Korolstead - Treasure Table B (d100)

d100 Result

1-4

{% c_roll = {min(1d20+3,20)} %}

Resolve: {Roll on "Korolstead - Armor Quality" (dice="1d1-1+{$c_roll}")} Roll on "Korolstead - Armor Races"  Roll on "Korolstead - Armor Material" Roll on "Korolstead - Armor Type"

5

{% armor_race = roll_chart id:44128 %}

{%if armor_race=="Scorpion Man"%}

{% armor_race="Human" %}

{%end%}

{%if armor_race == "Human"%}
{% size ={2d6+6} %}

{%elif armor_race == "Broo"%}
{% size ={2d6+6} %}

{%elif armor_race == "Dark Troll"%}
{% size={2d6+6} %}
{%elif armor_race == "Trollkin"%}
{% size={1d6+6} %}
{%elif armor_race == "Centaur"%}
{% size={4d6+12} %}
{%elif armor_race == "Durulz"%}
{% size={1d6+2} %}
{%elif armor_race == "Great Troll"%}
{% size={4d6+12} %}
{%elif armor_race == "Aldryami"%}
{% size={3d6} %}
{%elif armor_race == "Mostali"%}
{% size={2d6} %}
{%end%}

{% armor_material = roll_chart id:44127 %}
{%if armor_material == "Plate (6 AP)" or armor_material == "Plate, Disc (5 AP)" or armor_material == "Ring Mail (4 AP)" or armor_material == "Scale, Light (4 AP)" or armor_material == "Scale, Heavy (5 AP)" or armor_material == "Splint (5 AP)"%}
{% armor_metal = roll_chart id:44130 %}
{%else%}
{% armor_metal = " " %}

{%end%}

{% armor_quality = {min(1d20+1,20)} %}

Matching armor: {$armor_race} (size {$size})
{$armor_metal} {$armor_material}  Roll on "Korolstead - Armor Type" 1d4 times (unique results only)

Roll on "Korolstead - Armor Quality" (dice="1d1-1+{$armor_quality}")

Unless handled carefully, any cloth or leather components disintegrate immediately.

6-8

{% quality = {min(1d20+3,20)} %}

{% armor_race = roll_chart id:44128 %}

{%if armor_race=="Scorpion Man"%}

{% armor_race="Human" %}

{%end%}

{%if armor_race == "Human"%}
{% size ={2d6+6} %}

{%elif armor_race == "Broo"%}
{% size ={2d6+6} %}

{%elif armor_race == "Dark Troll"%}
{% size={2d6+6} %}
{%elif armor_race == "Trollkin"%}
{% size={1d6+6} %}
{%elif armor_race == "Centaur"%}
{% size={4d6+12} %}
{%elif armor_race == "Durulz"%}
{% size={1d6+2} %}
{%elif armor_race == "Great Troll"%}
{% size={4d6+12} %}
{%elif armor_race == "Aldryami"%}
{% size={3d6} %}
{%elif armor_race == "Mostali"%}
{% size={2d6} %}
{%end%}

A piece of clothing: Roll on "Korolstead - Quality" (dice="1d1-1+{$quality}") SIZ {$size} {$armor_race} Roll on "Korolstead - Clothing Type". Made of fine linen.

9

{% c_roll = {min(1d20+1,20)} %}

Resolve: {Roll on "Korolstead - Quality" (dice="1d1-1+{$c_roll}")} Roll on "Korolstead - Clothing Type". Fits SIZ Roll 3d6+6 humanoid.

10

{% c_roll = {min(1d20+1,20)} %}

Resolve: {Roll on "Korolstead - Quality" (dice="1d1-1+{$c_roll}")} Roll on "Korolstead - Clothing Type". Designed for Roll 1d4+4 limbs.

11-30

{% c_roll = {min(1d100+5,100)} %}

Resolve: {Roll on "Korolstead - Containers" (dice="1d1-1+{$c_roll}")}

31-35

{% c_roll = {min(1d100+5,100)} %}

Roll on "Korolstead - Quality" Resolve: {Roll on "Korolstead - Documents" (dice="1d1-1+{$c_roll}")}

36-40

{% c_roll = {min(1d100+25,100)} %}

Resolve: {Roll on "Korolstead - Jewels" (dice="1d1-1+{$c_roll}")}

41-45

Roll on "Korolstead - Jewelry"

46-50

Roll on "Korolstead - Junk"

51-55

Roll on "Korolstead - Miscellaneous"

56-60

{% c_roll = {min(1d100+10,100)} %}

Resolve: {Roll on "Korolstead - Objects" (dice="1d1-1+{$c_roll}")}

61-65

{% c_roll = {min(1d20+10,20)} %}

Resolve: {Roll on "Korolstead - Quality" (dice="1d1-1+{$c_roll}")} Roll on "Korolstead - Shields"

66-70

Roll on "Korolstead - Totems"

71-75

Roll on "Korolstead - Trinkets"

76-80

{% c_roll = {min(1d20+10,20)} %}

{% m_roll = {min(1d100+5,100)} %}

Resolve: {Roll on "Korolstead - Quality" (dice="1d1-1+{$c_roll}")} Resolve: {Roll on "Korolstead - Metals" (dice="1d1-1+{$m_roll}")} Roll on "Korolstead - Melee weapons"

81-85

{% m_roll = {min(1d100+5,100)} %}

Roll on "Korolstead - Quality" Resolve: {Roll on "Korolstead - Metals" (dice="1d1-1+{$m_roll}")} Roll on "Korolstead - Melee weapons". Has POT Roll 1d20 blade venom applied to it.

86-90

{% c_roll = {min(1d20+10,20)} %}

{% m_roll = {min(1d100+5,100)} %}

Resolve: {Roll on "Korolstead - Quality" (dice="1d1-1+{$c_roll}")} Resolve: {Roll on "Korolstead - Metals" (dice="1d1-1+{$m_roll}")} (if appropriate) Roll on "Korolstead - Missile Weapons"

91-95

Roll on "Korolstead - Treasure Table A"

96-100

Resolve: {Re-roll (loops_allowed="true")}