Church Structures
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Two Rolls
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and
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Where Did The God Come From?
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Why Does The Faith Matter?
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What Does The Faith Want?
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What Are the Clerics Like?
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What Does This God Do in Society?
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Particular Religious Requirements
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Human Concern: Roll on "Human Concern"
Natural Principle: Roll on "Natural Principle"
What Do The Locals Think Of It?
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Who Is In Charge There?
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What Particular Help Can It Provide?
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How Big is the Temple?
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What Problems Does It Have?
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Particular Quirks About the Temple
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Rewards of Damnation
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What General Goal Do They Have?
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What’s So Horrible About the Faith?
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How Do the Clergy Enforce Their Will?
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How Unified is the Cult?
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What Problems Does It Have?
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Specific Traits of the Cult
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d8 | Result |
---|---|
1 |
Each holy man or woman is the autonomous leader of their own branch of the sect, with however many followers they can gather. |
2 |
There are multiple pontiffs, friendly or otherwise, with subordinate clergy obedient to their own pontiff and perhaps cooperative with others. |
3 |
There is a single pontiff with a layer of upper clergy and temple heads beneath them, who have a layer of minor clergy serving them. |
4 |
Individual congregations are independent, with their clergy subject to the consensus will of their parishioners. |
5 |
Powerful lay believers fund temples that are subject to their family’s wishes, staffed by clergy supported by their funding. |
6 |
There is no official clergy; some believers may take up special roles or provide teaching, but they are not qualitatively different from others. |
7 |
The church is entirely part of the secular structure of the land, its clergy no more than officials appointed by the government to their roles. |
8 |
Roll twice; the faith has different structures in different places or contexts. |
d12 | Result |
---|---|
1 |
It’s a deified ancestor-king or progenitor |
2 |
It’s a legendary historical hero or teacher |
3 |
It’s an abstract principle reified as an entity |
4 |
It simply always existed since creation |
5 |
It was an apotheosized sorcerer |
6 |
It’s the genius of a particular land or location |
7 |
It was an Outsider or alien from beyond |
8 |
It was a personified natural phenomenon |
9 |
It was another faith’s saint turned into a god |
10 |
It was a tamed or placated supernatural entity |
11 |
It was an artificial construct built by humans |
12 |
Roll twice and blend the two |
d10 | Result |
---|---|
1 |
It’s the main purveyor of healing blessings |
2 |
It provides magical favors to the faithful |
3 |
It’s locked in conflict with a major local power |
4 |
It supports something the PCs love or hate |
5 |
It’s the state faith or otherwise legally important |
6 |
It regularly hires people to do work for it |
7 |
It’s trying to expand and needs help |
8 |
It’s a huge economic player in the area |
9 |
It plots secret sinister evils against the land |
10 |
It has influence over important locals |
d12 | Result |
---|---|
1 |
Crush its religious rivals in the area |
2 |
Destroy a heretical but powerful sub-sect |
3 |
Expand the faith to a foreign land or people |
4 |
Recover holy land or a sacred site |
5 |
Obtain vast material wealth for the faith |
6 |
Depose a hostile royal house or government |
7 |
Smash a specific enemy faith or group |
8 |
Embody their god with a mighty ritual |
9 |
Erect a huge and imposing temple complex |
10 |
Perform a tremendously expensive rite |
11 |
Strengthen or protect its devout believers |
12 |
Roll again; stop a rival from doing that |
d8 | Result |
---|---|
1 |
Just ritual technicians trained in complex rites, with no special moral qualities. |
2 |
Chosen from specific bloodlines or groups and trained to serve the faithful. |
3 |
Experts in some sphere related to the god’s portfolio or nature, though trained in ritual. |
4 |
Sorcerers who serve the god as part of their magical studies or efforts. |
5 |
Common believers chosen by their peers for their technical skill and good moral qualities. |
6 |
