Wild Tile Event Generator (WOL) (d4)

d4 Result

1

COMBAT Roll on "Combat Scenerio"
Roll on "Special Event Ratio"
Roll on "Anti-Warden Ratio"

2-4

(No Combat)
Roll on "Special Event Ratio"
Roll on "Anti-Warden Ratio"


Subcharts

Special Event Ratio (d4)

d4 Result

1-3

(No Event)

4

EVENT Roll on "Special Event Possibility"

Combat Scenerio (d29)

d29 Result

1

  1. Hungry in some manner Roll on "Difficulty"

2

  1. Has association with a treasured item in the moment. (Roll loot table for anything that isn't spell components) Roll on "Difficulty"

3

  1. Is asleep Roll on "Difficulty"

4

  1. Desperate for something on the player, or other creature. Roll on "Difficulty"

5

  1. Wants things to be left out of it's territory. Roll on "Difficulty"

6

  1. Is cursed Roll on "Difficulty"

7

  1. Is hiding from the players Roll on "Difficulty"

8

  1. Is under a spells effect (Roll for what that spell is) Roll on "Difficulty"

9

  1. Is carrying a disease Roll on "Difficulty"

10

  1. Has beef with a larger monster. Roll on "Difficulty"

11

  1. Has the intent to kill everything (or what ever it can) Roll on "Difficulty"

12

  1. Is tracking something down Roll on "Difficulty"

13

  1. Environment destruction. Roll on "Difficulty"

14

  1. Sitting around bored. Roll on "Difficulty"

15

  1. Having dinner Roll on "Difficulty"

16

  1. Marching a certain direction Roll on "Difficulty"

17

  1. Watching another creature in the distance (roll for that creature and it's behavior) Roll on "Difficulty"

18

  1. Killing a smaller creature then it, having fun in it's cruelty Roll on "Difficulty"

19

  1. Watch guard watching for its pack. Roll on "Difficulty"

20

  1. Building Structures or nests Roll on "Difficulty"

21

  1. Prowling through something (This could be anything) Roll on "Difficulty"

22

  1. Has beef with another of it's kind Roll on "Difficulty"

23

  1. Is heavily injured (Decrease difficulty rating by one) Roll on "Difficulty"

24

  1. Is possessed by a super natural entity Roll on "Difficulty"

25

  1. Is carrying a map to something (If able) Roll on "Difficulty"

26

  1. Is collaborating with something else. Roll on "Difficulty"

27

  1. Is stuck in a trap of some kind. Roll on "Difficulty"

28

  1. Is setting a trap of some kind (If able) Roll on "Difficulty"

29

  1. Is waiting in ambush Roll on "Difficulty"

Difficulty (d20)

d20 Result

1

(Trivial)

2

(Trivial)

3

(Trivial)

4

(Trivial)

5

(Trivial)

6

(Routine)

7

(Routine)

8

(Routine)

9

(Routine)

10

(Routine)

11

(Routine)

12

(Challenging)

13

(Challenging)

14

(Challenging)

15

(Challenging)

16

(Challenging)

17

(Deadly)

18

(Deadly)

19

(Deadly)

20

(Suicidal)

Special Event (Unfortune) (d20)

d20 Result

1

  1. They come across a land mark with colorfully wrapped boxes. (There could be anything inside, even something harmful...) (Unfortunate Event / Treasure)

2

  1. One of the players has money fall out of their pockets and a creature with a competent form of intelligence runs by to swipe it up. (Unfortunate Event)

3

  1. Parpu appears (Only if in the Rito Hills region) (Unfortunate Event)

4

  1. The party gets hit with terrible weather (Decide depending on the danger and region.) (Unfortunate Event)

5

  1. The party is struck by a random blast of wild magic! (Unfortunate Event)

6

  1. The party steps into a trap... (Roll for type, the size amount, and the danger) (Unfortunate Event)

7

  1. The party finds a massacre. (What was slaughtered should be chosen at random) (Unfortunate Event)

8

  1. The party finds a strange portal that will warp them to a random location in Hyrule if entered. (Unfortunate Event)

9

  1. The party runs into a thick fog, they must roll to not stray from the party and get lost. (Unfortunate Event)

10

  1. The party watches a person get killed by hostile creatures or people (Unfortunate Event)

11

  1. A random player trips and must pass an acrobatics or take 1d4 damage! (Unfortunate Event)

12

  1. The party is hit with an illusionary spell. The is no source of explanation. (Unfortunate Event)

13

  1. Its a robbery! (Unfortunate Event / Local Interaction)

14

  1. They step into a bee nest that was barely breaching the surface. Ouch! (Unfortunate Event)

15

  1. A crippled man will be seen limping across the road. If they decide to help him, he will perk up and reveal his act of trickery and steal something off of them. (Unfortunate Event)

16

  1. The players discover an uncharted hamlet surrounded by trees. The trees were believed to be harmless, until they started growing faces and the Deku started to appear. An Evil Druid Deku and his Deku minions want the land the hamlet was built upon (Unfortunate Event)

17

  1. The party discovers a chest sticking out of the loose dirt on their travels. Inside the chest is a vial filled with what could be summarized as the mother of all poisons. Beneath the vial are research papers, journal entries, and a book which lists the ingredients and procedures needed to make this poison. It’s a poison so toxic that if the players fail the saving throw, it will instantly kill them. If they pass, they roll a 1d4 and that’s how many Hit Points they have left. (Unfortunate event)

