Spells (d100)

d100 Effect Description

1

Adhere ~

Object is covered in extremely sticky slime.

2

Animate Object ~

Object obeys your commands as best it can. It can walk 15ft per round.

3

Anthropomorphize ~

A touched animal either gains human intelligence or human appearance for L days.

4

Arcane Eye ~

You can see through a magical floating eyeball that flies around at your command.

5

Astral Prison ~

An object is frozen in time and space within an invulnerable crystal shell.

6

Attract ~

L+1 objects are strongly magnetically attracted to each other if they come within 10 feet.

7

Auditory Illusion ~

You create illusionary sounds that seem to come from a direction of your choice.

8

Babble ~

A creature must loudly and clearly repeat everything you think. It is otherwise mute.

9

Beast Form ~

You and your possessions transform into a mundane animal.

10

Befuddle ~

L creatures of your choice are unable to form new short-term memories for the duration of the spell.

11

Bend Fate ~

Roll L+1 d20s. Whenever you must roll a d20 after casting the spell, you must choose and then discard one of the rolled results until they are all gone.

12

Bird Person ~

Your arms turn into huge bird wings.

13

Body Swap ~

You switch bodies with a creature you touch. If one body dies, the other dies as well.

14

Catherine ~

A woman wearing a blue dress appears until end of spell. She will obey polite, safe requests.

15

Charm ~

L creatures treat you like a friend.

16

Command ~

A creature obeys a single, three-word command that does not harm it.

17

Comprehend ~

You become fluent in all languages.

18

Control Plants ~

Nearby plants and trees obey you and gain the ability to move at 5 feet per round.

19

Control Weather ~

You may alter the type of weather at will, but you do not otherwise control it.

20

Counterspell ~

Make an opposed Intelligence save against the Intelligence of the caster of a nearby spell. You may do this out of turn as a reaction, or against an ongoing magical effect. On a success, you may cancel the spell.

21

Deafen ~

All nearby creatures are deafened.

22

Detect Magic ~

You hear nearby magical auras singing. Volume and harmony signify the aura's power and refinement.

23

Disassemble ~

Any of your body parts may be detached and reattached at will, without causing pain or damage. You can still control them.

24

Disguise ~

You may alter the appearance of L characters at will as long as they remain humanoid. Attempts to duplicate other characters will seem uncanny.

25

Displace ~

An object appears to be up to Lx10ft from its actual position.

26

Earthquake ~

The ground begins shaking violently. Structures may be damaged or collapse.

27

Elasticity ~

Your body can stretch up to Lx10ft.

28

Elemental Wall ~

A straight wall of ice or fire Lx40ft long and 10ft high rises up from the ground.

29

Filch ~

L visible items teleport to your hands.

30

Fog Cloud ~

Dense fog spreads around you.

31

Frenzy ~

L creatures erupt in a frenzy of violence.

32

Gate ~

A portal to a random plane opens.

33

Gravity Shift ~

You can change the direction of gravity (for yourself only) up to once per round.

34

Greed ~

L creatures develop an overwhelming urge to possess a visible item of your choice.

35

Haste ~

Your movement speed it tripled.

36

Hatred ~

L creatures develop a deep hatred of another creature or group of creatures and wish to destroy it.

37

Hear Whispers ~

You can hear faint sounds nearby.

38

Hover ~

An object hovers, frictionless, 2ft above the ground. It can hold up to L humanoids.

39

Hypnotize ~

A creature enters a trance and will truthfully answer L yes-or-no questions you ask it.

40

Icy Touch ~

A thick ice layer spreads across a touched surface, up to Lx10ft in radius.

41

Illuminate ~

A floating light moves as you command.

42

Increase Gravity ~

The gravity in an area triples.

43

Invisible Tether ~

Two objects within 10ft of each other cannot be moved more than 10ft apart.

44

Knock ~

L nearby mundane or magical locks unlock.

45

Leap ~

You can jump up to Lx10ft in the air.

46

Liquid Air ~

The air around you becomes swimmable.

47

Magic Dampener ~

All nearby magical effects have their effectiveness halved.

48

Manse ~

A sturdy, furnished cottage appears for Lx12 hours. You can permit and forbid entry to it at will.

49

Marble Madness ~

Your pockets are full of marbles, and will refill every round.

50

Masquerade ~

L characters' appearances and voices become identical to a touched character.

51

Miniaturize ~

You and L other touched creatures are reduced to the size of a mouse.

