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1
1d100 ironsworn waypoint
by Chaos Drake Press
added by
M.A.T.
2
Roll
P
Print Weaver Random Monster Generator
Print Weaver by N. L. Morrison
Roll
P
Print Weaver Safe Haven Generator
Print Weaver by N. L. Morrison
Roll
S
So You've Decided To Rest In Town Before Going Back Into The Dungeon!
Roll once per day of rest
http://dndwithpornstars.blogspot.com/2013/12/so-youve-decided-to-rest-in-town-before.html?zx=2f50483f7c8f4057
43
Roll
OotA: Great Forge
Roll on this table once every hour of travel or rest in the Great Forge
Out of the Abyss Chapter 8: Audience in Gauntlgrym
3
Roll
OotA: Gracklstugh Encounters
Roll on this table at the end of each long rest to determine if a random encounter takes place
Out of the Abyss Chapter 4: Gracklstugh
2
Roll
TftYP: Elder Elemental God summonings in the Hall of the Fire Giant King
If a second summoning of the Elder Elemental God is attempted in the same day in the Priest's Area, roll on this table to determine what the entity does.
Tales from the Yawning Portal Chapter 6: Against the Giants
1
Roll
Warning Sign Encounter (OotA Subtable)
If a long rest is made within 1 mile of this sign, there's a chance the party could encounter demons
Out of the Abyss Chapter 2: Into Darkness
3
Roll
TftYP: Golden Eye effects in the Hall of the Fire Giant King
If a creature sees the Golden Eye in the Priest's Area, roll on this table to determine if they are affected by it, using the rules of the Symbol spell of the indicated type.
Tales from the Yawning Portal Chapter 6: Against the Giants
Roll
OotA: Whorlstone Tunnels Encounters
Roll every time the party moves along a stretch of tunnel or takes a long rest in the Whorlstone Tunnels in the Out of the Abyss adventure.
Out of the Abyss Chapter 4: Gracklstugh
3
Roll
OotA: Gracklstugh Encounters (Outside the Darklake District)
Roll on this table at the end of each long rest to determine if a random encounter takes place, when the adventurers are outside the Darklake District
Out of the Abyss Chapter 4: Gracklstugh
2
Roll
TftYP: Ooze Escapes in the Doomvault
If the wights are engaged in combat in the Spawn Vats area, roll a d6 at the end of every round. If the resulting ooze is still in a vat, it escapes and tries to attack the nearest creatures.
Tales from the Yawning Portal Chapter 5: Dead in Thay
1
Roll
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