BFRPG - Wilderness Encounters (Standard)

4th edition of the Basic Fantasy Role-Playing Game, (C) by Chris Gonnerman 2006-2023

Generating encounters for the core rules of BFRPG, 4th edition.
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This chart uses input variables
  • Terrain
Result

Encounter: {$Terrain}

{%if Terrain == "none"%}
You are alone...
(select a Terrain)

{%elif Terrain == "Desert_or_Barren"%}
Roll on "Wilderness Encounters 1" (columns: 1)

{%elif Terrain == "Grassland"%}
Roll on "Wilderness Encounters 1" (columns: 2)

{%elif Terrain == "Inhabited_Territories"%}
Roll on "Wilderness Encounters 1" (columns: 3)

{%elif Terrain == "Jungle"%}
Roll on "Wilderness Encounters 2" (columns: 1)

{%elif Terrain == "Mountains_or_Hills"%}
Roll on "Wilderness Encounters 2" (columns: 2)

{%elif Terrain == "Ocean"%}
Roll on "Wilderness Encounters 2" (columns: 3)

{%elif Terrain == "River_or_Riverside"%}
Roll on "Wilderness Encounters 3" (columns: 1)

{%elif Terrain == "Swamp"%}
Roll on "Wilderness Encounters 3" (columns: 2)

{%elif Terrain == "Woods_or_Forest"%}
Roll on "Wilderness Encounters 3" (columns: 3)

{%end%}


Subcharts

Wilderness Encounters 1 (2d8)

2d8 DoB GL IT

2

Dragon, Desert
(Blue Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.82

Dragon, Desert
(Yellow Dragon)

No. Appearing: 1 Wild / Roll 1d6 Lair

Rulebook: p.84

Dragon, Cloud

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.81

3

Hellhound

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.112

Troll

No. Appearing: Roll 1d8 Wild / Roll 1d8 Lair

Rulebook: p.151

Ghoul

No. Appearing: Roll 2d8 Wild / Roll 2d8 Lair

Rulebook: p.97

4

Giant, Fire

No. Appearing: Roll 1d3 Wild / Roll 1d3 Lair

Rulebook: p.99

Fly, Giant

No. Appearing: Roll 2d6 Wild / - Lair

Rulebook: p.95

Bugbear

No. Appearing: Roll 5d4 Wild / Roll 5d4 Lair

Rulebook: p.71

5

Purple Worm

No. Appearing: Roll 1d4 Wild / - Lair

Rulebook: p.134

Scorpion, Giant

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.141

Goblin

No. Appearing: Roll 6d10 Wild / Roll 6d10 Lair

Rulebook: p.104

6

Fly, Giant

No. Appearing: Roll 2d6 Wild / - Lair

Rulebook: p.95

NPC Party: Bandits

Party: Roll 2d12 1st lvl Fighters and Roll 1d6 1st lvl Thief/Thieves
Leader
: Fighter of Resolve: {2nd|3rd|4th|5th} lvl or Thief of Resolve: {2nd|3rd|4th|5th} lvl (both if party has 11 or more 1st lvl members)
Armament: lgt. armor, swords, and Resolve: {bows|crossbows}

Rulebook: p.183

Centaur

No. Appearing: Roll 2d10 Wild / - Lair

Rulebook: p.73

7

Scorpion, Giant

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.141

Lion

No. Appearing: Roll 1d8 Wild / - Lair

Rulebook: p.120

NPC Party: Bandits

Party: Roll 2d12 1st lvl Fighters and Roll 1d6 1st lvl Thief/Thieves
Leader
: Fighter of Resolve: {2nd|3rd|4th|5th} lvl or Thief of Resolve: {2nd|3rd|4th|5th} lvl (both if party has 11 or more 1st lvl members)
Armament: lgt. armor, swords, and Resolve: {bows|crossbows}

Rulebook: p.183

8

Camel

No. Appearing: Roll 2d4 Wild / - Lair

Rulebook: p.63

Boar, Wild

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.70

NPC Party: Merchants

Caravan: Roll 2d4 wagons with one teamster (normal man) each
Leader
: Resolve: {1 wealthy merchant|Roll 1d4+1 less wealthy merchants}
Guards: Roll 1d4 2nd lvl Fighter(s); Roll 2d4+2 1st lvl Fighters

