Clockwork Backgrounds (d20)

d20 Result

1

your soul came from Hell (start the game with Roll 1d3 Corruption)

2

your soul was plucked from the Underworld before it could forget its former life (start the game with Roll 1d6 Insanity and add Roll on "Professions" to your professions

3

you spent Resolve: {1?1 year|2-20?Roll 1d20 years} in a dormant state

4

your maker treated you poorly. You escaped and fear your maker will find you

5

fire, plague, or monsters destroyed your home and you are the sole survivor

6

you were stolen from the workshop where you were made and lived as a slave for Resolve: {1?1 year|2-6?Roll 1d6 years}

7

goblins captured you and almost took you apart for scrap materials. You have replaced your missing components with bits of wood, old weapons, and other rubbish

8

you were left to find your own way in the world when your maker died

9

you fell off a boat and spent 2 years walking to shore

10

you worked to fulfill your purpose for Resolve: {1?1 year|2-6?Roll 1d6 years}

11

a character (choose a member of the group) found you and turned your key and so owe that character a debt

12

you were one of Resolve: {1?1 other clockwork|2-6?Roll 1d6 other clockworks} made at the same time and hope to find them one day

13

you were made to be a translator (you can speak Roll on "Languages")

14

you were made to be a scribe (you know how to read and write the Common Tongue)

15

your maker set you free to find your destiny

16

you lost your memories; you don’t know where you came from or how you came to be where you are

17

you built a lasting monument in your community

18

you found a cryptic message inside your body and have not yet deciphered its meaning

19

you had a sword grafted to one of your arms

20

you came into money and start the game with Roll 2d6 extra copper pennies