d20 | Their Power | Their Hook |
---|---|---|
1 |
They’re just really appealing and sympathetic to PCs |
A particular odd style of dress |
2 |
They have considerable liquid funds |
An amputation or other maiming |
3 |
They control the use of large amounts of violence |
Visible cyberware or prosthetics |
4 |
They have a position of great social status |
Unusual hair, skin, or eye colors |
5 |
They’re a good friend of an important local leader |
Scarring, either intentional or from old injuries |
6 |
They have blackmail info on the PCs |
Tic-like overuse of a particular word or phrase |
7 |
They have considerable legal influence here |
Specific unusual fragrance or cologne |
8 |
They have tech the PCs might reasonably want |
Constant fiddling with a particular item |
9 |
They can get the PCs into a place they want to go |
Visible signs of drug use |
10 |
They know where significant wealth can be found |
Always seems to be in one particular mood |
11 |
They have information about the PCs’ current goal |
Wears badges or marks of allegiance to a cause |
12 |
An NPC the PCs need has implicit trust in them |
Extremely slow or fast pace of speech |
13 |
The NPC can threaten someone the PCs like |
Wheezes, shakes, or other signs of infirmity |
14 |
They control a business relevant to PC needs |
Constantly with a drink to hand |
15 |
They have considerable criminal contacts |
Always complaining about a group or organization |
16 |
They have pull with the local religion |
Paranoid, possibly for justifiable reasons |
17 |
They know a great many corrupt politicians |
Insists on a particular location for all meetings |
18 |
They can alert the PCs to an unexpected peril |
Communicates strictly through a third party |
19 |
They’re able to push a goal the PCs currently have |
Abnormally obese, emaciated, tall, or short |
20 |
They can get the PCs useful permits and rights |
Always found with henchmen or friends |