Result
Spell Description
Roll on "Spells"
*(L = Level of caster; item = object able to be lifted with one hand; object = anything up to human size)
Subcharts
Spells (d100)
d100 | Effect | Description |
---|---|---|
1 |
Adhere ~ |
Object is covered in extremely sticky slime. |
2 |
Animate Object ~ |
Object obeys your commands as best it can. It can walk 15ft per round. |
3 |
Anthropomorphize ~ |
A touched animal either gains human intelligence or human appearance for L days. |
4 |
Arcane Eye ~ |
You can see through a magical floating eyeball that flies around at your command. |
5 |
Astral Prison ~ |
An object is frozen in time and space within an invulnerable crystal shell. |
6 |
Attract ~ |
L+1 objects are strongly magnetically attracted to each other if they come within 10 feet. |
7 |
Auditory Illusion ~ |
You create illusionary sounds that seem to come from a direction of your choice. |
8 |
Babble ~ |
A creature must loudly and clearly repeat everything you think. It is otherwise mute. |
9 |
Beast Form ~ |
You and your possessions transform into a mundane animal. |
10 |
Befuddle ~ |
L creatures of your choice are unable to form new short-term memories for the duration of the spell. |
11 |
Bend Fate ~ |
Roll L+1 d20s. Whenever you must roll a d20 after casting the spell, you must choose and then discard one of the rolled results until they are all gone. |
12 |
Bird Person ~ |
Your arms turn into huge bird wings. |
13 |
Body Swap ~ |
You switch bodies with a creature you touch. If one body dies, the other dies as well. |
14 |
Catherine ~ |
A woman wearing a blue dress appears until end of spell. She will obey polite, safe requests. |
15 |
Charm ~ |
L creatures treat you like a friend. |
16 |
Command ~ |
A creature obeys a single, three-word command that does not harm it. |
17 |
Comprehend ~ |
You become fluent in all languages. |
18 |
Control Plants ~ |
Nearby plants and trees obey you and gain the ability to move at 5 feet per round. |
19 |
Control Weather ~ |
You may alter the type of weather at will, but you do not otherwise control it. |
20 |
Counterspell ~ |
Make an opposed Intelligence save against the Intelligence of the caster of a nearby spell. You may do this out of turn as a reaction, or against an ongoing magical effect. On a success, you may cancel the spell. |
21 |
Deafen ~ |
All nearby creatures are deafened. |
22 |
Detect Magic ~ |
You hear nearby magical auras singing. Volume and harmony signify the aura's power and refinement. |
23 |
Disassemble ~ |
Any of your body parts may be detached and reattached at will, without causing pain or damage. You can still control them. |
24 |
Disguise ~ |
You may alter the appearance of L characters at will as long as they remain humanoid. Attempts to duplicate other characters will seem uncanny. |
25 |
Displace ~ |
An object appears to be up to Lx10ft from its actual position. |
26 |
Earthquake ~ |
The ground begins shaking violently. Structures may be damaged or collapse. |
27 |
Elasticity ~ |
Your body can stretch up to Lx10ft. |
28 |
Elemental Wall ~ |
A straight wall of ice or fire Lx40ft long and 10ft high rises up from the ground. |
29 |
Filch ~ |
L visible items teleport to your hands. |
30 |
Fog Cloud ~ |
Dense fog spreads around you. |
31 |
Frenzy ~ |
L creatures erupt in a frenzy of violence. |
32 |
Gate ~ |
A portal to a random plane opens. |
33 |
Gravity Shift ~ |
You can change the direction of gravity (for yourself only) up to once per round. |
34 |
Greed ~ |
L creatures develop an overwhelming urge to possess a visible item of your choice. |
35 |
Haste ~ |
Your movement speed it tripled. |
36 |
Hatred ~ |
L creatures develop a deep hatred of another creature or group of creatures and wish to destroy it. |
37 |
Hear Whispers ~ |
You can hear faint sounds nearby. |
38 |
Hover ~ |
An object hovers, frictionless, 2ft above the ground. It can hold up to L humanoids. |
39 |
Hypnotize ~ |
A creature enters a trance and will truthfully answer L yes-or-no questions you ask it. |
40 |
Icy Touch ~ |
A thick ice layer spreads across a touched surface, up to Lx10ft in radius. |
41 |
Illuminate ~ |
A floating light moves as you command. |
42 |
Increase Gravity ~ |
The gravity in an area triples. |
43 |
Invisible Tether ~ |
Two objects within 10ft of each other cannot be moved more than 10ft apart. |
44 |
Knock ~ |
L nearby mundane or magical locks unlock. |
45 |
Leap ~ |
You can jump up to Lx10ft in the air. |
46 |
Liquid Air ~ |
The air around you becomes swimmable. |
47 |
Magic Dampener ~ |
All nearby magical effects have their effectiveness halved. |
48 |
Manse ~ |
A sturdy, furnished cottage appears for Lx12 hours. You can permit and forbid entry to it at will. |
49 |
Marble Madness ~ |
Your pockets are full of marbles, and will refill every round. |
50 |
Masquerade ~ |
