Town/City Generator (Greed Island) (d2)

Greed Island TRPG

This is a Town/City "framework" generator for the Greed Island Tabletop RPG.
Aside from randomizing the typical main features that towns and cities tend to have, being a Greed Island generator, it will also assign attributes that meaningfully influence the game's Card System and its PVP meta.

When introducing villages, towns, and cities into your Greed Island adventure, keep in mind that every new location visited by the players will be then onward be easily accessible to your players due to the existence of traversal cards such as '1009 Return' and '1039 Accompany'.

For urban events and encounters, check out the Urban Event generator.


https://old.reddit.com/r/GreedIsland

d2 Result

1-2

Roll on "Base" Roll on "Reputation"

Special Property

Roll on "Special Property"

Services & Opportunities

Roll on "Services and Opportunities"

Players

Roll on "Players"

Spell Card Shop

Resolve: {The local Spell Card shop {is open 24/7.|opens only {during the day|at night}.|is currently out of Booster Packs.|is temporarily closed for the time being.|is having a special promotion for today; any group of players that buy 5 or more Booster Packs get 1 pack for free.}|This settlement doesn't have a Spell Card Shop.}


Subcharts

Base (d110)

d110 Result

1

A Resolve: {town|city} built under a giant stone hand said to Resolve: {contain the soul of an ancient god|protect the people in times of colossal dangers|contain a dungeon full of as many {unusual|ancient|supernatural} traps as there are treasures}.

2

A Resolve: {town|city} powered by a never-ending, violent lightning storm through the use of giant lightning rods that were constructed in key locations.

3

A city with a colossal bell in its center that tolls on its own Resolve: {whenever a player with 80 Specified Slot Cards or more enters|right before highly unusual weather is said to come|whenever the nearby mysterious temple reappears {| in the sky}|before the "cursed nights"}.

4

A particularly busy Resolve: {crescent|donut|star|cross}-shaped port town Resolve: {covered in {candles|grafitti|flowers|advertisements|vines|plants|street-art}|decorated in {black}} Resolve: {that trades in {exotic furs|precious jewels|raw construction materials|military weapons|fine silk|exotic cooking materials|large amounts of {spices|incense|alcoholic drinks}}| that has {sea lions|simians|octopi} as part of the dock's workforce}.

5

A Resolve: {village|town|city} in a snowy region, Resolve: {constructed fully out of ice|equipped to withstand and survive the violent blizzards that often strike it {|as part of an ancient curse}}.

6

A particularly busy Resolve: {{crescent|donut|star|cross}-shaped|colorful} port town Resolve: {with highly unusual docking procedures|that is said to have secret dealings with pirates|with some unusual creatures frequenting the water under the docks}.

7

A city surrounded by a large wall composed of Resolve: {skeletal remains|stone and steel|solid minerals}, Resolve: {decorated {with street art|in furs}|covered in {all sorts of advertisements and fliers|particularly eerie markings|some sort of smily substance}}.

8

A rather busy Resolve: {military|scientific research|archaeological research} settlement that specializes in Resolve: {undead|dimensiona|occult|top-secret} matters.

9

A large city at the top of a Resolve: {{hazardous|trap-ridden|crumbling} {|gloomy|blue|haunted|cursed} mountain| {trap-filled|mystery-filled|creature-inhabited|secret-passage-filled|haunted|cursed} {marble|iron|crystal|} tower}.

10

An oriental-looking metropolis Resolve: {with tons of {neon lights|fancy decorations|entertainment establishments}|constructed only out of traditional materials} and filled with all sorts of secret passage ways Resolve: {which are said to be {cursed|haunted|trap-ridden|dangerous}|that lead to secret locations {which are often used by the local criminal organizations|which are often used by cult-like organizations|which are often frequented by youkai}}.

11

A domed city Resolve: {at the bottom of a lake|at the bottom of {a dark|dangerous|peculiar} section of the sea|within a toxic environment|within a never-ending storm|within a large violent fire|within a violently windy region}.

12

A city carved Resolve: {onto the trunk of an enormous {ancient|blue|thorny} tree|on the side of the giant skull of an ancient {reptilian creature|sort of mammoth|tiger|whale}}.

13

A city with a humongous Resolve: {star-shaped|cross-shaped|diamond-shaped|square-shaped|} Resolve: {lava|acid|fire|spiked|} pit in its center.

14

A city that Resolve: {keeps its criminals in a prison that was built to be suspended in the middle of a|keeps an extremely dangerous beast within a special prison that was built to be suspended in the middle of a|guards {a powerful ancient weapon|its most prized national treasure|an ancient portal to a {very bizarre, although unusually small dimension|to an extremely dangerous underground location} within a special structure that is kept suspended in the middle of a}} Resolve: {self-contained storm| {star-shaped|cross-shaped|humongous} { |lava|acid|fire|spiked} pit} in its center.

15

A small mining town in which Resolve: {a red|a green|a blue|a yellow|a black|a white|an orange|a pink|a purple} gem with a peculiar property that Resolve: {attracts animals|amplifies sound|soothes pain upon contact|causes pain upon contact|repels {small creatures|bugs}|attracts lightning|attracts fire|lights up near any location where {water is located|invisible lifeforms are located}} is gathered.

16

A Resolve: {town|city} built as a bridge that connects two sides of a canyon, one which Resolve: {serves as the only convenient way to cross the two regions the canyon it separates|naturally gets a lot of traffic|which serves as a key trading spot}.

17

A Resolve: {village|town|city} in the middle of a vast Resolve: {|blue} Resolve: {mirage-filled|golem-inhabited|undead-infested|exceedingly hot|upside-down|trap-ridden|supposedly haunted|supposedly cursed|supposedly paranormal} desert that contains Resolve: {a traveling {oasis|dungeon}|agressive illusions|sucker-punching cacti|creatures that are able to project mirages|an infamous kind of parasitic cacti known to take over the body of its host and then blend among the locals}.

