Basic Loot Table (d12)

From the Loot Edition of the Crawl! DCC Fanzine

A random result will be collated from each column

d12 Humanoids with Weapons Dragons Demons Un-Dead Other Monsters

1

Trash

Junk

Nothing

Cursed Roll on "Basic Loot Table" (columns: 4)

Nothing

2-3

Roll on "Coins"

Roll on "Coins"

A jewel/gem worth Roll on "Gems & Jewelry".

Nothing

Roll on "Reduced Coins"

4-6

Roll on "Improved Coins"

Roll on "Coins", Roll on "Coins", and Resolve: {1|2} jewels/gems worth Roll on "Gems & Jewelry" each

A jewel/gem worth Roll on "Improved Gems"

Roll on "Coins"

Roll on "Coins"

7-9

Roll on "Coins", Roll on "Coins", and Resolve: {1|2|3} jewels/gems worth Roll on "Gems & Jewelry" each

Roll on "Coins", Roll on "Coins"Roll on "Coins", Resolve: {1|2|3|4} jewels/gems worth Roll on "Gems & Jewelry" each

Resolve: {1|2|3} jewels/gems worth Roll on "Gems & Jewelry" each.

Roll on "Coins"

Roll on "Improved Coins"

10-11

Roll on "Coins", Roll on "Coins", and Resolve: {1|2|3|4} jewels/gems worth Roll on "Gems & Jewelry" each

Roll on "Coins", Roll on "Coins"Roll on "Coins"Roll on "Coins", Resolve: {1|2|3|4|5} jewels/gems worth Roll on "Gems & Jewelry" each, and Roll on "Random Items of Note" worth Resolve: {1|2|3|4} times its normal value.

Resolve: {1|2|3|4} jewels/gems worth Roll on "Gems & Jewelry" each and Roll on "Random Items of Note" worth Resolve: {1|2|3|4} times its normal value.

Roll on "Coins" andResolve: {1|2|3} jewels/gems worth Roll on "Gems & Jewelry" each.

Roll on "Improved Coins" and Resolve: {1|2|3} jewels/gems worth Roll on "Gems & Jewelry" each.

12

Roll on "Coins", Roll on "Coins"Roll on "Coins", Resolve: {1|2|3|4} jewels/gems worth Roll on "Gems & Jewelry" each, and Roll on "Random Items of Note" worth Resolve: {1|2|3|4} times its normal value.

Roll on "Coins", Roll on "Coins"Roll on "Coins"Roll on "Coins"Roll on "Coins", Resolve: {1|2|3|4|5|6} jewels/gems worth Roll on "Gems & Jewelry" each, Roll on "Random Items of Note" worth Resolve: {1|2|3|4} times its normal value, and Roll on "Random Items of Note" worth Resolve: {1|2|3|4} times its normal value.

Resolve: {1|2|3|4|5} jewels/gems worth Roll on "Gems & Jewelry" each, Roll on "Random Items of Note" worth Resolve: {1|2|3|4} times its normal value, and Roll on "Random Items of Note" worth Resolve: {1|2|3|4} times its normal value.

Roll on "Coins", Roll on "Coins", and Resolve: {1|2|3|4} jewels/gems worth Roll on "Gems & Jewelry" each.

Roll on "Coins", Roll on "Coins", and Resolve: {1|2|3|4} jewels/gems worth Roll on "Gems & Jewelry" each.


Subcharts

Coins (d12)

d12 Result

1

Roll 3d6 iron nuggets

2-3

Roll 3d6 copper

4-6

Roll 3d6 silver

7-9

Roll 3d6 gold

10-11

Roll 3d6 electrum

12

Roll 3d6 platinum

Improved Coins (d10)

d10 Result

1

Roll 3d6 copper

2-3

Roll 3d6 silver

4-7

Roll 3d6 gold

8-9

Roll 3d6 electrum

10

Roll 3d6 platinum

Gems & Jewelry (d12)

d12 Worth

1

nothing (costume pieces)

2-3

Roll 2d6 copper

4-6

Roll 2d6 silver

7-9

Roll 2d6 gold

10-11

Roll 2d6 electrum

12

Roll 2d6 platinum

Random Items of Note (d10)

d10 Result

1

a charm or other miscellaneous item

2

a bottle

3

a scroll

4

a weapon

5

armor

6

a staff

7

a rod or wand

8

a sword

9

a book

10

a ring

Improved Gems (d10)

d10 Result

1

Roll 2d6 copper

2-3

Roll 2d6 silver

4-7

Roll 2d6 gold

8-9

Roll 2d6 electrum

10

Roll 2d6 platinum

Reduced Coins (d10)

d10 Result

1

Roll 3d6 iron nuggets

2-3

Roll 3d6 copper

4-7

Roll 3d6 silver}

8-9

Roll 3d6 gold

10

Roll 3d6 electrum