Result
Initial Manner
Roll on "Manner & Default Deal Outcome" (columns: 1)
Default Deal Outcome
Roll on "Manner & Default Deal Outcome" (columns: 2)
Their Motivation
Roll on "Motivation & Want" (columns: 1)
Their Want
Roll on "Motivation & Want" (columns: 2)
Their Power
Roll on "Power & Hook" (columns: 1)
Their Hook
Roll on "Power & Hook" (columns: 2)
Subcharts
Manner & Default Deal Outcome (d20)
d20 | Initial Manner | Default Deal Outcome |
---|---|---|
1 |
Ingratiating and cloying |
They’ll screw the PCs over even at their own cost |
2 |
Grim suspicion of the PCs or their backers |
They firmly intend to actively betray the PCs |
3 |
Xenophilic interest in the novelty of the PCs |
They won’t keep the deal unless driven to it |
4 |
Pragmatic and businesslike |
They plan to twist the deal to their own advantage |
5 |
Romantically interested in one or more PCs |
They won’t keep their word unless it’s profitable |
6 |
A slimy used-gravcar dealer’s approach |
They’ll flinch from paying up when the time comes |
7 |
Wide-eyed awe at the PCs |
They mean to keep the deal, but are reluctant |
8 |
Cool and superior attitude toward PC “hirelings” |
They’ll keep most of the deal, but not all of it |
9 |
Benevolently patronizing toward outsiders |
They’ll keep the deal slowly and grudgingly |
10 |
Sweaty-palmed need or desperation |
They’ll keep the deal but won’t go out of their way |
11 |
Xenophobic mistrust of the PCs |
They’ll be reasonably punctual about the deal |
12 |
Idealistic enthusiasm for a potentially shared cause |
They’ll want a further small favor to pay up on it |
13 |
Somewhat intoxicated by recent indulgence |
They’ll keep the deal in a way that helps them |
14 |
Smoothly persuasive and reasonable |
They’ll keep the deal if it’s still good for them |
15 |
Visibly uncomfortable with the PCs |
They’ll offer a bonus for an additional favor |
16 |
Grossly overconfident in PC abilities |
Trustworthy as long as the deal won’t hurt them |
17 |
Somewhat frightened by the PCs |
Trustworthy, with the NPC following through |
18 |
Deeply misunderstanding the PCs’ culture |
They’ll be very fair in keeping to their agreements |
19 |
Extremely well-informed about the PCs’ past |
They’ll keep bargains even to their own cost |
20 |
Distracted by their current situation |
Complete and righteous integrity to the bitter end |
Motivation & Want (d20)
d20 | Their Motivation | Their Want |
---|---|---|
1 |
An ambition for greater social status |
Bring them an exotic piece of tech |
2 |
Greed for wealth and indulgent riches |
Convince someone to meet with the NPC |
3 |
Protect a loved one who is somehow imperiled |
Kill a particular NPC |
4 |
A sheer sadistic love of inflicting pain and suffering |
Kidnap or non-fatally eliminate a particular NPC |
5 |
Hedonistic enjoyment of pleasing company |
Pay them a large amount of money |
6 |
Searching out hidden knowledge or science |
Take a message to someone hard to reach |
7 |
Establishing or promoting a cultural institution |
Acquire a tech component that’s hard to get |
8 |
Avenging a grievous wrong to them or a loved one |
Find proof of a particular NPC’s malfeasance |
9 |
Promoting their religion and living out their faith |
Locate a missing NPC |
10 |
Winning the love of a particular person |
Bring someone to a destination via dangerous travel |
11 |
Winning glory and fame in their profession |
Retrieve a lost or stolen object |
12 |
Dodging an enemy who is pursuing them |
Defend someone from an impending attack |
13 |
Driving out or killing an enemy group |
Burn down or destroy a particular structure |
14 |
Deposing a rival to them in their line of work |
Explore a dangerous or remote location |
15 |
Getting away from this world or society |
Steal something from a rival NPC or group |
16 |
Promote a friend or offspring’s career or future |
Intimidate a rival into ceasing their course of action |
17 |
Taking control of a property or piece of land |
Commit a minor crime to aid the NPC |
18 |
Building a structure or a complex prototype tech |
Trick a rival into doing something |
19 |
Perform or create their art to vast acclaim |
Rescue an NPC from a dire situation |
20 |
Redeem themselves from a prior failure |
Force a person or group to leave an area |
Power & Hook (d20)
d20 | Their Power | Their Hook |
---|---|---|
1 |
They’re just really appealing and sympathetic to PCs |
A particular odd style of dress |
2 |
They have considerable liquid funds |
An amputation or other maiming |
3 |
They control the use of large amounts of violence |
Visible cyberware or prosthetics |
4 |
They have a position of great social status |
Unusual hair, skin, or eye colors |
5 |
They’re a good friend of an important local leader |
Scarring, either intentional or from old injuries |
6 |
They have blackmail info on the PCs |
Tic-like overuse of a particular word or phrase |
7 |
They have considerable legal influence here |
Specific unusual fragrance or cologne |
8 |
They have tech the PCs might reasonably want |
Constant fiddling with a particular item |
9 |
They can get the PCs into a place they want to go |
Visible signs of drug use |
10 |
They know where significant wealth can be found |
Always seems to be in one particular mood |
11 |
They have information about the PCs’ current goal |
Wears badges or marks of allegiance to a cause |
12 |
An NPC the PCs need has implicit trust in them |
Extremely slow or fast pace of speech |
13 |
The NPC can threaten someone the PCs like |
Wheezes, shakes, or other signs of infirmity |
14 |
They control a business relevant to PC needs |
Constantly with a drink to hand |
15 |
They have considerable criminal contacts |
Always complaining about a group or organization |
16 |
They have pull with the local religion |
Paranoid, possibly for justifiable reasons |
17 |
They know a great many corrupt politicians |
Insists on a particular location for all meetings |
18 |
They can alert the PCs to an unexpected peril |
Communicates strictly through a third party |
19 |
They’re able to push a goal the PCs currently have |
Abnormally obese, emaciated, tall, or short |
20 |
They can get the PCs useful permits and rights |
Always found with henchmen or friends |