18

A city, the pet project of an exceedingly wealthy businessmanResolve: {, built to contain all the kinds of establishments they always wished a city had| that uses it as their playground| that uses it to conduct some secret {social|} experiments}.

19

A Resolve: {village|town|city} hidden behind Resolve: {a large waterfall|mirage|a giant flower|an illusion}.

20

A city constructed as a long Resolve: {marble|iron|blue|red|orange} Resolve: {|flora-covered|spiky|fortified|root-covered|chain-covered} tower Resolve: {with levels {that correspond to different purposes and industries, some entire floors even belonging to VIPs, rich merchants, or even criminal organizations that have managed to take over them|that slowly rotate, providing sections with different views throughout the day}|that lowers itself completely underground at the end of the day|that contains a set of ziplines that conveniently allows you to quickly access several nearby regions}.

21

A town next to a Resolve: {violent|pink|glowy} river said to be the home of Resolve: {a legendary roaming creature|an unusual set of entities|an unusual entity}.

22

A Resolve: {city under construction|mining town} within an Resolve: {x-shaped|humongous|foot-print shaped|star-shaped|skull-shaped} crater Resolve: {that still contains remnants of what caused it|that contains mysteriously appearing and disappearing cavern entrances along the edges}.

23

A Resolve: {village|town|city} within a Resolve: {precious, green|flower-covered|snowy|bone-covered|slimey|trap-ridden|spike-filled|acid puddle-covered|spike-covered| {glowing|giant} mushroom-covered} valley.

24

A town built inside a colossal abandoned factory Resolve: {being repurposed for its citizens' needs|shared with creatures that have also made it its habitat|that contains a myserious, still powered section that seems to be operating on its own}.

25

A beautiful garden city Resolve: {with rather unique building placements|with a wide array of live, exotic plants} and filled with all sorts of secret passage ways Resolve: {which are said to be {cursed|haunted|trap-ridden|dangerous}|that lead to secret locations {which are often used by the local criminal organizations|which are often used by cult-like organizations|which are often frequented by unusual plant creatures}}.

26

A fortress-like city Resolve: {with an incredible number of cannons|constructed out of a rare but powerful mineral|with flaming walls|with electric walls|with live-walls|with a head-shaped, talking entrance}.

27

An aquatic fortress Resolve: {built in the shape of a clam|near a dangerous part of the sea|deep under water|surrounded by giant sea urchins} Resolve: {tasked with taking down pirates|tasked with protecting nearby endangered species|tasked with keeping the shores safe}.

28

A Resolve: {town|castle-town|city} surrounded by a Resolve: {never ending storm| {an acid-filled|spike-filled|lava-filled} moat}.

29

A city built on top of a Resolve: {notoriously dangerous|supposedly haunted|eerie|trap-riddled} swamp.

30

A Resolve: {|beautiful} monastery town Resolve: {decorated with {flowers}|that smells of incense|covered in strange runes}.

31

A city with a Resolve: {giant|flashy} Resolve: {red| {skull|eye|star}-shaped} temple in its center Resolve: {that is said to be older than the city itself|with an unusual property that affects the city {at night time|differently depending on the season|only when it's raining|during an eclipse}| that houses a portal to {a very dangerous, underground location|a nearly identical temple in another location|to an odd dimensional space from which many don't return} that only appears {at night time|when it's raining|during an eclipse}}.

32

A flashy city of entertainment and vice, full of novelty-filled themed hotels that contain all sorts of special games, unique services, and crazy layouts.

33

A city kept afloat Resolve: {by {gravity-defying crystals}|by an ancient blessing|through the use of magic}.

34

A town built among abandoned ruins Resolve: {that still hold some peculiar secrets|that are currently being studied by {a group of archeologists from out of town|the local university|a famous GNPC explorer}}.

35

A small town next to a Resolve: {frozen lake which the locals enjoy for ice-skating|boiling lake where creatures that adapted to survive in it live|lake with a sunken temple in it}.

36

A city built as a pyramid, filled with all sorts of secret passage ways Resolve: {which are said to be {cursed|haunted|trap-ridden|dangerous}|that lead to secret locations {which are often used by the local criminal organizations|which are often used by cult-like organizations|which are often frequented by {ancient|supernatural} {entities|creatures}}}.

37

A Resolve: {village|town|city} within an enormous Resolve: {|maze-like|floating} graveyard Resolve: {|where the sun never shines}.

38

An expedition camp deep within a jungle Resolve: {studying the effects that an unusual ancient statue is having on the local flora and fauna|that is slowly studying some ancient ruins that contain many secret chambers and passageways, many containing traps, treasures, and secrets}.

39

A city in the clouds Resolve: {that specializes in aviation|with advanced weather technology that is often used to affect the areas below}.

40

A Resolve: {village|town} on a small island Resolve: {not too far off from the coast|that's surrounded by aquatic ruins|abundant in medicinal plants}.

41

A Resolve: {town|city}-theme park hybrid.

42

A city within a cavernResolve: { that contains many natural waterways, all which lead to it|, surrounded by {tons of giant spikes|giant mushrooms|glowing crystals| {giant|exotic|man-eating|glowing} plants| {stone|metal|concrete|wooden|bone-crafted|crystal} watch-towers} and {waterfalls|sandfalls|lava rivers|acid rivers|lava puddles|acid puddles|glowing pits|gas clouds}}.

43

A coastal city Resolve: {in which the main government building is also a lighthouse|that manages 3 nearby lighthouses|constructed out of the colorful, large shells belonging to local fauna}.