Isolated ascetics or ritually-separated persons expected to keep a distance from the world. |
7 |
Individuals who step forward and are accepted for their qualities or technical skills as priests. |
8 |
The wealthier believers who can afford to keep up the expensive or demanding ritual practice. |
d20 | Result |
---|---|
1 |
It’s the war god or patron of those who fight |
2 |
It’s the favorite god of the ruling class |
3 |
It’s the patron of an important profession |
4 |
It’s a devil-figure that must be placated |
5 |
It provides healing or protection from danger |
6 |
It’s a patron of an illegal but inevitable trade |
7 |
It hallows the law and consecrates oaths |
8 |
It’s flatly illegal and hated by most |
9 |
It’s the protector of an ethnic minority |
10 |
It provides good harvests or human fertility |
11 |
It’s the patron of the former rulers of the land |
12 |
It guards particular places within the land |
13 |
It provides wisdom and insight at need |
14 |
It gives good luck to its petitioners |
15 |
It’s a protector of the weak and humble |
16 |
It empowers those seeking revenge for wrongs |
17 |
It bestows material wealth upon petitioners |
18 |
It protects the soul in the afterlife |
19 |
It explains the creation and order of the world |
20 |
It prevents some type of common disaster |
d20 | Result |
---|---|
1 |
A Human Vice |
2 |
A Kind of Demihuman |
3 |
Agriculture |
4 |
Cities |
5 |
Commerce |
6 |
Crafting |
7 |
Deception |
8 |
Healing |
9 |
Justice |
10 |
Luck |
11 |
Marriage or Family |
12 |
Music |
13 |
Prophecy |
14 |
Protection |
15 |
Revenge |
16 |
Ruling |
17 |
Theft or Crime |
18 |
Travel or Roads |
19 |
War |
20 |
Wisdom |
d20 | Result |
---|---|
1 |
A Local Terrain Type |
2 |
Beasts |
3 |
Beauty or Sex |
4 |
Cosmic Law |
5 |
Creation |
6 |
Death |
7 |
Fertility |
8 |
Forests |
9 |
Magic |
10 |
Mountains |
11 |
Night |
12 |
One or More Seasons |
13 |
Pain |
14 |
Sea or Rivers |
15 |
Sky |
16 |
Storms or Rain |
17 |
Sun, Moon, or Stars |
18 |
The Underworld |
19 |
Time |
20 |
Untamed Nature |
d20 | Result |
---|---|
1 |
Never/always associate with certain types |
2 |
Never eat a particular common food type |
3 |
Give a significant tithe regularly |
4 |
Make particular sacrifices at certain times |
5 |
Revere/hate a class or group of people |
6 |
Forbid a certain common profession or role |
7 |
Forbid an activity common to society |
8 |
Give secular obedience to the clergy |
9 |
Pray at certain fixed places or times |
10 |
Never/always trade with certain sorts |
11 |
Never/always live in certain places |
12 |
Marry exclusively within the faith |
13 |
Do something society finds repugnant |
14 |
Hold certain places to be taboo |
15 |
Hide the inner faith’s teachings from outsiders |
16 |
Make sacrifices that society finds hateful |
17 |
Never/always make war on certain types |
18 |
Honor/degrade a particular profession |
19 |
Make certain pilgrimages to holy places |
20 |
Never/always cooperate with a certain faith |
d6 | Result |
---|---|
1 |
It’s held in contempt for its flaws and failings |
2 |
Something about it is bothering the locals |
3 |
The locals accept it as a tolerable shrine |
4 |
It has a good and trustworthy reputation |
5 |
It did something recently that gave it glory |
6 |
It’s held in utmost esteem by the locals |
d8 | Result |
---|---|
1 |
A venal time-server of desultory piety |
2 |
A harried and inexperienced new leader |
3 |
A dutiful minion of the local secular power |
4 |
An incompetent shunted off to the post |
5 |
A local prodigy of remarkable abilities |
6 |
A grizzled and pragmatic leader |
7 |
A charismatic but near-schismatic iconoclast |
8 |
A practical and reasonably pious cleric |
d10 | Result |
---|---|
1 |
They have considerable magical resources |
2 |
They’re unusually flush with cash |
3 |
They own a lot of valuable goods or land |
4 |
They have the ear of important locals |
5 |
The local lord relies on them considerably |
6 |
They have useful secular servants |
7 |
They know a lot of useful secrets |
8 |
They can get crimes or offenses forgiven |
9 |
They are owed favors by other temples |
10 |
They have a lot of well-armed followers |
d4 | Result |
---|---|
1 |
Much smaller than most in a similar place |
2 |
Shrunken from its former size |
3 |
Normal for a temple of its importance |
4 |
Unusually large or grand for its site |
d12 | Result |
---|---|
1 |
A rival faith is doing the temple real harm |
2 |
The locals expect a miracle it can’t provide |
3 |
The leader is fighting with their superiors |
4 |
A priest recently did something awful |
5 |
The temple got into serious debt lately |
6 |
Some disaster physically damaged the place |
7 |
Some armed men have a grudge against it |
8 |
The elite refuse to patronize it for some reason |
9 |
It suffers signs of real divine displeasure |
10 |
A sorcerer-priest is meddling with dark forces |
11 |
A schismatic is drawing off its believers |
12 |
Roll twice; one because of the other |
d20 | Result |
---|---|
1 |
It’s built into a once-secular building |
2 |
It’s remarkably well-fortified |
3 |
It’s connected to a secular business |
4 |