L characters' appearances and voices become identical to a touched character. |
51 |
Miniaturize ~ |
You and L other touched creatures are reduced to the size of a mouse. |
52 |
Mirror Image ~ |
L illusiory duplicates of yourself appear under your control. |
53 |
Mirrorwalk ~ |
A mirror becomes a gateway to another mirror that you looked into today. |
54 |
Multiarm ~ |
You gain L extra arms. |
55 |
Night Sphere ~ |
An Lx40ft wide sphere of darkness displaying the night sky appears. |
56 |
Objectify ~ |
You become any inanimate object between the size of a grand piano and an apple. |
57 |
Ooze Form ~ |
You become a living jelly. |
58 |
Pacify ~ |
L creatures have an aversion to violence. |
59 |
Phantom Coach ~ |
A ghostly coach appears until end of spell. It moves unnaturally fast over any terrain, including water. |
60 |
Phobia ~ |
L creatures become terrified of an object of your choice. |
61 |
Pit ~ |
A pit 10ft wide and Lx5ft deep opens in the ground. |
62 |
Primeval Surge ~ |
An object grows to the size of an elephant. If it is an animal, it is enraged. |
63 |
Psychometry ~ |
The referee answers L yes-or-no questions about a touched object. |
64 |
Pull ~ |
An object of any size is pulled directly towards you with the strength of L men for one round. |
65 |
Push ~ |
An object of any size is pushed directly away from you with the strength of L men for one round. |
66 |
Raise Dead ~ |
L skeletons rise from the ground to serve you. They are incredibly stupid and can only obey simple orders. |
67 |
Raise Spirit ~ |
The spirit of a dead body manifests and will answer L questions. |
68 |
Read Mind ~ |
You can hear the surface thoughts of nearby creatures. |
69 |
Repel ~ |
L+1 objects are strongly magnetically repelled from each other if they come within 10 feet. |
70 |
Scry ~ |
You can see through the eyes of a creature you touched earlier today. |
71 |
Sculpt Elements ~ |
All inanimate material behaves like clay in your hands. |
72 |
Shroud ~ |
L creatures are invisible until they move. |
73 |
Shuffle ~ |
L creatures instantly switch places. Determine where they end up randomly. |
74 |
Sleep ~ |
L creatures fall into a light sleep. |
75 |
Smoke Form ~ |
Your body becomes living smoke. |
76 |
Snail Knight ~ |
10 minutes after casting, a knight sitting astride a giant snail rides into view. He is able to answer most questions related to quests and chivalry, and may aid you if he finds you worthy. |
77 |
Sniff ~ |
You can smell even the faintest traces of scents. |
78 |
Sort ~ |
Inanimate items sort themselves according to categories you set. The categories must be visually verifiable. |
79 |
Spectacle ~ |
A clearly unreal but impressive illusion of your choice appears, under your control. It may be up to the size of a palace and has full motion and sound. |
80 |
Spellseize ~ |
Cast this as a reaction to another spell going off to make a temporary copy of it that you can cast at any time before this spell ends. |
81 |
Spider Climb ~ |
You can climb surfaces like a spider. |
82 |
Summon Cube ~ |
Once per second, (6 times a round) you may summon or banish a 3-foot-wide cube of earth. New cubes must be affixed to the earth or other cubes. |
83 |
Summon Idol ~ |
A carved stone statue the size of a four poster bed rises from the ground. |
84 |
Swarm ~ |
You become a swarm of crows, rats, or piranhas. You only take damage from area effects. |
85 |
Telekinesis ~ |
You may mentally move L items. |
86 |
Telepathy ~ |
L+1 creatures can hear each other's thoughts, no matter how far apart they move. |
87 |
Teleport ~ |
An object disappears and reappears on the ground in a visible, clear area up to Lx40ft away. |
88 |
Thaumaturgic Anchor ~ |
Object becomes the target of every spell cast near it. |
89 |
Thicket ~ |
A thicket of trees and dense brush up to Lx40ft wide suddenly sprouts up. |
90 |
Time Jump ~ |
An object disappears as it jumps Lx10 minutes into the future. When it returns, it appears in the unoccupied area nearest to where it left. |
91 |
Time Rush ~ |
Time in a 40ft bubble starts moving 10 times faster. |
92 |
Time Slow ~ |
Time in a 40ft bubble slows to 10%. |
93 |
True Sight ~ |
You see through all nearby illusions. |
94 |
Upwell ~ |
A spring of seawater appears. |
95 |
Vision ~ |
You completely control what a creature sees. |
96 |
Visual Illusion ~ |
A silent, immobile, illusion of your choice appears, up to the size of a bedroom. |
97 |
Ward ~ |
A silver circle 40ft across appears on the ground. Choose one thing that cannot cross it: Living creatures, dead creatures, projectiles or metal. |
98 |
Web ~ |
Your wrists can shoot thick webbing. |
99 |
Wizard Mark ~ |
Your finger can shoot a stream of ulfire-colored paint. This paint is only visible to you, and can be seen an any distance, even through solid objects. |
100 |
X-Ray Vision ~ |
You gain X-Ray vision. |