44

A Resolve: {village|town} near the edge of a windy cliff, a location popular for flying kites.

45

A Resolve: {town|city} that has a famous river crossing its center, one Resolve: {through which a lot of merchandise is transported|which is used to provide transportation services to other locations}.

46

An "old-west" sort of town Resolve: {with a bit of a futuristic twist|with all the classic establishments seen in the movies|with a bit of an eastern twist|with a bit of a gothic twist|but in an aquatic setting}.

47

A city atop a Resolve: {particularly slippery|unusually gassy} giant mushroom Resolve: {that is also the home to many wild creatures|that glows brightly at night}.

48

A humongous Resolve: {red|blue|orange|yellow} airship considered a city.

49-50

A Resolve: {village|town|city} constructed on an incredibly steep slope that it makes use of to its advantage.

51

A Resolve: {village|town|city} built within the remains of an ancient Resolve: {snake|golem|tree|godess|crustacean|bird|reptile|plant}.

52

A Resolve: {village|town|city} surrounded by large, thick thorny-vines that hail from a huge plant Resolve: {the locals worship|the locals feed for protection|that dominates the area}.

53

A Resolve: {village|town|city} resembling a scrapyard.

54

A city built as a gigantic clock Resolve: {that changes its layout depending on the current time}.

55

A city built as a colossal Resolve: {warrior|creature|bird|rose|flower|anchor|mast|tiger|hawk|snake|angel|tree|fruit|explorer|lantern|book|boombox|guitar|candle}-shaped sculpture that represents an important aspect of their culture.

56

A city known as The Resolve: {Great|Lost|Mystic|Black|Red|Ancient|Underworld|Abstract|Iron|Occulted|Obscure|Upside-Down} Resolve: {Library|Refinery|Temple|Tree|Exchange|Point|Irony|Paradise|Star|Punishment|Tower}.

57

An indoor Resolve: {town|city} whose inside is as cold as a refrigerator's, and is built like one, too.

58

A Resolve: {town|city} in which buildings are all hundreds of feet tall and Resolve: {contain skyways that connect to each other|in which public transportation depends on a complex, but amusing system of elevators|aerial transportation is used to move from building to building}.

59

A city built within an ancient god's Resolve: {puzzle box|crown|music box|aquarium|organ (the music instrument)|clock|locket}.

60

A town that hangs way high up in some towering Resolve: {palm-trees|bamboo}.

61

A town which constructs its houses and establishments within giant Resolve: {vegetables|fruits|coconuts|seashells|sand castles|plants}.

62

A Resolve: {town|city} that seems more like a large Resolve: {workshop|factory|mall|warehouse|forge|giant sweets factory}.

63

A Resolve: {fishing village|surfer's paradise|trading port|vacation spot} constructed out of Resolve: {wood|stone|bones|various metals|coral|hardened sand|scrap|various abandoned boats|coral} on top of the ocean.

64

A Resolve: {village|town|city} built on Resolve: {a giant lilypad}.

65

A Resolve: {village|town|city} deep within Resolve: {an aquatic dungeon|a giant dead tree|a dark environment that only gets 10 minutes of sunlight a day|a dying land}.

66

Resolve: {bright-{red|blue|orange}|gloomy-looking|prestigous-looking|well-fortified|flora-covered|rather clean|rather dirty-looking|battle-damaged|wealthy-looking|rather oriental-looking} Resolve: {|star|cross|triangle|square|diamond}-shaped} Resolve: {town|city|castle town} Resolve: {adorned with {lit candles|different-shaped clocks|all sorts of sculptures of {creatures|birds|reptiles|dragons|amphibians|spirits|cats|dogs|wolves|bears|fruits|vegetables|musical instruments|of the sun|of the moon|of dieties|of saints|of legends|of stars}|masks of all different shapes and colors|ancient-looking weapons}|with {tall|thick}, {artwork-covered|slimy|advertisement-filled|strange energy-containing} {stone|metal|concrete|wooden|bone-crafted} {walls|watch-towers}} Resolve: {|and containing some sort of {{floating|spinning|well-guarded|eerie-looking|important-looking} {temple|temples|governmental buildings|buildings|stadium}| {giant eyeball|giant hand|ring of fire|black-hole|starry-cloud|giant skull|giant 6-sided die|giant {apple|peach|mango|fruit}|giant music sheet|giant scroll|giant map} floating above it}}.

67

A town built as humongous boat Resolve: {made to travel the world|within a giant bottle}.

68

A city built as a giant fountain, with waterways similar to those of Venice.

69

A city that more closely resembles an aquarium.

70-71

A Resolve: {town|city} with Resolve: {a golden|a bright-red|an abandoned-looking|a twisted-looking|an eerie-looking|a crumbling|a dilapatated|a} Resolve: {|sky-scraping} Resolve: {creature infested|trap-ridden|mystery-filled|spirit-infested} tower in its center.

72

A town that more closely resembles a circus.

73

A city with a colossal telescope in its center.

74

A city built Resolve: {on top of|behind a|inside of a} giant Resolve: {creature|snake|alligator|toad} that finds itself in an eternal slumber.

75

A city at the center of a Resolve: {|mine-filled} whirlpool.

76

A settlement composed of cozy cabins in the woods.

77

A community within a submarine that more often than not remains deep underwater.

78

A Resolve: {town|city} that serves as a passageway to Resolve: {an ancient dungeon|to a mysterious portal}.

79

A settlement within an ancient aqueduct Resolve: {crawling with creatures|riddled with mysteries|filled with secret passageways and traps|filled with secret passageways}.

80

A city split in two, Resolve: {one half atop a tower-like {blue|snowy|flower-covered} mountain, connected to a bottom half that lies {within {the mouth of a huge cave|a large crater}|in an open field} through a cable-car system that is managed 24/7|one side held upside-down by a mysterious force right above the other|each side built on the top of two side-by-side tower-like mountains, connected through a cable-car system that is managed 24/7}.

