MCC / Gamma World Character Creator - Work in Progress

Create Background NPCs for your Post Apocalyptic Games

Description (more info)

This is a work in progress

Gamma World 4th Edition is the most complete ruleset at this point. Mutations are missing on everything except Out of the box mutations for 4th edition.

Tech Level
1 = Stone Age
2 = Dungeons and Dragons
3 = Steam Punk / Old West / Boot Hill
4 = World War 2
5 = Cybernetics, Synthetics, and Microcomputers
6 = Rayguns and Spaceships

Genotype
Human = Pure Strain Human
Mutant Human = A Human who has been mutated
Pure Strain Animals = An intelligent Animal who is immune to mutations.
Mutant Animals (Animants) = Mutant Animals that are not humanoid.
Mutant Animals (Manimals) = Mutant Animals that are humanoid.
Mutant Plant = Mutant Plants, Fungi, and other Non-Animal / Human mutants.

This chart uses input variables
  • Tech_Level
  • Genotype
  • System
  • Sex
  • Animal_Type
Result

{%ideal=CHART(id="9657", cols="1")%}
{%if $System == {MCC}%}
{%str={3d6}%}
{%dex={3d6}%}
{%con={3d6}%}
{%hp={1d6}%}
{%chr={3d6}%}
{%int={3d6}%}
{%wis={3d6}%}
{%MCCstrM=CHART(id="7971", filter="as{$str}", filter_cols="1" cols="2")%}
{%MCCdexM=CHART(id="7971", filter="as{$dex}", filter_cols="1" cols="2")%}
{%MCCconM=CHART(id="7971", filter="as{$con}", filter_cols="1" cols="2")%}
{%MCCchrM=CHART(id="7971", filter="as{$chr}", filter_cols="1" cols="2")%}
{%MCCintM=CHART(id="7971", filter="as{$int}", filter_cols="1" cols="2")%}
{%MCCwisM=CHART(id="7971", filter="as{$wis}", filter_cols="1" cols="2")%}
{%MCCMaxTech=CHART(id="7971", filter="as{$int}", filter_cols="1" cols="3")%}
{%MCCMaxWetwareP=CHART(id="7971", filter="as{$int}", filter_cols="1" cols="4")%}
{%MCCMaxWetwareL=CHART(id="7971", filter="as{$int}", filter_cols="1" cols="5")%}
{%end%}
{%if $System == {Gamma World 1}%}
{%str = {3d6} %}
{%dex = {3d6} %}
{%con = {3d6} %}
{%con = {3d6} %}
{%int = {3d6} %}
{%wis = {3d6} %}

    {%if $Genotype == {Human}%}
        {%chr={min(18,3d6+3)} %}
    {%else%}
        {%chr={3d6} %}
    {%end%}

    {%hp = {$con}d6 %}

{%end%}

{%if $System == {Gamma World 2}%}
{%str={highest(3, 4d6)}%}
{%dex={highest(3, 4d6)}%}
{%if $Sex == {Female}%}
{%end%}
{%chr = {min(21,4d6)} %}
{%int = {min(21,4d6)} %}

        {%hp = {$con}d8 %}

    {%else%}
        {%con={highest(3, 4d6)} %}
        {%chr={highest(3, 4d6)} %}
        {%int={highest(3, 4d6)}%}

        {%hp = {$con}d6 %}

    {%end%}
    {%wis={highest(3, 4d6)}%}

{%if $Sex == {Female}%}

{%if $System == {Gamma World 3}%}
{%str = {highest(3, 4d6)} %}
{%dex = {highest(3, 4d6)} %}
{%con = {highest(3, 4d6)} %}
{%chr = {highest(3, 4d6)} %}
{%int = {highest(3, 4d6)} %}
{%if $Genotype == {Human}%}
{%wis = {highest(3, 4d6-3)}%}
{%else%}
{%wis={highest(3, 4d6)} %}
{%end%}
{%hp = {$con}d6+{$con} %}
{%end%}

