5 Room Dungeons (d40)

A random result will be collated from each column

d40 1. Entrance Shrine 2. Encounter Room Corridor 1 3. Event Room 4. Boss Room Corridor 2 5. Treasure Room

1

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

3 Skeleton Archers & 3 Skeleton Swordsmen

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

A set of barrels with flammable liquids explode inflicting 1D20 Fire Damage until treatment (Minor Healing: 10).

A Naga

Roll on "Obelisks"

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

2

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

2 Spirits of Anger

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Magnetic Distortion Field: The room is saturated with a magnetic disturbance. Metallic items carried by the characters cannot move past this area.

An Eran Drake

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

3

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Ogre and 3 Goblins

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Venomous Insects: The room is filled with insects that sap the energy from living targets, inflicting 1D10 Damage until rest.

A Sentin Drake

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

4

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Giant Spider, 1 Night Spider

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Cursed Artifacts: A collection of cursed relics is scattered throughout the room. Characters who come into contact with these items suffer a temporary loss of vitality, resulting in a reduction of 1D20 Grit Points until a successful dispelling or the curse is otherwise lifted.

A Hydra

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

5

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Troll

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Temporal Vortex: The room is caught in a temporal anomaly that disrupts the natural flow of time. Characters entering the area experience a rapid aging effect, causing a -1 penalty to all attributes until they exit the dungeon.

A Minotaur

Roll on "Obelisks"

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

6

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

4 Drakelings

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Arcane Siphon Chamber: The room is infused with a magical field that drains the magical essence of any spells cast within its confines. Spellcasters find their magical energy depleted, forcing them to rely on physical skills for 1D10 hours.

A Lich

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

7

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

A Veska

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Vampiric Reservoir Room: A reservoir of dark liquid covers the floor. Anyone who wades through it experiences a draining effect on their physical strength, reducing their combat capabilities temporarily by 1 Grit Level.

A Vampire with 2 Wights

Roll on "Obelisks"

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

8

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

A Melion

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Life-Force Leeching Hall: As characters move through the hall, ethereal wisps emerge from the walls, leeching vitality. Each step taken results in a gradual reduction of Grit points until they leave the area. The effect fades after Rest.

A Werewolf with 4 Wolves

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

9

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Wight and 3 Skeletons

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Sound Absorption Chamber: The room absorbs sound, leaving it eerily silent. Characters communicating through spoken words or relying on sound-based abilities find their voices muffled, and the effectiveness of sound-based spells diminished.

A Cyclops with 3 Thugs

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

10

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

8 Goblins

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Radiant Energy Drain Room: Bathed in a soft, radiant glow, this room drains excess energy from enchanted items. Magical artifacts lose their luster, and the potency of enchanted weapons and armor is temporarily reduced.

A Sarabee with 2 Slaves

Roll on "Obelisks"

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

11

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

6 Drakelings

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Temporal Drain Nexus: Time itself seems to slow within this room, draining the characters' physical and mental agility. Movement becomes sluggish, and reflexes are dulled as if the very flow of time conspires against them (-2 Grit Levels).

A Medusa

Roll on "Obelisks"

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

12

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Dragonworm

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Mystic Resonance Vortex: The room resonates with mystical energies that disrupt magical attunement. Magical items lose their effectiveness, and characters find it challenging to maintain focus for spellcasting.

A Mummy with 5 Skeletons

Roll on "Obelisks"

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

13

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

A Lingering Spirit and a Spirit of Anger

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Essence Extraction Chamber: Ethereal tendrils reach out from the walls, attempting to siphon the life essence of those passing through. Each character risks losing a portion of their vitality as they navigate the room (-1 Vigor until Rest).

A Minotaur with 2 Warriors

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

14

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Spirit of Fire and 1 Spirit of Wind

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Gravity Well Annex: The room contains a localized gravity well, making movement more difficult. Characters find it strenuous to lift heavy objects or wear armor, resulting in decreased carrying capacity and increased fatigue.