81

A town built as a train that travels across Resolve: {a particular section of the game world|the game world}.

82

A city with a mysteriously self-operated colosseum at its center in which participants can earn special weapon cards as they survive the waves of magically generated challenges.

83

A Resolve: {village|town|city} within a strange zone that only appears Resolve: {at night|during the day|while it's raining}.

84

A Resolve: {village|town|city} that more resembles a garden.

85

A town built within a large, Resolve: {wooden|plant-covered|industrial|bright-red}, stranded ship.

86

A city split in two Resolve: {by a colossal wall|by a colossal wall-like dungeon|by a long chasm|by some sort of energy barrier|by a sort of waterfall|by some sort of colossal root}, Resolve: {one side sweltering hot, the other deeply cold|one side covered in nature, the other a technological paradise|one side run down and dirty, the other one of the best maintained locations you could ever lay your eyes on}.

87

A city composed of many special Resolve: {mirrors|gems|panels|crystals|devices|inventions} used to harvest the Resolve: {energy of the sun|energies of the moon}.

88

A Resolve: {town|city} capable of transforming into a Resolve: {large combat robot}.

89

A Resolve: {town|city} in the badlands with many important windmills and turbines that have been built around the area.

90

A luxurious city built right on the cusp of a waterfall.

91

A village famously surrounded by numerous hot springs.

92

A Resolve: {village|town} built as a long, long pier that stretches across aResolve: { {mine-filled|paranormal|trap-filled|ruins-covered} coast| coast with {rogue automatons|several abandoned boats|unusual buried treasures}}.

93

Resolve: {A city with a large castle in its center that is hidden underneath a thick layer of ice|A city hidden underneath a thick layer of ice that has a large castle in its center}.

94

A Resolve: {village|town|city} within a gassy area that makes those who visit it feel somewhat tipsy.

95

A city within a really dark Resolve: {forest|cave|region} that makes really creative use of its lighting (playing a role in distinguishing establishment types, keeping special areas unseen, attracting tourists towards specific places, etc).

96-110

Resolve: {bright-{red|blue|orange}|gloomy-looking|prestigous-looking|well-fortified|flora-covered|rather clean|rather dirty-looking|battle-damaged|wealthy-looking|rather oriental-looking} Resolve: {star|cross|triangle|square|diamond}-shaped Resolve: {town|city|castle town} Resolve: {adorned with {skulls|lit candles|different-shaped clocks|all sorts of sculptures of {creatures|birds|reptiles|dragons|amphibians|spirits|cats|dogs|wolves|bears|fruits|vegetables|musical instruments|the sun|the moon|dieties|saints|legends|stars|skulls|skeletons|legends|myths}|masks of all different shapes and colors|ancient-looking weapons}|with {tall|thick}, {artwork-covered|slimy|advertisement-filled|strange energy-containing} {stone|metal|concrete|wooden|bone-crafted} {walls|watch-towers}} Resolve: {|and some sort of {{floating|spinning|well-guarded|eerie-looking|important-looking} {temple|temples|governmental buildings|buildings|stadium}| {giant eyeball|giant hand|ring of fire|black-hole|starry-cloud|giant skull|giant 6-sided die|giant {apple|peach|mango|fruit}|giant music sheet|giant scroll|giant map} floating above it}}.

Reputation (d86)

d86 Result

1

Known for its inhabitant's love of GI-players.

2

Infamous for the amount of individuals that meet their end in it, Greed Island players and game world NPCs alike.

3

Known for having many rumors regarding Specified Slot Cards.

4

Its inhabitants are know for being quite Resolve: {rude|observant|nosy|modest|obedient|eccentric}.

5

Rumoured to be the home of one of the exceedingly rare SS Ranked Specified Slot Cards.

6

Known to host a new contest every month.

7

Its inhabitants are known for often talking in Resolve: {rhyme|in proverbs}.

8

Its inhabitants are known for their love of Resolve: {animals|birds|reptiles|wolves|dogs|cats|rodents|plants|owls|hawks|folk tales|puzzles|myths|fairy tales|music|music|gambling}.

9

Known for its unique Resolve: {and very {delicious|spicy|sour|sweet}|, but stange} cuisine.

10

Known for their Resolve: {aggressive protection of|great efforts in preserving} Resolve: {nearby endangered species|nearby ecosystems}.

11

Its inhabitants are all overly-dramatic, as if they were part of a play.

12

Some of its inhabitants are part of a Resolve: {bizarre, yet conflict-free|bizarre, {nudity|fruit|cooking|woodworking|sunbathing|vegetable|interpretive dance|LOWER(Roll on "Hobbies")}-related} cult.

13

Known for having some of the most Resolve: {polite|hard working|humble|positive|fashionable|helpful|inquisitive|distrusting|jokey} GNPCs.

14

Known for their great selection of Resolve: {unusual|alcoholic|powerful} beverages.

15

Known for their efficiency in Resolve: {recycling|construction}.

16

Rumored to cause players all sorts of Resolve: {bad luck| {|difficult|highly unusual|dangerous} problems}.

17

Known for its Resolve: {unusually strict|unusual|strict, unusual|unreasonable|obscure|unusual {cooking|clothing}-related} laws.

18

Known for their selection of useful products.

19

Its GNPC inhabitants are Resolve: {animal|undead|stone|cartoon|bizarre|creepy}-like.

20

It treats Greed Island players as if they were all celebrities, going as far as to interview and write about them in their local magazine.

21

Infamous for having corrupt officials Resolve: {that go around hounding players in particular|that go around hounding players and GNPCs alike}.