{%if $System == {Gamma World 4}%}
{%if $Genotype == {Human}%}
{%str = {highest(3, 4d6)} %}
{%dex = {highest(3, 4d6)} %}
{%con = {highest(3, 4d6)} %}
{%con = {{$con}+3} %}
{%wis = {highest(3, 4d6)} %}
{%chr = {highest(3, 4d6)} %}
{%chr = {{$chr}+3} %}
{%int = {highest(3, 4d6)} %}
{%int = {{$int}+3} %}
{%sn = {3d6} %}
{%end%}
{%if $Genotype == {Mutant Human}%}
{%str = {highest(3, 4d6)} %}
{%dex = {highest(3, 4d6)} %}
{%con = {highest(3, 4d6)} %}
{%con = {max (8, {$con}) } %}
{%wis = {highest(3, 4d6)} %}
{%chr = {highest(3, 4d6)} %}
{%int = {highest(3, 4d6)} %}
{%sn = {3d6} %}
{%end%}
{%if $Genotype == {Pure Strain Animals}%}
{%str = {2d4+CHART(id="9179", filter="{$Animal_Type}" cols="2")} %}
{%dex = {2d4+CHART(id="9179", filter="{$Animal_Type}" cols="3")} %}
{%con = {2d4+CHART(id="9179", filter="{$Animal_Type}" cols="4")} %}
{%wis = {3d6} %}
{%chr = {3d6} %}
{%int = {3d6} %}
{%sn = {highest(3, 4d6)} %}
{%end%}
{%if $Genotype == {Mutant Animal (Animants)}%}
{%str = {2d4+CHART(id="9179", filter="{$Animal_Type}" cols="2")} %}
{%dex = {2d4+CHART(id="9179", filter="{$Animal_Type}" cols="3")} %}
{%con = {2d4+CHART(id="9179", filter="{$Animal_Type}" cols="4")} %}
{%wis = {3d6} %}
{%chr = {3d6} %}
{%int = {3d6} %}
{%sn = {highest(3, 4d6)} %}
{%end%}
{%if $Genotype == {Mutant Animal (Manimals)}%}
{%str = {2d4+CHART(id="9179", filter="{$Animal_Type}" cols="2")} %}
{%dex = {2d4+CHART(id="9179", filter="{$Animal_Type}" cols="3")} %}
{%con = {2d4+CHART(id="9179", filter="{$Animal_Type}" cols="4")} %}
{%wis = {3d6} %}
{%chr = {3d6} %}
{%int = {3d6} %}
{%sn = {highest(3, 4d6)} %}
{%end%}

    {%if $Genotype == {Mutant Plant}%}
  Mutant Plants are under construction
        {%str = {2d4+CHART(id="9179", filter="{$Animal_Type}" cols="2")} %}
  {%dex = {2d4+CHART(id="9179", filter="{$Animal_Type}" cols="3")} %}
  {%con = {2d4+CHART(id="9179", filter="{$Animal_Type}" cols="4")} %}
  {%wis = {3d6} %}
  {%chr = {3d6} %}
  {%int = {3d6} %}
  {%sn = {highest(3, 4d6)} %}

    {%end%}

    {%hp = {$con}d6+{$con} %}

{%end%}

{%if $System == {Gamma World 5}%}
Gamma World 5th Edition - Not completed

{%end%}
{%if $System == {Gamma World 6}%}
Gamma World 6th Edition - Not completed
{%end%}
{%if $System == {Gamma World 7}%}

Gamma World 7th Edition - Not completed

{%end%}

System: {$System}
Name: Roll on "Names" (cols="2", filter="{$Sex}", filter_cols="1")
My Personal Moral Code: {$ideal}: Roll on "ideals" (cols="2", filter="{$ideal}", filter_cols="1")
How I see myself: Roll on "traits"
What Drives Me: I want LOWER(Roll on "What Drives Me").
How others see me: {$FirstName} is a Roll on "Height" {$Sex} {%if $Genotype == {Mutant Plant}%}Mutant Plant{%end%}{%if $Genotype == {Human}%}Pure Strain Human{%end%}{%if $Genotype == {Mutant Animal (Animants)}%}Mutant {$Animal_Type}{%end%}{%if $Genotype == {Mutant Animal (Manimals)}%}Humanoid {$Animal_Type}{%end%}{%if $Genotype == {Pure Strain Animals}%}Intelligent {$Animal_Type}{%end%} with a Roll on "build" build, Roll on "human eyes" eyes, and Roll on "Hair" Roll on "Human hair" hair. {%if $Sex == {Male}%}His{%end%}{%if $Sex == {Female}%}Her{%end%}{%if $Sex == {Genderless}%}Their{%end%} face Roll on "Facial features" and {%if $Sex == {Male}%}he{%end%}{%if $Sex == {Female}%}she{%end%}{%if $Sex == {Genderless}%}they {%end%} speak{%if $Sex == {Male}%}s{%end%}{%if $Sex == {Female}%}s{%end%}{%if $Sex == {Genderless}%}{%end%} with a Roll on "Speech" voice. Everyone knows that {%if $Sex == {Male}%}he {%end%}{%if $Sex == {Female}%}she {%end%}{%if $Sex == {Genderless}%}they {%end%}LOWER(Roll on "Characteristics") and that {%if $Sex == {Male}%}he{%end%}{%if $Sex == {Female}%}she{%end%}{%if $Sex == {Genderless}%}they{%end%} is LOWER(Roll on "Personality").
Suggested Alignment: Roll on "ideals" (cols="3", filter="{$ideal}", filter_cols="1")
Armor: Roll on "Armor" (cols="{$Tech_Level}", filter_cols="1")
Weapon: Roll on "Weapons" (cols="{$Tech_Level}", filter_cols="1")
Inventory: Roll on "Primary Gear with Quality" 2d2 times (unique results only), Roll on "Misc gear with Quality" 2d3 times (unique results only)

Roll on "Stat Block" (cols="2", filter="{$System}", filter_cols="1")