Rulebook: p.183

9

Spider, Giant Tarantula

No. Appearing: Roll 1d3 Wild / Roll 1d3 Lair

Rulebook: p.147

NPC Party: Merchants

Caravan: Roll 2d4 wagons with one teamster (normal man) each
Leader
: Resolve: {1 wealthy merchant|Roll 1d4+1 less wealthy merchants}
Guards: Roll 1d4 2nd lvl Fighter(s), Roll 2d4+2 1st lvl Fighters

Rulebook: p.183

NPC Party: Pilgrims

Party: Roll 3d6 normal men; Resolve: {1 Fighter of {1st|2nd|3rd|4th} lvl|2 Fighters of {1st|2nd|3rd|4th} and {1st|2nd|3rd|4th} level|3 Fighters of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl|4 Fighters of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl|5 Fighters of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl|6 Fighters of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl} w/chainmail & longsword; Resolve: {1 Thief of {1st|2nd|3rd|4th} lvl| 2 Thieves of {1st|2nd|3rd|4th} and {1st|2nd|3rd|4th} lvl| 3 Thieves of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl| 4 Thieves of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl}
Leader(s)
: Resolve: {1 Cleric of {1st|2nd|3rd|4th} lvl| 2 Clerics of {1st|2nd|3rd|4th} and {1st|2nd|3rd|4th} lvl| 3 Clerics of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl| 4 Clerics of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl}
Magic-User: Resolve: {1 of {1st|2nd|3rd|4th} lvl|none}

Rulebook: p.184

10

NPC Party: Merchants

Caravan: Roll 2d4 wagons with one teamster (normal man) each
Leader
: Resolve: {1 wealthy merchant|Roll 1d4+1 less wealthy merchants}
Guards: Roll 1d4 2nd lvl Fighter(s), Roll 2d4+2 1st lvl Fighters

Rulebook: p.183

Wolf

No. Appearing: Roll 3d6 Wild / Roll 3d6 Lair

Rulebook: p.158

NPC Party: Nobles

Noble: Resolve: {1-70?normal man|71-100?{1-6?Fighter lvl |7-8?Magic-User lvl |9?Cleric lvl |10?Thief lvl }Roll 2d4-1}, accompanied by Resolve: {1-2?a spouse|3-4?a spouse and {1|2} child(ren)|5? child(ren)|6-10?no other family members}

Entourage: Lower-ranking nobles (such as barons) will have a single carriage, drawn by fine horses; higher-ranking nobles will have two or more wagons. The noble may be mounted on a warhorse, or rides in a carriage part of the time.
Each carriage will have a teamster (1st lvl Fighter; chainmal & longsword). At least two mounted Fighters of 1st through 4th lvl will be with the noble as guards; again, higher-ranking nobles will have more guards.
Guards will generally be armed with longswords and possibly lances, armored in platemail; their warhorses will usually wear chainmail barding.

Rulebook: p.184

11

Hawk, Normal

No. Appearing: Roll 1d6 Wild / Roll 1d6 Lair

Rulebook: p.111

Bee, Giant

No. Appearing: Roll 1d6 Wild / Roll 5d6 Lair

Rulebook: p.68

Dog, Normal

No. Appearing: Roll 3d4 Wild / - Lair

Rulebook: p.78

12

NPC Party: Bandits

Party: Roll 2d12 1st lvl Fighters and Roll 1d6 1st lvl Thief/Thieves
Leader
: Fighter of Resolve: {2nd|3rd|4th|5th} lvl or Thief of Resolve: {2nd|3rd|4th|5th} lvl (both if party has 11 or more 1st lvl members)
Armament: lgt. armor, swords, and Resolve: {bows|crossbows}

Rulebook: p.183

Gnoll

No. Appearing: Roll 3d6 Wild / Roll 3d6 Lair

Rulebook: p.102

Gargoyle*

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.96

13

Ogre

No. Appearing: Roll 2d6 Wild / Roll 2d6 Lair

Rulebook: p.131

Goblin

No. Appearing: Roll 6d10 Wild / Roll 6d10 Lair

Rulebook: p.104

Gnoll

No. Appearing: Roll 3d6 Wild / Roll 3d6 Lair

Rulebook: p.102

14

Griffon

No. Appearing: Roll 2d8 Wild / Roll 2d8 Lair

Rulebook: p.110

Blink Dog
(Flicker Beast)