22

Rumored to be Resolve: {haunted|cursed|the next victim in a line of unfortunate prophecies}.

23

Its GNPCs inhabitants are known for being extremely fashionable and perky.

24

It holds a dark past that its citizens Resolve: {are reluctant to talk about|are forbidden to talk about|are still deeply affected by to this day}.

25

It was actually founded by a Greed Island player rather than the creators of the game-world.

26

Rumoured to be the current hiding spot of Resolve: {a very infamous criminal|a legendary {warrior|monk|wizard}}.

27

Often suffers from Special Weather.

28

Its GNPC inhabitants often attempt to pit players against themselves Resolve: {as part as an unspoken rule|for entertainment}.

29

Resolve: {The use of any thieving spells is punishable by law|Conjuring up one's Card Binder is punishable by law}.

Resolve: {Players caught using any are jailed for a few days on their first offense, and dealt a stricter sentence on further offenses|Players caught using any are scheduled to be executed{, but officials are known to take {Specified Slot Cards|Rank D or higher cards as bribes}}| unless they or any other player offers {an S Rank card or higher|a Specified Slot Card} in exchange for their freedom}.

30

Often suffers from Collector's Tears.

Collector's Tears: A type of acid rain incapable of harming living beings or the environment, but very effective at dissolving any cards it touches. Collector's Tears is heavy rain, making it practically impossible to open up one's Card Binder without risking the loss of important cards. Those who are able to find ways of utilizing their cards during it put opponents who cannot do the same at a great disadvantage.

31

Often under Occulting Fog.

Occulting Fog: Aside from severely hindering visibility, Occulting Fog prevents players from utilizing the spying spells '1001 Peek', '1002 Fluoroscopy', '1015 Clairvoyance', '1027 Trace' within it, as well as all traversal spells. Additionally, these same spells fail when they are being used on players currently within Occulting Fog.

32

Known to be the home of many players that have decided to become permanent citizens of the game world, being part of an organized sub-community of their own.

33

Known for having an elite class of warriors Resolve: {that are trained from birth|which benefit from some pretty peculiar privileges { |which some are known to abuse}|which all specialize in wielding Roll on "All Distinct Weapons (no firearms)"(s)}.

34

Known to be protected by Resolve: {by the spirits of its citizens' ancestors|{a mysterious|an otherwordly|a nefarious|playful} force|an ancient entity|a being constructed through otherworldly technology|a lone, but extremely powerful humanoid}.

35

Its leader is known for Resolve: {having an extremely eccentric {yet fair|and strict} personality|having one of the world's highest IQs|having a split personality|having more than 100 attempts be made against their life}.

36

Its GNPC inhabitants, including its leader, are known for being a Resolve: {studious|hard-working} bunch.

37

Its population is largely comprised of Resolve: {ex-criminals|individuals exiled from other settlements}.

38

Known for having a rather influential corrupt official, one which often seeks to abuse their power, especially with GI-players.

39

Its GNPC inhabitants are all rather Resolve: {physically strong|highly intelligent|verbose|tall|short} individuals.

40

Known for their unique Resolve: {board game|sport}, which most of its citizens regularly play.

41

Its GNPC inhabitants are only capable of speaking in their difficult to learn language.

42

Known to have a strict code of conduct.

43

Known for having a small but elite squad of special soldiers Resolve: {that hunt down some of the worst criminals, GI-Player and GNPC alike|that protect {it|their VIPs|its treasures}}|that protect it from some of the unique threats that often surround it}.

44

Its GNPC inhabitants are all trained in their unique martial art from a young age.

45

Known to celebrate holidays very, very passionately.

46

Known for its peculiar Resolve: {holiday|holidays}.

47

Known for its inhabitants' unique Resolve: {transportation methods|cooking methods}.

48

Known for its highly unusual social customs.

49

Its GNPC inhabitants are addicted to Resolve: {a rather unusual substance|locally sourced substance}.

50

Its inhabitants speak only in half-truths.

51

Its inhabitants all wear special Resolve: {masks|emblems|clothes|hats} that represent Resolve: {their current mood|their profession|which family they belong to}.

52

Known to have a special holiday for almost every day.

53

Known to be protected by elite creatures or entities that act as its official guardians.

54

Its government is known to accept distinguished players as part of their governing body.

55

Its inhabitants are extremely proud of their culture.

56

Its laws Resolve: {during the daytime and nighttime are different|change according to the seasons|alternate between two different sets {at the end of every day|every two days}|are different {depending on social standing, and when it comes to visitors, depending on the visitor's profession|depending on the person's age}}.

57

Known for having its own special currency system, in which there is a special coin exchanged between inhabitants, one which upon being given to someone forces them to assist you with any task, so long as it does not infringe on their personal liberties, beliefs, nor does it break any law.

58

Known for having law enforcement officers that are treated almost as celebrities.

59

Infamous for having a secretive intelligence and security agency that Resolve: {employs a terrifying amount of power while answering to no one|went rogue, yet one that stresses that they continue to operate "in the best interests of the people"}.

60

Known to have a special task force that deals with some problems unique to its needs.

61

Responsable for producing one of the most coveted items in the region.

62

Responsable for hosting one of the most popular events in the region.

63

Responsable for hosting one of the most important meeting amongst the region's leaders every set amount of years.

64

Famous for hosting a dangerous race every Resolve: {year|3 years|5 years|10 years}.

65

Its inhabitants had to earn their residence through a series of special tests.

66

Rumoured to be secretly run by Resolve: {a criminal organization|a series of ancient entities|an AI|the leader of a cult|a mysterious entity}.

