Wilderness Encounters 1 (2d8)

2d8 DoB GL IT

2

Dragon, Desert
(Blue Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.82

Dragon, Desert
(Yellow Dragon)

No. Appearing: 1 Wild / Roll 1d6 Lair

Rulebook: p.84

Dragon, Cloud

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.81

3

Hellhound

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.112

Troll

No. Appearing: Roll 1d8 Wild / Roll 1d8 Lair

Rulebook: p.151

Ghoul

No. Appearing: Roll 2d8 Wild / Roll 2d8 Lair

Rulebook: p.97

4

Giant, Fire

No. Appearing: Roll 1d3 Wild / Roll 1d3 Lair

Rulebook: p.99

Fly, Giant

No. Appearing: Roll 2d6 Wild / - Lair

Rulebook: p.95

Bugbear

No. Appearing: Roll 5d4 Wild / Roll 5d4 Lair

Rulebook: p.71

5

Purple Worm

No. Appearing: Roll 1d4 Wild / - Lair

Rulebook: p.134

Scorpion, Giant

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.141

Goblin

No. Appearing: Roll 6d10 Wild / Roll 6d10 Lair

Rulebook: p.104

6

Fly, Giant

No. Appearing: Roll 2d6 Wild / - Lair

Rulebook: p.95

NPC Party: Bandits

Party: Roll 2d12 1st lvl Fighters and Roll 1d6 1st lvl Thief/Thieves
Leader
: Fighter of Resolve: {2nd|3rd|4th|5th} lvl or Thief of Resolve: {2nd|3rd|4th|5th} lvl (both if party has 11 or more 1st lvl members)
Armament: lgt. armor, swords, and Resolve: {bows|crossbows}

Rulebook: p.183

Centaur

No. Appearing: Roll 2d10 Wild / - Lair

Rulebook: p.73

7

Scorpion, Giant

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.141

Lion

No. Appearing: Roll 1d8 Wild / - Lair

Rulebook: p.120

NPC Party: Bandits

Party: Roll 2d12 1st lvl Fighters and Roll 1d6 1st lvl Thief/Thieves
Leader
: Fighter of Resolve: {2nd|3rd|4th|5th} lvl or Thief of Resolve: {2nd|3rd|4th|5th} lvl (both if party has 11 or more 1st lvl members)
Armament: lgt. armor, swords, and Resolve: {bows|crossbows}

Rulebook: p.183

8

Camel

No. Appearing: Roll 2d4 Wild / - Lair

Rulebook: p.63

Boar, Wild

No. Appearing: Roll 1d6 Wild / - Lair

Rulebook: p.70

NPC Party: Merchants

Caravan: Roll 2d4 wagons with one teamster (normal man) each
Leader
: Resolve: {1 wealthy merchant|Roll 1d4+1 less wealthy merchants}
Guards: Roll 1d4 2nd lvl Fighter(s); Roll 2d4+2 1st lvl Fighters

Rulebook: p.183

9

Spider, Giant Tarantula

No. Appearing: Roll 1d3 Wild / Roll 1d3 Lair

Rulebook: p.147

NPC Party: Merchants

Caravan: Roll 2d4 wagons with one teamster (normal man) each
Leader
: Resolve: {1 wealthy merchant|Roll 1d4+1 less wealthy merchants}
Guards: Roll 1d4 2nd lvl Fighter(s), Roll 2d4+2 1st lvl Fighters

Rulebook: p.183

NPC Party: Pilgrims

Party: Roll 3d6 normal men; Resolve: {1 Fighter of {1st|2nd|3rd|4th} lvl|2 Fighters of {1st|2nd|3rd|4th} and {1st|2nd|3rd|4th} level|3 Fighters of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl|4 Fighters of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl|5 Fighters of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl|6 Fighters of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl} w/chainmail & longsword; Resolve: {1 Thief of {1st|2nd|3rd|4th} lvl| 2 Thieves of {1st|2nd|3rd|4th} and {1st|2nd|3rd|4th} lvl| 3 Thieves of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl| 4 Thieves of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl}
Leader(s)
: Resolve: {1 Cleric of {1st|2nd|3rd|4th} lvl| 2 Clerics of {1st|2nd|3rd|4th} and {1st|2nd|3rd|4th} lvl| 3 Clerics of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl| 4 Clerics of {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, {1st|2nd|3rd|4th}, and {1st|2nd|3rd|4th} lvl}
Magic-User: Resolve: {1 of {1st|2nd|3rd|4th} lvl|none}