No. Appearing: Roll 1d6 Wild / Roll 1d6 Lair

Rulebook: p.69

Ogre

No. Appearing: Roll 2d6 Wild / Roll 2d6 Lair

Rulebook: p.131

15

Gnoll

No. Appearing: Roll 3d6 Wild / Roll 3d6 Lair

Rulebook: p.102

Wolf, Dire

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.158

Minotaur

No. Appearing: Roll 1d8 Wild / Roll 1d8 Lair

Rulebook: p.129

16

Dragon, Mountain
(Red Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.83

Giant, Hill

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.100

Vampire*

No. Appearing: Roll 1d6 Wild / Roll 1d6 Lair

Rulebook: p.154

Wilderness Encounters 2 (2d8)

2d8 J MoH O

2

Dragon, Forest
(Green Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.82

Dragon, Forest
(White Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.83

Dragon, Sea
(Gray Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.84

3

NPC Party: Bandits

Party: Roll 2d12 1st lvl Fighters and Roll 1d6 1st lvl Thief/Thieves
Leader
: Fighter of Resolve: {2nd|3rd|4th|5th} lvl or Thief of Resolve: {2nd|3rd|4th|5th} lvl (both if party has 11 or more 1st lvl members)
Armament: lgt. armor, swords, and Resolve: {bows|crossbows}

Rulebook: p.183

Roc, Resolve: {1-3?Normal|4-5?Large|6?Giant}

No. Appearing: Roll 1d12 normal, Roll 1d8 large, 1 giant Wild / - Lair

Rulebook: p.136

Hydra

No. Appearing: 1 Wild / 1 Lair

Rulebook: p.113

4

Goblin

No. Appearing: Roll 6d10 Wild / Roll 6d10 Lair

Rulebook: p.104

Deceiver, Resolve: {Common|Greater}
(Panther-Hydra)

No. Appearing: Roll 1d4 Wild / - Lair

Rulebook: p.75

Whale, Sperm

No. Appearing: Roll 1d3 Wild / - Lair

Rulebook: p.157

5

Hobgoblin

No. Appearing: Roll 2d4 Wild / Roll 4d8 Lair

Rulebook: p.114

Lycanthrope, Werewolf*

No. Appearing: Roll 2d6 Wild / Roll 2d6 Lair

Rulebook: p.125

Crocodile, Giant

No. Appearing: Roll 1d3 Wild / - Lair

Rulebook: p.75

6

Centipede, Giant

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.73

Mountain Lion

No. Appearing: Roll 1d4 Wild / Roll 1d4 Lair

Rulebook: p.129

Crab, Giant

No. Appearing: Roll 1d6 Wild / Roll 1d6 Lair

Rulebook: p.75

7

Snake, Giant Python

No. Appearing: Roll 1d3 Wild / Roll 1d3 Lair

Rulebook: p.104

Wolf

No. Appearing: Roll 3d6 Wild / Roll 3d6 Lair

Rulebook: p.158

Whale, Killer

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.156

8

Elephant

No. Appearing: Roll 1d12 Wild / - Lair

Rulebook: p.93

Spider, Giant Crab

No. Appearing: Roll 1d4 Wild / Roll 1d4 Lair

Rulebook: p.147

Octopus, Giant

No. Appearing: Roll 1d2 Wild / - Lair

Rulebook: p.130

9

Antelope

No. Appearing: Roll 3d10 Wild / - Lair

Rulebook: p.64

Hawk, Normal

No. Appearing: Roll 1d6 Wild / Roll 1d6 Lair

Rulebook: p.111

Shark, Mako

No. Appearing: Roll 2d6 Wild / - Lair

Rulebook: p.143

10

Jaguar

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.116

Orc

No. Appearing: Roll 3d6 Wild / Roll 10d6 Lair

Rulebook: p.131

NPC Party: Merchants

Vessels: Resolve: {1-5?one ship, operated by a single merchant|6?Roll 1d2+1 ships, operated by Roll 1d4+1 merchants}
Captain & crew
: Roll 2d8+8 normal men, unarmored, armed w/Resolve: {clubs|daggers|shortswords}
Guards: Roll 1d4 2nd lvl Fighter(s), Roll 1d4+2 1st lvl Fighters

