated you poorly. You escaped and fear your maker will find you |
5 |
fire, plague, or monsters destroyed your home and you are the sole survivor |
6 |
you were stolen from the workshop where you were made and lived as a slave for Resolve: {1?1 year|2-6?Roll 1d6 years} |
7 |
goblins captured you and almost took you apart for scrap materials. You have replaced your missing components with bits of wood, old weapons, and other rubbish |
8 |
you were left to find your own way in the world when your maker died |
9 |
you fell off a boat and spent 2 years walking to shore |
10 |
you worked to fulfill your purpose for Resolve: {1?1 year|2-6?Roll 1d6 years} |
11 |
a character (choose a member of the group) found you and turned your key and so owe that character a debt |
12 |
you were one of Resolve: {1?1 other clockwork|2-6?Roll 1d6 other clockworks} made at the same time and hope to find them one day |
13 |
you were made to be a translator (you can speak Roll on "Languages") |
14 |
you were made to be a scribe (you know how to read and write the Common Tongue) |
15 |
your maker set you free to find your destiny |
16 |
you lost your memories; you don’t know where you came from or how you came to be where you are |
17 |
you built a lasting monument in your community |
18 |
you found a cryptic message inside your body and have not yet deciphered its meaning |
19 |
you had a sword grafted to one of your arms |
20 |
you came into money and start the game with Roll 2d6 extra copper pennies |