67

Secretly run by Resolve: {a criminal organization|a series of ancient entities|an AI|the leader of a cult|a mysterious entity|by a set of twins that pass off as one person|by a group of triplets that pass off as one person|by someone that resides in it as mere a homeless person|a group of intelligent creatures|an alliance between powerful criminals|cabal of key individuals}.

68

Secretly funded through some dark projects.

69

Known as the home of an influential adventuring guild.

70

Known to have an elite group of combat priests Resolve: {which are highly respected|that follow some {very strict|somewhat controversial|highly controversial|rather odd|highly admired} disciplines}.

71

Known to utilize some special technologies unique to their structure.

72

Known to have a feud with a gigantic creature.

73

Known to mostly operate at night rather than during the day.

74

Known to give profound visions Resolve: {about the future|about the past|about the lands} to those who stay in it for a night.

75

Its citizens— including its leadership— are exceedingly superstitious, to the point that there are some unusual laws and rules in place as consequence of it.

76

Known to cause nightmares to those who visit from other lands.

77

Known for having GNPCs who never, ever tell a lie.

78

It boasts from having specialized healers known to handle diseases, injuries, and afflictions others deem incurable.

79

Known to have an unusual aura that soothes the heart of those who visit it.

80

Known to keep a close eye on visitors.

81

Its politics are considered extremely complicated and confusing, both to locals and outsiders alike.

82

Its political system is riddled with trials, rituals, competitions, and challenges.

83

Its citizens are known for resolving their disputes through their unique card game, sometimes even legal matters.

84

Known for its loose laws.

85

They have an unusually large influence on the world's politics.

86

It's economy revolves entirely on Resolve: {a game-like way of|hardcore|an unusual way of} bartering.

Services and Opportunities (d23)

d23 Result

1

A GNPC in town has the ability to cast '1034 Purify' on the requesting player in exchange for any Rank Resolve: {E|D} card or higher.

2

A GNPC in town has the ability to cast '1038 List' for any players that trade them a Rank Resolve: {G|F|E} card or higher.

3

There's a citizen GNPC that enjoys collecting creature cards, and they're looking to trade Spell Cards for them (they have no use for any due to the fact that GNPCs are unable to activate them). Today, they're looking to trade for Resolve: {undead|automatons|reptiles|flying|fey|amorphous creatures|plant|divine|red|blue|yellow|green|purple|brown|orange|black|white|ugly|tall|small|round|lightweight|heavy|huge|quick|slow}, Resolve: {undead|automatons|reptiles|flying|fey|amorphous creatures|plant|divine|red|blue|yellow|green|purple|brown|orange|black|white|ugly|tall|small|round|lightweight|heavy|huge|quick|slow}, and Resolve: {undead|automatons|reptiles|flying|fey|amorphous creatures|plant|divine|red|blue|yellow|green|purple|brown|orange|black|white|ugly|tall|small|round|lightweight|heavy|huge|quick|slow} creatures.

4

A GNPC in town has the ability to bestow the effects of '1003 Defensive Wall' to any players that give them a Rank Resolve: {D|C} card or higher.

5

A GNPC in town has the ability to cast '1030 Guidepost' for any players that trade them a Rank Resolve: {E|D|C} card or higher.

6

A GNPC in town has the ability to bestow the effects of '1003 Defensive Wall' to any players that give them a Rank Resolve: {D|C} card or higher.

7

A GNPC in town has the ability to cast '1037 Recycle' for any players that trade them a Rank E card or higher.

8

A local gang of criminal GNPCs have the ability to cast '1029 Bullet'. They can be hired to target specific players by trading a Rank B card or above.

If any players retaliate physically, they're certainly not shy about fighting back. Even if all member of the gang are eliminated, they simply respawn after a month.

When defeated, regular members of the gang turn into Rank E Cards, Lieutenants turn into Rank D cards, and their leader turns into a Rank B card.

The gang does not go after any players unless they're hired to do so. That being said, they are known for causing trouble in general.

Members of the gang are unable to cast '1029 Bullet' unless a player has explicitly hired to do so. Exactly one '1029 Bullet' is cast per every Rank B card traded to them.

9

A GNPC in town has the ability to cast '1024 Dispel' on the requesting player in exchange for any Rank Resolve: {E|D} card or higher.

10

A GNPC in town has the ability to cast '1013 Origin' on any players that trade them a Rank Resolve: {F|E} card or higher.

11

A GNPC in town is able to craft players a specific Fake card of their choosing in exchange for a D Rank card.

12

A GNPC in town has the ability to bestow the effects of '1025 Blackout Curtain' on the requesting player in exchange for any Rank Resolve: {E|D} card or higher.

13

A storage service in town will hold any 1 card per player.

Depositing a card typically costs approximately half its value in the game world's currency.

(Note to GM: the limitation is strictly set to 1 card per player as to not subvert the constant risk involved in owning rare cards as is intentionally designed into Greed Island).

14

There are a few tasks regarding Resolve: {its maintenance} that require the help of travelers. Spell Card Booster packs are offered as a reward.

15

A GNPC in town has the ability to permanently transform any Rank Resolve: {D|C} card or higher into a random item as if it were the effects of 1032 Lottery.

16

A GNPC in town has the ability to shatter a met player's Fortress (1 page) in exchange for a Rank S card.

17

A GNPC in town has the ability to bestow the effects of '1005 Magnetic Force' on the requesting player in exchange for any Rank C card or higher.

18

Spell Card Recycle chests located in several places are linked to a pool of cards that is contributed to by all players that interact with the system. Players must insert a total of 3 Rank F Spell Cards or higher, to receive a 1 random Spell card from the pool. There is also a 1/100 chance to get a copy of '0043 Fledgling Gambler B-30', if it hasn't been claimed for the day.

