Terrains (d30)

d30 Environment Adjustment

1

Swamp

-1 Mobility

2

Slippery

Risk Rolls result in Knockdown

3

Mist

-1 Perception

4

Flickering Lights

1-8 Rolls make attacks land on random targets

5

Water (up to knee)

-1 Mobility

6

Water (up to waist)

-2 Mobility

7

Toxic

-1 Vigor

8

Optical Illusions

-2 Perception

9

Acidic

1 Damage/Tile upon Movement

10

Vines

-1 Threat

11

Frost

-2 Mobility

12

Flammable

Fire Spells cause explosion and 1D20 Fire Damage

13

Sharp Rocks

Risk Rolls cause 1D10 Damage

14

Antimagic Runes

Spells suffer -1 Grit Level

15

Filled with Traps

Random Trap at the end of each Round causes 1D10 Damage to 1 Target

16

Conductive

Lightning magic damages everyone in huge radius

17

Limited Air

Light sources are negated

18

Asphyxiating

Air runs out within 10 Rounds

19

Pit

Movement triggers Mobility Roll to avoid falling into a Pit

20

Chasms

Area filled with chasms requires 2 Actions for regular Movement with caution

21

Secret Magnets

Metallic Items cannot be used properly

22-30

Complex Structure

Missiles suffer -2 Grit Levels