Korolstead - Treasure Table D (d100)

d100 Result

1-5

{% armor_race = roll_chart id:44128 %}

{%if armor_race == "Human"%}
{% size ={2d6+6} %}

{%elif armor_race == "Broo"%}
{% size ={2d6+6} %}

{%elif armor_race == "Dark Troll"%}
{% size={2d6+6} %}
{%elif armor_race == "Trollkin"%}
{% size={1d6+6} %}
{%elif armor_race == "Centaur"%}
{% size={4d6+12} %}
{%elif armor_race == "Durulz"%}
{% size={1d6+2} %}
{%elif armor_race == "Great Troll"%}
{% size={4d6+12} %}
{%elif armor_race == "Aldryami"%}
{% size={3d6} %}
{%elif armor_race == "Mostali"%}
{% size={2d6} %}
{%end%}

{% armor_material = roll_chart id:44127 %}
{%if armor_material == "Plate (6 AP)" or armor_material == "Plate, Disc (5 AP)" or armor_material == "Ring Mail (4 AP)" or armor_material == "Scale, Light (4 AP)" or armor_material == "Scale, Heavy (5 AP)" or armor_material == "Splint (5 AP)"%}

{% armor_metal = roll_chart id:44130 %}
{%else%}
{% armor_metal = " " %}

{%end%}

{% c_roll = {max(1d20-10,1)} %}

Matching Resolve: {Roll on "Korolstead - Armor Quality" (dice="1d1-1+{$c_roll}")} armor: {$armor_race} (size {$size})

{$armor_metal} {$armor_material}  Roll on "Korolstead - Armor Type" 1d4 times (unique results only)

Unless handled carefully, any cloth or leather components disintegrate immediately.

6-8

{% c_roll = {max(1d20-10,1)} %}

{% r_roll = {max(1d20-10,1)} %}

Resolve: {Roll on "Korolstead - Quality" (dice="1d1-1+{$c_roll}")} Resolve: {Roll on "Korolstead Races" (dice="1d1-1+{$c_roll}")} Roll on "Korolstead - Clothing Type"

9

{% c_roll = {max(1d20-10,1)} %}

Resolve: {Roll on "Korolstead - Quality" (dice="1d1-1+{$c_roll}")} Roll on "Korolstead - Clothing Type". Fits SIZ Roll 3d6+6 humanoid

10

{% c_roll = {max(1d20-10,1)} %}

Resolve: {Roll on "Korolstead - Quality" (dice="1d1-1+{$c_roll}")} Roll on "Korolstead - Clothing Type". Designed for Roll 1d4+4 limbs

11-33

{% c_roll = {max(1d100-25,1)} %}

Resolve: {Roll on "Korolstead - Containers" (dice="1d1-1+{$c_roll}")}

34-38

{% d_roll = {max(1d100-25,1)} %}

{% c_roll = {max(1d20-10,1)} %}

Resolve: {Roll on "Korolstead - Quality" (dice="1d1-1+{$c_roll}")} Resolve: {Roll on "Korolstead - Documents" (dice="1d1-1+{$d_roll}")}

39-43

{% d_roll = {max(1d100-20,1)} %}

Resolve: {Roll on "Korolstead - Jewels" (dice="1d1-1+{$d_roll}")}

44-48

Roll on "Korolstead - Jewelry"

49

Roll on "Korolstead - Junk"

50-54

Roll on "Korolstead - Miscellaneous"

55

Roll on "Korolstead - Objects"

56-60

{% c_roll = {max(1d20-10,1)} %}

Resolve: {Roll on "Korolstead - Quality" (dice="1d1-1+{$c_roll}")} Roll on "Korolstead - Shields"

61-65

Roll on "Korolstead - Totems"

66-70

Roll on "Korolstead - Trinkets"

71-75

{% quality = {max(1d20-10,1)} %}

{% metal= {max(1d100-10,1)} %}

Roll on "Korolstead - Quality" (dice="1d1-1+{$quality}") Roll on "Korolstead - Metals" (dice="1d1-1+{$metal}") Roll on "Korolstead - Melee weapons"

76-80

{% quality = {max(1d20-10,1)} %}

{% metal= {max(1d100-10,1)} %}

Roll on "Korolstead - Quality" (dice="1d1-1+{$quality}") Roll on "Korolstead - Metals" (dice="1d1-1+{$metal}") (if appropriate) Roll on "Korolstead - Missile Weapons"

81-85

Roll on "Korolstead - Treasure Table C"

86-90

Roll on "Korolstead - Treasure Table B"

91-100

Resolve: {Re-roll (loops_allowed="true")}