Rulebook: p.184

10

NPC Party: Merchants

Caravan: Roll 2d4 wagons with one teamster (normal man) each
Leader
: Resolve: {1 wealthy merchant|Roll 1d4+1 less wealthy merchants}
Guards: Roll 1d4 2nd lvl Fighter(s), Roll 2d4+2 1st lvl Fighters

Rulebook: p.183

Wolf

No. Appearing: Roll 3d6 Wild / Roll 3d6 Lair

Rulebook: p.158

NPC Party: Nobles

Noble: Resolve: {1-70?normal man|71-100?{1-6?Fighter lvl |7-8?Magic-User lvl |9?Cleric lvl |10?Thief lvl }Roll 2d4-1}, accompanied by Resolve: {1-2?a spouse|3-4?a spouse and {1|2} child(ren)|5? child(ren)|6-10?no other family members}

Entourage: Lower-ranking nobles (such as barons) will have a single carriage, drawn by fine horses; higher-ranking nobles will have two or more wagons. The noble may be mounted on a warhorse, or rides in a carriage part of the time.
Each carriage will have a teamster (1st lvl Fighter; chainmal & longsword). At least two mounted Fighters of 1st through 4th lvl will be with the noble as guards; again, higher-ranking nobles will have more guards.
Guards will generally be armed with longswords and possibly lances, armored in platemail; their warhorses will usually wear chainmail barding.

Rulebook: p.184

11

Hawk, Normal

No. Appearing: Roll 1d6 Wild / Roll 1d6 Lair

Rulebook: p.111

Bee, Giant

No. Appearing: Roll 1d6 Wild / Roll 5d6 Lair

Rulebook: p.68

Dog, Normal

No. Appearing: Roll 3d4 Wild / - Lair

Rulebook: p.78

12

NPC Party: Bandits

Party: Roll 2d12 1st lvl Fighters and Roll 1d6 1st lvl Thief/Thieves
Leader
: Fighter of Resolve: {2nd|3rd|4th|5th} lvl or Thief of Resolve: {2nd|3rd|4th|5th} lvl (both if party has 11 or more 1st lvl members)
Armament: lgt. armor, swords, and Resolve: {bows|crossbows}

Rulebook: p.183

Gnoll

No. Appearing: Roll 3d6 Wild / Roll 3d6 Lair

Rulebook: p.102

Gargoyle*

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.96

13

Ogre

No. Appearing: Roll 2d6 Wild / Roll 2d6 Lair

Rulebook: p.131

Goblin

No. Appearing: Roll 6d10 Wild / Roll 6d10 Lair

Rulebook: p.104

Gnoll

No. Appearing: Roll 3d6 Wild / Roll 3d6 Lair

Rulebook: p.102

14

Griffon

No. Appearing: Roll 2d8 Wild / Roll 2d8 Lair

Rulebook: p.110

Blink Dog
(Flicker Beast)

No. Appearing: Roll 1d6 Wild / Roll 1d6 Lair

Rulebook: p.69

Ogre

No. Appearing: Roll 2d6 Wild / Roll 2d6 Lair

Rulebook: p.131

15

Gnoll

No. Appearing: Roll 3d6 Wild / Roll 3d6 Lair

Rulebook: p.102

Wolf, Dire

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.158

Minotaur

No. Appearing: Roll 1d8 Wild / Roll 1d8 Lair

Rulebook: p.129

16

Dragon, Mountain
(Red Dragon)

No. Appearing: 1 Wild / Roll 1d4 Lair

Rulebook: p.83

Giant, Hill

No. Appearing: Roll 2d4 Wild / Roll 2d4 Lair

Rulebook: p.100

Vampire*

No. Appearing: Roll 1d6 Wild / Roll 1d6 Lair

Rulebook: p.154