A Drake with 4 Drakelings

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

15

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Spirit of Fire and 1 Spirit of Earth

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Darkness Absorption Vault: The room absorbs light, creating an oppressive darkness. Characters relying on sight-based abilities find their vision impaired, and light sources dim, reducing their effectiveness.

A Ten Living Wall

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

16

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

A Spirit of Darkness

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Shadowbound Crypt: Shadows in this room become sentient, draining the strength of those they envelop. Characters moving through shadowy areas risk having their physical attributes diminished (-1 Threat until rest).

An Ogre with 5 Goblins

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

17

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

A Basilisk

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Dissonant Field: The room is permeated by a dissonant magical field that disrupts harmonious connections. Characters find it challenging to coordinate effectively, resulting in penalties to teamwork-based actions (-1 Perception until Rest).

A Norwolf with 4 Wolves

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

18

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

A Manticore

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Doppelganger Drain Nexus: This room creates illusory duplicates of characters that drain their strength when engaged. Attacking these duplicates risks causing harm to the original, making combat a delicate dance of avoiding self-inflicted damage.

A Spirit of Darkness

Roll on "Obelisks"

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

19

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

4 Lizardmen

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Etheric Weakening Vault:

  • The room emanates an ethereal mist that weakens the very fabric of existence. Characters within its influence find their resistances to various damage types diminished, making them more vulnerable to attacks (weakness effect).

A Spirit of Despair

Roll on "Obelisks"

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

20

Roll on "Riddles"

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

A Wight and 2 Skeletons

Roll on "Terrains"

Roll on "Person Loot - Meteor Tales AOG"
Roll on "Crate & Barrel Loot - Meteor Tales AOG"

Roll on "Hazards"

Magical Feedback Chamber: Characters casting spells within this chamber experience a feedback loop, causing a portion of the spell's power to rebound upon them. Spellcasters must tread carefully to avoid the harmful consequences of their own magical abilities.

A Spirit of Anger with 3 Lingering Spirits

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

21

1 Melion

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

3 Ratmen

Roll on "Hazards"

Lost Expedition:

  • A prior group of adventurers, who ventured into the dungeon seeking treasure, is discovered lost and disoriented. They need assistance to find their way back.

A Lich

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

22

1 Metaur

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

4 Cultists

Roll on "Hazards"

Mercenary Ambush:

  • A group of mercenaries enters the dungeon with the intention of claiming bounties on creatures or stealing artifacts. The party must decide whether to ally, negotiate, or confront them.

A Medusa with a Basilisk

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

23

1 Gazer

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Necromancer & 4 Dwellers

Roll on "Hazards"

Artifact Hunters:

  • Another party, seeking a specific artifact, arrives. They may share information or compete with the player's party, potentially leading to cooperation or rivalry.

A Sorceress with 1 Night Spider & 1 Sword Spider

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

24

1 Cyclops

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Druid & 1 Bear

Roll on "Hazards"

Eccentric Scholars:

  • Scholars and researchers enter the dungeon to study its mysteries. They might be willing to exchange knowledge or provide assistance but could unintentionally trigger dangerous events.

A Gazer

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

25

1 Narath

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Barbarian, 1 Tiger and 1 Lion

Roll on "Hazards"

Treasure Hoarders:

  • A group solely interested in accumulating wealth enters the dungeon. The party must decide whether to share, compete, or collaborate in finding treasure.

A Necromancer, 1 Wight and 4 Skeletons

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

26

1 Chimera

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

2 Lizardmen & 3 Drakelings

Roll on "Hazards"

Doomsday Cultists:

  • A cult arrives with intentions to perform a ritual that could have catastrophic consequences. The party must thwart their plans or face the consequences.

A Sorcerer & a Spirit of Despair

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

27

1 Manticore

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Night Spider, 1 Blade Spider

Roll on "Hazards"

Rival Adventurers:

  • A group of adventurers, driven by rivalry, enters the dungeon. The two parties may compete for resources or challenge each other in feats of strength and skill.

A Vampire & 3 Wights

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

28

2 Veskas

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Mountain Lion & 1 Lion

Roll on "Hazards"

Lost Explorers:

  • A party lost in the dungeon seeks help in finding their way out. The players can decide whether to aid them or take advantage of their vulnerability.