The random Spell card received from the pool can be rolled up with the following special chart that takes into account how likely it would it be that any given Spell card would be added to the pool by a Greed Island player:

Roll for Spell Card Recycle Chest

19

A GNPC in town has the ability to upgrade thieving cards (1006 Pickpocket F - > 1007 Thief C - > 1021 Mug B) in exchange for a Spell Card or Specified Slot Card of the same rank as the target card.

20

A GNPC in town has the ability to make delicious meals in exchange for creature cards.

21

A GNPC in town is able to craft 0095 Secret Cape A-20 out of 100 copies of 1025 Blackout Curtain.

22

A GNPC in town is able to craft 0094 Bandit's Blade S-10 out of 25 copies of 1021 Mug.

23

A GNPC in town is able to craft 0089 Tax Collector's Gauntlet A-20 out of 25 copies of 1018 Levy.

Players (d20)

d20 Result

1

An unusually large guild of players use it as their home turf. They can guarantee that none of their members will engage in card-PVP with the party during their stay, but only if they pay a tribute of Resolve: {1 {E|D|C} Ranked card per group of travelers|1 Spell Card per player}.

2

Quite a few thieves are currently within it.

3

A few spies working for one of the top players are currently around, looking to add others into their "met players" list so that they can cast '1001 Peek' and '1002 Fluoroscopy' on them in the future.

4

Not many players, if any, seem to be around at the moment.

5

Quite a few beginners are currently around.

6

Quite a few teams of players are currently around, some offering trades.

7

Roll 1d2+1 Lifers currently live in town.

8

A professional player that poses as a newbie is currently around, looking to get free cards off of generous players.

9

A proficient group of players looking for Roll on "Specified Slot Cards (Greed Island)" are currently around, ready to steal it from other players if they become aware that they have a copy.

10

A steady amount of players are usually around.

11

A few stranded players are currently around.

12

A proficient group of players looking for Roll on "Specified Slot Cards (Greed Island)" are currently around, willing to trade for it if they become aware that someone has a copy.

13

Some merchants seem to currently be around.

14

Quite a number of players are currently around due to the fact that Resolve: {a [contest](https://chartopia.d12dev.com/chart/9480/) is about to be hosted|a contest was just hosted}.

15

Two large guilds seem to be having a sort of turf war over a nearby Resolve: {location|tower|fortress|forest|lake|temple}. Resolve: {Many of their players are currently in town|Some of the fighting seems to have carried over here}.

16

It seems almost deserted, well, not counting GNPCs that is. According to the locals, Resolve: {it's because some big contest is currently happening in another location|it's because some pretty nasty players are rumoured to be in the area}.

17

GNPCs are looking to bring Resolve: {a player|a group of players} to justice, Resolve: {one which has been harassing the locals|one which committed a murder|one which has been stealing from establishments and houses}. They are willing to reward the player or group of players that seize them with 2 sets of Spell Card Booster Packs for each contributor.

18

Everyone seems reluctant to engage in Card PVP action for the time being. Resolve: {Rumours are that a well-equipped, experienced group of players declared they will trash the collection of anyone stirring up trouble|Rumours are there is an organization in town that will cause trouble for any player attempting to break the peace|Rumor is that players that have stirred up trouble with other players have been mysteriously disappearing}.

19

A nasty group of players are currently in town, looking for Roll on "Specified Slot Cards (Greed Island)". Should word that any player has the card they seek, said player should be in trouble if they're ill prepared.

20

A professional group of contractors are currently in town. They'll definitely pose a challenge if faced during a Contest or any other sort of similar event.

Special Property (d24)

d24 Result

1

A mysterious force around it prevents players from travelling to it using traversal Spell Cards.

2

All players within it are considered under the effects of '1025 Blackout Curtain'.

3

Random groups of creatures are known to attack it at times, Resolve: {but its armed forces are always ready to defend it|in which case the local government is more than willing to grant any assisting players a reward, typically a single [Spell Card Booster Pack](https://chartopia.d12dev.com/chart/9238/) per party}.

4

All players visiting for the first time are granted a free '1032 Lottery' card.

5

Rather unfortunate weather often affects the area.

6

All players visiting temporarily have '1035 Fortress' protecting every single one of their Numbered Slot pages.

7

A force-field doesn't allow any players in unless they each have at least 5 Specified Slot Cards.

8

A force-field prevents players from visiting it more than once a week. As long as they remain in it, however, there is no time limit to their stay.

9

A time limit prevents players from staying within it for more than 3 hours a day (accumulated total). Once the time is up, players are ejected to its entrance as if using a traversal Spell Card, and they may not return until 24 hours have passed.

10

There is a 50% chance of being transported elsewhere when utilizing traversal cards to visit the city, even if the target was a player within it rather than the location itself.

11

A force-field doesn't allow players with 20 or more Specified Slot Cards to enter (currently placed within the Numbered Slots section of the binder). It essentially makes it a safe haven for beginners, although players can bypass it by moving their Specified Slot Cards to their Free Slots, something very risky to do.

12

Low gravity affects it.

13

Strong gravity affects it.

14

Continuos Effect cards such as 1003 Defensive Wall, 1025 Blackout Curtain, 1026 Holy Water, 1027 Trace, 1033 Cling, 1035 Fortress, & 1036 Eye of God are visible around the player they are active in, down to how many charges are active.

In the case of Spells such as 1027 Trace & 1033 Cling, the effects are visible in both the user & the target.

15

The active effects of '1003 Defensive Wall', '1009 Holy Water', and '1035 Fortress' are ignored within it.

16

It is surrounded by an invisible forcefield. The only way to enter it is through '1016 Drift' or by using a traversal card that brings you to a player that is already within it. '1009 Return' also works, but only after the player has previously managed to gain access to it.

17

Within it, '1028' Rock Toss and '1029 Bullet' destroys 2 random cards instead of one.