18

  1. An NPC approaches the party during their travels and begs them to take them to the nearest city to be cured of a curse. This NPC has been cursed with severely bad luck. Danger and misfortune is constantly looming over their shoulder, and the party will have to deal with that if they agree to help the NPC. He will reward them handsomely depending on the distance. (Unfortunate Event)

19

  1. The party encounters the Legendary Thunderstorm. (Unfortunate Event)

20

  1. A pack of 3 Cuccos sit in the path of travel.

Special Event (Local Interaction) (d20)

d20 Result

1

  1. The party comes across a brigade of soldiers resting and celebrating over a battle well won, they stick around and talk for a while before leaving for their next destination. (The group race will change by region) (Local Interaction)

2

  1. The party will run into campers resting for the day and will travel off in the morning (Local Interaction)

3

  1. They meet a random NPC offering a quest. (Quest / Local Interaction)

4

  1. The players gain a stalker along the way unknowingly. Roll for the intension of this being. (Local Interaction)

5

  1. They meet an NPC from the NPC list. (Roll on it) (Local Interaction)

6

  1. They find an NPC that wishes for a travel companion in the meantime till they get to their destination. (Local Interaction)

7

  1. The party has the shadow of a great dragon fly over them, they can trace the direction of it's flight if they wish, roll for who it is. (Local Interaction)

8

  1. One of the great dragons takes landing beside the party, roll for who it is. (Local Interaction)

9

  1. They see a thief running away with loot and a bystander chasing after them. (Quest / Local Interaction)

10

  1. A prankster pranks the party. (Any goofy act will do.) (Local interaction)

11

  1. A group of bards pass by singing and dancing, they hope to pull a large crowd. (Local Interaction)

12

  1. While the party stops to take a long rest for the night, an old man will slowly and peacefully approach the party member on watch. He will pull out a block of wood from his satchel and carve it into the likeness of the player he interacts with. He claims to be a fan of theirs’, and will continue to watch their adventures from afar. Once the carving is complete, he leaves. (This could be Aurumous or Ozairus) (Local Interaction)

13

  1. A local scam run by Moneybags. (Local Interaction)

14

  1. An awkward interaction with a local. (local Interaction)

15

  1. A group of people misbehaving. (Local Interaction)

16

  1. The players hear a tale from a caravan of travelers about a rumored NPC from the NPC list. (Local Interaction)

17

  1. The party runs into a stray merchant from around the area (It will be the one closest to their location. (Local Interaction)

18

  1. They come across someone who is badly injured. (Local Interaction)

19

  1. They find a sign or post that talks about a locale area near them (the closest one). (Local Interaction)

20

  1. The party runs into a Child of the Fowl

Special Event (Treasure!) (d19)

d19 Result

1

  1. The party finds a cart on the side of the road that has been overturned and lit ablaze. Everything in or around the cart is dead. The players find 1d10 common items. (Treasure)

2

  1. The party runs into a starving NPC and upon feeding them they will reward the player (Roll for class) (Local Interaction / Treasure)

3

  1. The players come across a goddess shrine, in front of it a bowl with 1d6 gold pieces. They can choose to add or take form the bowl. Their actions have consequences (Treasure)

4

  1. The party finds a red mushroom ring and if they put in anything of value, they will wake the next day with a bag full of 1d6 amount of items (Treasure)

5

  1. The party sees the falling of a shooting star, they better hurry and catch it! (Treasure)

6

  1. The party finds a treasure monster (See list) (Treasure)

7

  1. The party finds a bandit courier holding onto precious info, they are yet to see the party... Yet... (Local Interaction / Quest / Treasure)

8

  1. The party stumbles across a random item roll for rarity. (Treasure)

9

  1. The party finds a buried lock box. Perhaps something useful inside? (Treasure)

10

  1. They find an Alter of Din, if they give it something of value, their next 5 combat encounters will reward double XP, but the alter burns upon doing so, and the item along with it. (Treasure)

11

  1. They find an Alter of Nayru, if they give it something of value, they lose all of their debuffs, but the alter burns upon doing so and the item with it. (Treasure)

12

  1. They find an Alter of Farore, if they give it something of value, the party will gain full health, but the alter burns upon doing so , and the item will be lost (Treasure)

13

  1. They find an Alter of Hylia, if they give something of value, they will gain one inspiration point, but the alter burns upon doing so, the item with it. (Treasure)

14

  1. The party comes across a strange magic pillar, if touched, it will restore a random spell slot. (Treasure)

15

  1. An unknown vagrant asks for money. They get triple what they give back if they give him some. (Treasure / Local Interaction)

16

  1. The party stumbles upon an abandoned mage’s tower. It’s filled with sentient objects, tomes of forgotten lore, and potentially magic items (Treasure)

17

  1. A random party member is given a large sum of rupees as an inheritance from a recently deceased relative they’ve never heard of. (Treasure)

18

  1. The party Finds an Ore vein! (Roll for its type) (Treasure)

19

  1. The party sees creatures destroying a metal transport with precious ores. (Treasure)

Special Event Possibility (d4)

Anti-Warden Ratio (1d15)

1d15 Result

1-14

(No Anti Appearence)

15

ANTI-WARDEN!