The clergy are largely related to each other |
5 |
It’s in an unusually dangerous location |
6 |
It shares space with a friendly faith |
7 |
It follows unusual prohibitions or rites |
8 |
It has access to some ancient artifact |
9 |
The library is remarkably extensive |
10 |
It attracts prophets and religious merchants |
11 |
It provides some illicit or scandalous service |
12 |
It’s more a merchant enterprise than a shrine |
13 |
It’s unusually beautifully-built |
14 |
It’s a shadow of a once-glorious past |
15 |
It’s unusually recent in its founding |
16 |
The clergy generally hate each other there |
17 |
Its leadership is foreign or demihuman |
18 |
It deals only with the proven faithful |
19 |
It displaced a former faith, perhaps violently |
20 |
It actually is another faith, merely concealed |
d12 | Result |
---|---|
1 |
It savagely defends an otherwise oppressed or powerless group, requiring service as a price for this aid |
2 |
The chosen among the believers are granted magical powers or occult gifts |
3 |
The faith can bestow wealth and material prosperity on those who serve it |
4 |
It allows an undead or undying state of eternal life for devout servitors |
5 |
It gives practical protection against a plague, disaster, constant environmental hazard, or other threat against its believers |
6 |
It provides political power through blackmail, bribery, vile favors, and other works in favor of its followers |
7 |
Its principles are the comfortably established morals and beliefs of its hereditary believers, as much as they hide them from outsiders |
8 |
It provides intense physical pleasures or sensory delights that its believers normally would never get to taste |
9 |
It provides muscle to its faithful followers, letting them murder, beat, or terrorize those who stand against them |
10 |
It justifies their worst impulses and gives a divine rationale to a vicious, depraved subculture the believers belong to |
11 |
It promises salvation from an impending catastrophe that will be unleashed on all unbelievers. |
12 |
It gives its outcast adherents a sense of meaning, importance, and power with its terrible majesty and awful splendor |
d6 | Result |
---|---|
1 |
Glorify their dark god and its vile ways |
2 |
Expand the cult in an adjacent community |
3 |
Destroy a powerful enemy of the cult |
4 |
Extinguish a rival faith and their clergy |
5 |
Perform a terrible magical ritual |
6 |
Obtain secular control over an area |
d8 | Result |
---|---|
1 |
Unbelievers are to be killed on principle |
2 |
Hideous appetites of the flesh are sacred |
3 |
Unholy entities from beyond must be called |
4 |
Unbelievers are cattle to be used as desired |
5 |
The world must die to make room for the god |
6 |
Secular civilization must be destroyed |
7 |
All law but the cult’s must be overthrown |
8 |
The god demands a terrible nourishment |
d10 | Result |
---|---|
1 |
Magical curses scourge the disobedient |
2 |
Blackmail and threats of social ruin |
3 |
Murder by cult enforcers and monsters |
4 |
Mental compulsions implanted by rituals |
5 |
Kidnapping before a hideous ritual death |
6 |
Traitors are betrayed to cult enemies |
7 |
Violence against a traitor’s loved ones |
8 |
The dark god’s divine wrath smites them |
9 |
Control of an addictive thing they need |
10 |
Lay believers gain glory by purging traitors |
d4 | Result |
---|---|
1 |
Completely united behind its leadership |
2 |
Obedient to leaders who sometimes quarrel |
3 |
Tenuously balanced factions cooperate |
4 |
Badly fractious under many rival priests |
d12 | Result |
---|---|
1 |
The leadership is insane in unhelpful ways |
2 |
It caught the eye of a dangerous enemy |
3 |
One of its servitor monsters is out of control |
4 |
It’s running low on sacrifices and slaves |
5 |
It’s been impoverished by a recent trouble |
6 |
There’s a dangerous schism in its ranks |
7 |
Its god is making unreasonable demands |
8 |
The laity is demanding much from the priests |
9 |
The enforcers are muscling their clerical lords |
10 |
The god’s influence has become distant |
11 |
An important member has turned traitor |
12 |
Another dark faith is warring with it |
d20 | Result |
---|---|
1 |
It favors monstrous body alterations |
2 |
It’s a remnant of a now-dead culture |
3 |
It has a variety of potent ancient artifacts |
4 |
It’s a sect of a better-known public faith |
5 |
It cuts secret deals with the ruling class |
6 |
It has a totemic beast or monster type |
7 |
They live where normal people couldn’t |
8 |
They’re cannibals or other gustatory deviants |
9 |
They have agents in other religious groups |
10 |
They were thought to be wiped out in the past |
11 |
A subculture of the land is friendly to it |
12 |
It employs technology-like magics |
13 |
It has a lot of servitor monsters obedient to it |
14 |
An area is tacitly understood to belong to it |
15 |
It was once a public and powerful faith |
16 |
It has open sympathizers among the great |
17 |
It’s thought to hold back some awful doom |
18 |
They only look like humans |
19 |
The visible part of the cult is but a fraction of it |
20 |
They serve a purpose that no longer obtains |