18

A section of this place containing special opportunities is only available to players which have Resolve: {won 3 of its contests|earned the favor 10 of its citizens|hold {30|50|70|90} Specified Slot Cards in their card binder}.

19

C - Star of Competency, a card which cannot be 'Gained', is given to every new, distinct Greed Island player that enters. This card acts both as a rare currency that can be traded to special GNPCs in exchange for special cards and services, as well as a card that commands the respect the GNPCs in general, most choosing not to engage or do business with the players in the first place unless they own a certain number of copies of it, a number that varies from GNPC to GNPC.

Naturally, plenty other players are on the lookout to snatch some copies of this card, especially from newer, unsuspecting players.

20

There is a large display board in the center which which contains the an entire list of every single card in town that is in the possession of a player, and how many copies there are. Cards are displayed in order of rarity. There is absolutely no information on who owns what.

21

Continuos Effect cards such as 1003 Defensive Wall1025 Blackout Curtain1026 Holy Water1027 Trace1033 Cling1035 Fortress, & 1036 Eye of God are visible around the player they are active in, down to how many charges are active.

In the case of Spells such as 1027 Trace & 1033 Cling, the effects are visible in both the user & the target.

Additionally, Transformed Cards also show a feint image that reveals their original form.

22

Transformed Cards show a feint image that reveals their original form.

23

Players visiting are unable to tell lies within its borders.

24

The rarest card the player has in their Card Binder is displayed on top of their heads unless currently under the effects of 1025 Blackout Curtain.

The rarest card is determined by having the highest Rank and then by lowest Card Conversion Limit.

Base / Rep Combo Settlements (d6)

d6 Result

1

A large city at the top of a trap-filled Resolve: {{snowy|rocky} mountain| {marble|iron} tower}. It's inhabitants have carved out a set of safe paths which they do not typically share with visitors Resolve: {unless they have earned their respect|as a way to keep their home relatively safe}.

2

A city with a mysteriously self-operated colosseum at its center in which participants can earn special weapon cards as they survive the waves of magically generated challenges. It's culture...

3

A Resolve: {town|city} which is powered by a never-ending violent lightning storm through the use of giant lightning rods that were constructed in key locations,

4

A domed city Resolve: {at the bottom of a lake|at the bottom of {a dark|dangerous|peculiar} section of the sea|within a toxic environment|within a never-ending storm|within a large violent fire|within a violently windy region}, that takes some rather special requirements to gain access to.

5-6

A Resolve: {town|city} whose buildings are all hundreds of feet tall and contain skyways that connect to each other, and in which the higher up on a floor a residence, business, or organization is, the more expensive or prestigious it is.

Hobbies (d155)

d155 Result

1

Acrobatics

2

Acting

3

Amateur radio

4

Animation

5

Astronomy

6

Baking

7

Blogging

8

Construction

9

Board Games

10

Tabletop Roleplaying Games

11

Bowling

12

Breadmaking

13

Calligraphy

14

Candle Making

15

Card Games

16

Cheesemaking

17

Coloring

18

Programming

19

Confectioneries

20

Cooking

21

Cosplaying

22

Creative Writing

23

Crocheting

24

Cross-stitch

25

Crossword Puzzles

26

Dance

27

DJing

28

Drawing

29

Drink Mixing

30

Electronics

31

Embroidery

32

Fantasy Sports

33

Fashion

34

Fishkeeping

35

Flower Arranging

36

Language Learning

37

Furniture Building

38

Glassblowing

39

Homebrewing

40

Jewelry Making

41

Juggling

42

Karaoke

43

Karate

44

Knitting

45

Knot Tying

46

Lapidary

47

Leather Crafting

48

Lock Picking

49

Stage Magic

50

Makeup

51

Metalworking

52

Model Building

53

Origami

54

Painting

55

Photography

56

Pottery

57

Puzzles

58

Quilting

59

Trivia

60

Rapping

61

Reading

62

Robot Combat

63

Sculpting

64

Sewing

65

Shoemaking

66

Singing

67

Sketching

68

Soapmaking

69

Stand-up Comedy

70

Table Tennis

71

Taxidermy

72

Thrifting

73

Movies

74

Watching television

75

Weaving

76

Weight Training

77

Welding

78

Winemaking

79

Wood Carving

80

Woodworking

81

Writing

82

Yo-Yoing

83

Yoga

84

Archery

85

Astronomy

86

Beekeeping

87

Birdwatching

88

Blacksmithing

89

Bodybuilding

90

Bonsai

91

Camping

92

Canoeing

93

Caving

94

Cycling

95

Fishing

96

Foraging

97

Gardening

98

Prospecting

99

Graffiti

100

Herbalism

101

Hiking

102

Horseback Riding

103

Hunting

104

Kayaking

105

Martial Arts

106

Metal Detecting

107

Mycology

108

Paintball

109

Parkour

110

Photography

111

Rappelling

112

Rock Climbing

113

Roller Skating

114

Sailing

115

Sand Art

116

Scuba Diving

117

Shooting

118

Skateboarding

119

Skiing

120

Skydiving

121

Slacklining

122

Snowboarding

123

Soccer

124

Stone Skipping

125

Surfing

126

Survivalism

127

Swimming

128

Topiary

129

Travel

130

Urban Exploration

131

Axe Throwing

132

Billiards

133

Bowling

134

Boxing

135

Chess

136

Dancing

137

Darts

138

Debate

139

Fencing

140

Gymnastics

141

Ice Skating

142

Martial Arts

143

Poker

144

Weightlifting

145

Wrestling

146

Outdoors

147

Archery

148

Breakdancing

149

Cycling

150

Equestrianism

151

Fishing

152

Horseback riding

153

Meditation

154

Amateur Astronomy

155

Birdwatching