Rulebook: p.183

11

Stirge

No. Appearing: Roll 3d12 Wild / Roll 3d12 Lair

Rulebook: p.148

Bat, Giant

No. Appearing: Roll 1d10 Wild / Roll 1d10 Lair

Rulebook: p.66

NPC Party: Resolve: {Buccaneers|Pirates}

Party: Roll 3d8 1st lvl Fighters
Captain
: Fighter of Resolve: {3rd|4th|5th|6th} lvl
Officers: Resolve: {1 Fighter of {2nd|3rd|4th|5th} lvl|2 Fighters of {2nd|3rd|4th|5th} and {2nd|3rd|4th|5th} lvl|3 Fighters of {2nd|3rd|4th|5th}, {2nd|3rd|4th|5th}, and {2nd|3rd|4th|5th} lvl}
Armament: Resolve: {unarmored|leather armor}, swords, and Resolve: {bows|crossbows}

Rulebook: p.183

12

Beetle, Giant Tiger

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.69

Hawk, Giant

No. Appearing: Roll 1d3 Wild / Roll 1d3 Lair

Rulebook: p.111

Shark, Bull

No. Appearing: Roll 3d6 Wild / - Lair

Rulebook: p.142

13

Caecilia, Giant

No. Appearing: - Wild / Roll 1d3 Lair

Rulebook: p.71

Giant, Hill

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.100

Roc, Resolve: {1-5?Large|6-8?Giant}

No. Appearing:  Roll 1d8 (if large) or 1 (if giant) Wild / - Lair

Rulebook: p.136

14

Shadow*

No. Appearing: Roll 1d10 Wild / Roll 1d10 Lair

Rulebook: p.141

Chimera

No. Appearing: Roll 1d4 Wild / Roll 1d4 Lair

Rulebook: p.74

Shark, Great White

No. Appearing: Roll 1d4 Wild / - Lair

Rulebook: p.142

15

NPC Party: Merchants

Caravan: Roll 2d4 wagons with one teamster (normal man) each
Leader
: Resolve: {1 wealthy merchant|Roll 1d4+1 less wealthy merchants}
Guards: Roll 1d4 2nd lvl Fighter(s), Roll 2d4+2 1st lvl Fighters

Rulebook: p.183

Wolf, Dire

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.158

Mermaid

No. Appearing: Resolve: {1-8?Roll 1d2|9-10?Roll 3d6 pod} Wild / - Lair

Rulebook: p.128

16

Lycanthrope, Weretiger*

No. Appearing: Roll 1d4 Wild / Roll 1d4 Lair

Rulebook: p.125

Dragon, Mountain
(Red Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.83

Sea Serpent

No. Appearing: Roll 2d6 Wild / - Lair

Rulebook: p.141

Wilderness Encounters 3 (2d8)

2d8 RoR S WoF

2

Dragon, Swamp
(Black Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.85

Dragon, Swamp
(Black Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.85

Dragon, Forest
(Green Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.82

3

Fish, Giant Piranha

No. Appearing: Roll 2d4 Wild / - Lair

Rulebook: p.94

Shadow*

No. Appearing: Roll 1d10 Wild / Roll 1d10 Lair

Rulebook: p.141

Alicorn

No. Appearing: Roll 1d8 Wild / - Lair

Rulebook: p.153

4

Stirge

No. Appearing: Roll 3d12 Wild / Roll 3d12 Lair

Rulebook: p.148

Troll

No. Appearing: Roll 1d8 Wild / Roll 1d8 Lair

Rulebook: p.151

Treant

No. Appearing: Roll 1d8 Wild / Roll 1d8 Lair

Rulebook: p.150

5

Fish, Giant Bass

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.94

Lizard, Giant Draco

No. Appearing: Roll 1d8 Wild / - Lair

Rulebook: p.121

Orc

No. Appearing: Roll 3d6 Wild / Roll 10d6 Lair

Rulebook: p.131

6

NPC Party: Merchants

Party: Resolve: {Roll 2d4 wagons with one teamster (normal man) each|Roll 1d4 {barges|riverboats} with one or more oarsmen (normal men) each}
Leader
: Resolve: {1 wealthy merchant|Roll 1d4+1 less wealthy merchants}
Guards: Roll 1d4 2nd lvl Fighter(s), Roll 2d4+2 1st lvl Fighters