1 Mummy & 3 Wights

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

29

1 Cerberus

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Bog

Roll on "Hazards"

Hunters in Pursuit:

  • Bounty hunters arrive, chasing a target within the dungeon. The party must decide whether to assist the hunters, protect the target, or stay neutral.

A Druid & 2 Veskas

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

30

1 Sentin Drake

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

3 Skeleton Archers & 3 Skeleton Swordsmen

Roll on "Hazards"

Criminal Fugitives:

  • A group of criminals seeks refuge in the dungeon. The party must choose whether to aid them, turn them in, or exploit the situation for their benefit.

A Cyclops & 4 Warriors

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

31

1 Hydra

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

A Spirit of Anger & 3 Lingering Spirits

Roll on "Hazards"

Noble Expedition:

  • A noble party seeks rare items and trophies for their collection. Interactions may involve negotiations, competition, or alliances.

A Sentin Drake & 3 Drakelings

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

32

1 Werewolf

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

3 Drakelings & 1 Dragonworm

Roll on "Hazards"

Monster Tamer's Guild:

  • Members of a guild dedicated to taming and controlling dungeon monsters enter. The party can cooperate, compete, or avoid them.

An Eran Drake & 3 Drakelings

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

33

1 Norwolf with 4 Wolves

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Ogre & 4 Goblins

Roll on "Hazards"

Vengeful Specters:

  • A party cursed by the dungeon's spirits seeks revenge. The players must navigate their own goals while dealing with the vengeful group.

A Naga & 3 Lizardmen

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

34

1 Spirit of Anger

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Troll & 3 Drakelings

Roll on "Hazards"

Undercover Cult Infiltrators:

  • Cultists posing as adventurers arrive, seeking to sabotage the dungeon's defenses or manipulate events. The party must uncover their true intentions.

A Cerberus & 1 Veska

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

35

1 Spirit of Earth

1 Lingering Spirit

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Troll & 2 Lizardmen

Roll on "Hazards"

Black Market Traders:

  • A group arrives to set up a black-market trading post within the dungeon. Interactions may involve trading, bargaining, or conflict.

1 Werewolf & 3 Wolves

Roll on "Obelisks"

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

36

1 Wight

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Giant Spider & 3 Goblins

Roll on "Hazards"

Bardic Expedition:

  • A party of bards seeks inspiration and rare tales within the dungeon. They may exchange knowledge or request the player's assistance in uncovering stories.

1 Werewolf & 2 Norwolves

Roll on "Obelisks"

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

37

1 Eran Drake

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Werewolf & 3 Wolves

Roll on "Hazards"

Doomsday Prophets:

  • A group believes the dungeon holds the key to impending doom or salvation. Interactions may involve persuasion, skepticism, or collaboration.

A Witch & A Melion

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

38

1 Ogre

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

3 Wraiths

Roll on "Hazards"

Benevolent Healers:

  • A group of healers enters with the intent to provide aid to wounded creatures or adventurers within the dungeon. The party can choose to work together, stay neutral, or see them as potential rivals.

A Witch & a Metaur

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

39

1 Troll

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

1 Wight & 4 Wraiths

Roll on "Hazards"

Temporal Researchers:

  • A group of scholars specializing in temporal magic arrives to study the dungeon's time-related anomalies. Their presence may lead to the party experiencing time disturbances or being caught in temporal experiments.

A Witch and 3 Mages

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"

40

1 Giant

Roll on "Doors Generator - Meteor Tales AOG"

Roll on "Shrines"

8 Dwellers

Roll on "Hazards"

Ethereal Explorers:

  • An otherworldly party, composed of beings from different planes, enters the dungeon with the intention of uncovering planar secrets. Interactions may involve cross-planar challenges, alliances, or disruptions in the dungeon's magical balance.

A Sorcerer & 4 Thugs

Roll on "Traps - Meteor Tales AoG"

Roll on "Chest Loot - Meteor Tales AOG"

Roll on "Laboratory Loot - Meteor Tales AOG"

Roll on "Library Loot - Meteor Tales AOG"