52

Mirror Image ~

L illusiory duplicates of yourself appear under your control.

53

Mirrorwalk ~

A mirror becomes a gateway to another mirror that you looked into today.

54

Multiarm ~

You gain L extra arms.

55

Night Sphere ~

An Lx40ft wide sphere of darkness displaying the night sky appears.

56

Objectify ~

You become any inanimate object between the size of a grand piano and an apple.

57

Ooze Form ~

You become a living jelly.

58

Pacify ~

L creatures have an aversion to violence.

59

Phantom Coach ~

A ghostly coach appears until end of spell. It moves unnaturally fast over any terrain, including water.

60

Phobia ~

L creatures become terrified of an object of your choice.

61

Pit ~

A pit 10ft wide and Lx5ft deep opens in the ground.

62

Primeval Surge ~

An object grows to the size of an elephant. If it is an animal, it is enraged.

63

Psychometry ~

The referee answers L yes-or-no questions about a touched object.

64

Pull ~

An object of any size is pulled directly towards you with the strength of L men for one round.

65

Push ~

An object of any size is pushed directly away from you with the strength of L men for one round.

66

Raise Dead ~

L skeletons rise from the ground to serve you. They are incredibly stupid and can only obey simple orders.

67

Raise Spirit ~

The spirit of a dead body manifests and will answer L questions.

68

Read Mind ~

You can hear the surface thoughts of nearby creatures.

69

Repel ~

L+1 objects are strongly magnetically repelled from each other if they come within 10 feet.

70

Scry ~

You can see through the eyes of a creature you touched earlier today.

71

Sculpt Elements ~

All inanimate material behaves like clay in your hands.

72

Shroud ~

L creatures are invisible until they move.

73

Shuffle ~

L creatures instantly switch places. Determine where they end up randomly.

74

Sleep ~

L creatures fall into a light sleep.

75

Smoke Form ~

Your body becomes living smoke.

76

Snail Knight ~

10 minutes after casting, a knight sitting astride a giant snail rides into view. He is able to answer most questions related to quests and chivalry, and may aid you if he finds you worthy.

77

Sniff ~

You can smell even the faintest traces of scents.

78

Sort ~

Inanimate items sort themselves according to categories you set. The categories must be visually verifiable.

79

Spectacle ~

A clearly unreal but impressive illusion of your choice appears, under your control. It may be up to the size of a palace and has full motion and sound.

80

Spellseize ~

Cast this as a reaction to another spell going off to make a temporary copy of it that you can cast at any time before this spell ends.

81

Spider Climb ~

You can climb surfaces like a spider.

82

Summon Cube ~

Once per second, (6 times a round) you may summon or banish a 3-foot-wide cube of earth. New cubes must be affixed to the earth or other cubes.

83

Summon Idol ~

A carved stone statue the size of a four poster bed rises from the ground.

84

Swarm ~

You become a swarm of crows, rats, or piranhas. You only take damage from area effects.

85

Telekinesis ~

You may mentally move L items.

86

Telepathy ~

L+1 creatures can hear each other's thoughts, no matter how far apart they move.

87

Teleport ~

An object disappears and reappears on the ground in a visible, clear area up to Lx40ft away.

88

Thaumaturgic Anchor ~

Object becomes the target of every spell cast near it.

89

Thicket ~

A thicket of trees and dense brush up to Lx40ft wide suddenly sprouts up.

90

Time Jump ~

An object disappears as it jumps Lx10 minutes into the future. When it returns, it appears in the unoccupied area nearest to where it left.

91

Time Rush ~

Time in a 40ft bubble starts moving 10 times faster.

92

Time Slow ~

Time in a 40ft bubble slows to 10%.

93

True Sight ~

You see through all nearby illusions.

94

Upwell ~

A spring of seawater appears.

95

Vision ~

You completely control what a creature sees.

96

Visual Illusion ~

A silent, immobile, illusion of your choice appears, up to the size of a bedroom.

97

Ward ~

A silver circle 40ft across appears on the ground. Choose one thing that cannot cross it: Living creatures, dead creatures, projectiles or metal.

98

Web ~

Your wrists can shoot thick webbing.

99

Wizard Mark ~

Your finger can shoot a stream of ulfire-colored paint. This paint is only visible to you, and can be seen an any distance, even through solid objects.

100

X-Ray Vision ~

You gain X-Ray vision.