Rulebook: p.183

Centipede, Giant

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.73

Boar, Wild

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.70

7

Lizard Man

No. Appearing: Roll 2d4 Wild / Roll 6d6 Lair

Rulebook: p.123

Leech, Giant

No. Appearing: Roll 1d4 Wild / - Lair

Rulebook: p.119

Bear, Black

No. Appearing: Roll 1d4 Wild / Roll 1d4 Lair

Rulebook: p.67

8

Crocodile

No. Appearing: Roll 1d8 Wild / - Lair

Rulebook: p.75

Lizard Man

No. Appearing: Roll 2d4 Wild / Roll 6d6 Lair

Rulebook: p.123

Hawk, Giant

No. Appearing: Roll 1d3 Wild / Roll 1d3 Lair

Rulebook: p.111

9

Frog, Giant

No. Appearing: Roll 1d4 Wild / - Lair

Rulebook: p.95

Crocodile

No. Appearing: Roll 1d8 Wild / - Lair

Rulebook: p.75

Antelope

No. Appearing: Roll 3d10 Wild / - Lair

Rulebook: p.64

10

Fish, Giant Catfish

No. Appearing: Roll 1d2 Wild / - Lair

Rulebook: p.94

Stirge

No. Appearing: Roll 3d12 Wild / Roll 3d12 Lair

Rulebook: p.148

Wolf

No. Appearing: Roll 3d6 Wild / Roll 3d6 Lair

Rulebook: p.158

11

NPC Party: Resolve: {Buccaneers|Pirates}

Party: Roll 3d8 1st lvl Fighters
Captain
: Fighter of Resolve: {3rd|4th|5th|6th} lvl
Officers: Resolve: {1 Fighter of {2nd|3rd|4th|5th} lvl|2 Fighters of {2nd|3rd|4th|5th} and {2nd|3rd|4th|5th} lvl|3 Fighters of {2nd|3rd|4th|5th}, {2nd|3rd|4th|5th}, and {2nd|3rd|4th|5th} lvl}
Armament: Resolve: {unarmored|leather armor}, swords, and Resolve: {bows|crossbows}

Rulebook: p.183

Orc

No. Appearing: Roll 3d6 Wild / Roll 10d6 Lair

Rulebook: p.131

Ogre

No. Appearing: Roll 2d6 Wild / Roll 2d6 Lair

Rulebook: p.131

12

Troll

No. Appearing: Roll 1d8 Wild / Roll 1d8 Lair

Rulebook: p.151

Toad, Giant

No. Appearing: Roll 1d4 Wild / - Lair

Rulebook: p.95

Bear, Grizzly
(Brown Bear)

No. Appearing: Roll 1d4 Wild / Roll 1d4 Lair

Rulebook: p.67

13

Jaguar

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.116

Lizard Man, Subterranean

No. Appearing: - Wild / Roll 5d8 Lair

Rulebook: p.123

Wolf, Dire

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.158

14

Nixie

No. Appearing: Roll 2d20 Wild / Roll 2d20 Lair

Rulebook: p.130

Bloodrose

No. Appearing: Roll 1d8 Wild / - Lair

Rulebook: p.70

Giant, Hill

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.100

15

Water Termite, Giant

No. Appearing: Roll 1d4 Wild / - Lair

Rulebook: p.156

Hangman Tree

No. Appearing: 1 Wild / - Lair

Rulebook: p.110

Owlbear

No. Appearing: Roll 1d4 Wild / Roll 1d4 Lair

Rulebook: p.132

16

Dragon, Forest
(Green Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.82

Basilisk

No. Appearing: Roll 1d6 Wild / Roll 1d6 Lair

Rulebook: p.65

Unicorn

No. Appearing: Roll 1d6 Wild / Roll 1d6 Lair

Rulebook: p.153